WTF is with Sion's passive?
It seems to me, that no matter who you are, no matter how immobile your champion may be, you can escape Sion's passive by simply walking away. I've been playing support Sion a lot lately (yeah yeah, I know sue me) so I've been experimenting with some builds that makes him effective when he is alive, but is also still a presence when he dies that can assist the ADC or mid in getting kills, or killing someone himself.
But no matter what, without fail, every time I resurrect all the enemy has to do is just walk away from me and congrats, you've escaped Sion. Even WITH his surge ability that lets me get one hit in, and then they go back to just running away.
I've tried so many builds. I've had a Frozen Mallet, Black Cleaver, Boots of Swiftness WITH furor bonus. I resurrect, use Surge to make up the distance that has been gained by the enemy while I was resurrecting, get one, MAYBE two hits in and then the rest is just a freaking cat and mouse game of me being a fat fuck that can't catch a freaking Twisted Fate. Just WTH? Is there something to this ability that I am missing? I've looked it up on the wiki and it says that his AS is locked, but not his movespeed, and one time I had like 450 movespeed and still couldn't catch the Naut that had 350 (he already used his Snare and E).
Just what is going on here?
e, etc) when they also have low kiting power and more CQC potential. For example aram 5:00 triple kill, then late game it's pretty useless.
