Graves should be this tanky and damaging, but then he needs seriously lower DPS

Photos of Ghosts··1 votes·493 views

His reload timer should NOT scale with attack speed. He should be locked at 2 seconds all game long, or at least have the attack speed scaling not go up with champion levels. Go in, hit stuff hard, boom, that's it.

6 Comments

Nanuk Pihoqahiak1 votes

I just think 120 armor / magic resistance on a ranged character is insane, especially when Quickdraw becomes spammable by midgame. It takes away a lot of the risk of even having to get in close since at that point he'll have built lifesteal to just sustain through the punishment he can continually tank.

Verxint1 votes

Yeah I've played him a lot and I have to agree, making it 25 or 20 per stack at rank 5 would be the first place to go IMO.

Photos of Ghosts1 votes

Or making it a lower amount + % of his bonus resistances.

Photos of Ghosts1 votes
  1. Slower reload = less Quickdraws
  2. Slower reload = less lifesteal
Nanuk Pihoqahiak1 votes

I'm not disagreeing with your post. I'm just putting it out there that he gets A LOT of free stats for nothing.

Zero Skill Tank1 votes

I would take 120 resistances on melee champion with gratitude, honestly.

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