Petition to remove flash from the game (explained)

Numb3rs··5 votes·463 views
Gyazo

Hear me out. According to the above (accurate) image. Flash is picked around 98% of the time.

Flash is basically a waste of a summoner spell. Why give us 2 options when 98% of the time people take flash and are really only getting 1 option.

My idea is that we remove Flash from the list of summoner spells, and instead put it in for EVERY single champion and bind it to something like the T key. it will work just like "Backing" when you press B however it will have the same standard cooldown.

Does this sound like a good idea? any tips or ideas would be useful

6 Comments

Packun Flower3 votes

Flash was a huge mistake. They made the summoner spell so powerful that its now mandatory to take on every role. They also said they will never get rid of flash BECUASE it's to powerful and its removal would cause chaos among players

Privileged Jew3 votes

The problem is that you open a can of worms when it comes to balance issues by allowing certain champions to possess essentially 3 summoner spells.

Mokkun1 votes
  1. Balancing 3 sums would be a pita.
  2. It is exceedingly likely that another summoner would become the new mandatory. Likely TP, Heal, or Ghost, as mobility is mandatory. Not entirely sure which would actually shake down as the winner although my bet is on TP in the long run. Gamers mini-max. If something is perceived as the best. Even if it is only the best by 1%, it will be chosen above everything else. Adding a third slot is a false choice issue. It's the same thing that makes changing up the mastery trees in games laughable. Either one choice is objectively better, and so there is no choice. Or no choice is better, and then your choice is meaningless.
Princess Emma1 votes

I remember more than a few comments and post when something like this is brought up, saying that this may be too strong of a change due to having an extra summoner spell slot.

Some champions will receive a much larger benefit from it than others to the point where it is broken beyond relief.

You wouldn't want to see a Zed with Ignite + Exhaust + Flash or Jungle Bruiser Yi with Ignite + Smite + Flash, adding more insult to injury. Those aren't the only champions and not the only nasty combinations as well.

Flash is also not a waste of a summoner spell in general, it is still strong, but just ''lame'' for it to be mandatory in nearly every situation.

Vesarixx1 votes

There are more strictly defensive summoners in the game right now, so adding flash by default would end up most likely with a bunch of safe ADCs and mages running heal+barrier, all inning as a bruiser/assassin would be pretty much useless so games would likely end up being who could out siege/poke from range the other team, champions that took ghost already like Hecarim or Olaf would now be putting themselves at a disadvantage by taking it since everyone else would have 2 combat spells, and champions that already went without flash would be receiving an indirect nerf since every other champion would now have the same extra combat effectiveness from an extra spell.

Critmaster Garen1 votes

not exactly removed, but imo they should split it up into different summoners and item actives.

replace its offensive function by a more balanced version of snowball on summoners rift.

replace its defensive function by adding a dash active to an item that takes you away from your opponent. etc.

the actual problem with flash isnt how it enables plays, but that it simply does everything. engage, escape, repositioning. it could be replaced by spells that focus on the individual aspects of what flash offers while being less reliable in general.

right now the game relies a lot on flash existing as a summoner spell. but most champions dont need every single aspect the spell offers.

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