I used to be a malzahar main, im not anymore but can we rework him into a real champion?

Paroe·12/8/2019, 9:31:05 AM·1 votes·1,212 views

Hi there! Im an ex malzahar main from before the initial rework that transformed him into the unfortunately timed objective focused jungler which subsequently got him nerfed so hard he was forced into the support role and lost a good 20% of his base stats because riot decided to balance him as a support. So lets discuss rework ideas to bring him into the modern era where riot doesnt dumpster AP mages while heavily favoring marksmen and AD assassins! Heres a concept ive been mulling about for a few weeks now;


Passive: Prophet of the void. Malzahars abilities create void tainted ground for 5 seconds, dealing 5/8/11/13% of an enemies maximum health per second. While allies are on void tainted ground they gain 25/35/45/55 flat movement speed and their basic attacks deal an additional 10/15/20/25+0.25AP magic damage.

Q: Howls of the void 2 charges. 50 mana. 10/9/8/7/6 second cooldown. Active: Malzahar places down a void portal that lasts 5 seconds. If a second portal is placed within range the two link up, dealing 120/140/160/180/200+0.6AP as magic damage and silencing enemies for 1 second.

W: Prophecy made reality/Prayers unto the void 100 mana. 30 seconds on voidling queen death/10 second cooldown. Active: Malzahar summons a voidling queen at a target location, spreading void tainted ground. While a voidling queen exists prophecy made reality becomes prayers unto the void. Active: All voidlings enter a berserk state for 6 seconds, gaining 15/25/35/45/55% attack speed and 25% movement speed. Passive: lesser voidlings spread void tainted ground on death and last 3/4/5/6/7 seconds before dying.

E: Malefic vision 80/90/100/110/120 mana. 8 second cooldown. Active: Malzahar creates a vision of the void in an area, dealing 80/90/100/120/140+0.5AP as magic damage and applying malefic visions. Malefic visions deals 100/120/140/160/180+0.5AP as magic damage over 4 seconds.

R: Void beacon 120 mana. 100/90/80 second cooldown. Active: Malzahar becomes a beacon for the void, rooting himself for 5/4/3 seconds and causing all void tainted ground to expand, as well as forming void tainted ground around himself. During the duration malzahar is immune to damage from enemies not on void tainted ground. Enemies taking damage from void tainted ground summon 1+ 1 per 200AP lesser voidlings and lose 25%/30%/35% movement speed per second.


Voidling Queen: HP: 300+95 per malzahars level AD: 25+5 per malzahars level HP regen: 15 per 5+1 per 5 per malzahars level Movement speed: 350 Armor: 50 MR: 50 Passive: Voidling queen lays an egg every 5 seconds which hatches into a lesser voidling. Eggs hatch after 2.5 seconds and have 1 hit. If either malzahar or any voidling kills an enemy, the egg timer is hastened by 1 second. Eggs hatch instantly on void tainted ground.

Lesser voidling: Same as current


Breakdown! Passive: This is the major "tie in" that makes all of his other abilities potent and gives this concept its major fighting power and viability, allowing malzahar to perform his role as an APC in a highly visible and interactive way. It also makes his voidlings an actual threat if the enemy is careless. The %HP damage is high because its easy to escape, and the only real damage on the ultimate.

Q: I wanted to keep the void portal thing but give it a lot more variance and adaptability, so its both a useful tool for spreading void tainted ground and a supplementary damage dealing ability.

W: This is the ability that replaces the voidlings we all know; it summons a permenant voidling that creates other voidlings. Its hefty cooldown only starts on death, meaning that the voidling queen is a high value target and if targeted greatly reduces malzahars capability to do damage. The second part of this ability, prayers unto the void, is a powerful buff for voidlings and is only available while a voidling queen is alive which makes the queen an even more important target. If left alone, malzahar can become a difficult target due to amassing a voidling swarm.

E: Rather than the current malefic visions which is a single target DoT, this version deals upfront damage followed by damage over time. It also no longer spreads because its AoE; It functions much like a nasus E... but also spreads void tainted ground, allowing malzahar to clear waves effectively again. It also doesnt direct voidlings anymore, making voidlings less strong.

R: This is a LONG self CC that cant be canceled. In exchange it offers a small degree of safety via damage immunity from outside void tainted ground, can hard CC via 100% slow (which turns into a stun, if i recall correctly), and if an enemy cant defeat malzahar and get out before theyre stunned (3 seconds) theyre going to be swarmed by a minimum of 5 voidlings and a maximum of 10 at a thousand AP. This is a situationally strong "dont jump me" and "get away from me" ability that is VERY flashy and has a lot of playmaking potential as malzahar is only rooted, allowing him to still cast abilities.


Now lets discuss!

10 Comments

Crispy0Snake12/8/2019, 10:13:29 AM2 votes

Malzahar is really strong right now as a soloq midlaner, he has a 52% winrate in plat+

He's definitely not a jungler

It's okay to suggest a new void champion but Malzahar doesn't need a rework

Mìd Ø12/9/2019, 1:09:09 AM2 votes

I can't even fathom or process it as a theory for it to sit in my mind properly to what I just read. Listen, I don't know if we're playing the same game, but it sounds like your trying to make another champion let alone the "void queen" on top of it. Ay, you might as well let nunu take willup off of him and scarl out from under kled and let them all fight with each other too. You want to change the game from 5v5 to 10v10 just start with that. Seems like you put a lot of effort into this though so A for effort but jeez louise common sense plays a big role in posts too. Nice one man.

R0ses R Red12/8/2019, 11:22:06 AM1 votes

Malz is actually pretty strong. He's like the anti-champion champion. Dude is a walking zoning and "outplay" button tool.

Chainman312/8/2019, 11:51:49 AM1 votes

Passive: Prophet of the void. Rip off morg W

Q: Howls of the void Rip off irelia E

W: Prophecy made reality/Prayers unto the void Dont even know wtf this is supposed to be you said nothing about spawning lesser voidlings but apparenly they gain atk speed and movespeed. Rip off elise spider form W

E: Malefic vision Keeping his E because its his space aids. And whats this? Instead of bouncing it just does insane dmg at rank 1. 180 dmg to be precise

R: Void beacon Rip off anivia R

So tank malz becomes a thing relying on the absurd base dmg and max health dmg on the passive. The queen voidling becomes as beefy as an adc with 2100 hp late game and roughly 170 atk. Shits out lesser voidlings with hatch instantly as long as the malz player isnt a dumbass. And when these guys pop after a touch his broken passive continues to activate for more percent health dmg.

Why build him ap when his ap ratios are ass. Just build him tank center yourself around utility from the movespeed increases and percent health dmg.

He'd have to be between enemies to make his ult viable but as a mage he'd be too squishy to survive rooted for 3 seconds.

it seems like you wanted to make a broken champion but only when hes on the defensive side of things and on the offensive side he cant really do much but be an annoyance as a mage at least.

Stephenizgod12/8/2019, 11:49:41 PM1 votes

I agree with Malz needing a rework, but not with your reasoning or with most of your changes.

Malz is actually a strong solo laner, pretty balanced winrate all the way up to Diamond.

Issue? he is boring to play and boring to play against. He offers no interactivity, you basically push your opponent under their turret when your Passive is up, and wait at your turret while your Passive is down. His W is a dumb version of his old Passive, his E is a weaker version of his old E, his Q and R are roughly the same as far as function but feel worse.

He has pretty much all of the same problems that Malzahar was reworked for in the first place, but they were actually made worse. He is less fun to play against now than he was before the rework, he is less fun to play also. Overall more balanced, overall a worse champion.