Malzahar rework/VGU concept idea's
We all know that last rework was stupid and failed. Old Malz was more fun and more balanced. Although more balanced doesn't actually mean balanced or without issues.
I think the new passive was a mistake and uses too much power budget as did the voidlings on demand. I really liked playing pre rework malzahar. However i also kind of liked how i had access to voidlings on demand
After all i did play AD malz a fair bit pre rework and spamming shit for 40 minutes straight was making my fingers all big muscly pumped and vein y and sore Ok jokes aside I kind of liked to be able to summon voidlings as an AD Malz player
For now though a revert would make me happy enough, but i would like some changes to him, i did like the direction they went with giving voidlings a bigger role and allowing for more control over them. and i will take a similar direction and shift a lot of things around
This is my version of a Malzahar rework, and i'm fairly sure there will also be plenty of people who think my rework is shit :P i mean we all got different idea's and opinions after all. But im going to give it a try anyway
** Passive: Voidlings/malefic visions** Voidlings instead of only spawning voidlings after using x amount of spells he could periodically spawn a new one and its sped up by hitting enemies and large monsters with spells This spawntime would be reduced by cdr, both the periodic spawns as well as the amount of reduction through spells would go down for obvious reasons. Seems simple enough to me, get your voidlings automatically speed up by hitting enemies and big monsters malefic visions hitting an enemy with 3 spells or voidling attacks applies this effect. Voidlings are drawn to a target with this effect and it infects a nearby enemy upon death
Q: nether grasp Short cooldown it no longer suppresses, but rather forms a tether allowing both Malzahar and his target to move, this ability now silences after 1 second and then also roots his enemy after the 2th second, lasts 3 seconds max This ability still resembles his old ultimate but now allows Malzahar to direct his voildings onto a target and it would free up his ultimate for something awesome
**W: Sacrifice ** Medium cooldown Malzahar throws his dagger at a target, and it sticks into an enemy marking them and refreshing Malefic Visions if the target had them. Marked targets attract voidlings. And voldings move at increased speed towards marked targets. Once a voldling gets within a certain range of a marked target it attempts to attach itself by leaping at the target
Once attached it will self detonate after a short period of time, dealing a lot of damage if the target was afflicted with malefic visions it spreads those to all nearby targets hit by the explosion
E : Void rift / voidshift Medium cooldown Malzahar opens up a portal to the void knocking aside and heavily damaging nearby enemies. Summoning the portal on top of an enemy also closes it immediatley
If not used on an enemy champion then; Portal remains in place as an object for a while with an x amount of health, takes more damage from melee attackers. Every few seconds a shockwave is emitted from the portal which slightly damages nearby targets. And regenerates nearby voidlings Spawns a voidling on every 3th shockwave emitted Only 1 portal can be open at any given time
_Voidshift _ The shockwaves also generate a shield for Malzahar. Every shockwave builds up the void shield further. At maximum strength the shield also makes Malzahar immune to cc. it will take a couple of shockwaves or about 2/3 of the time the portal is active to gain cc immunity Voidshift does not have a time limit but starts decaying quickly after being hit by an enemy champion, additional shockwaves help restore the shield.
R: Call of the void long cooldown Malzahar Sacrifices himself in a ritual using his dagger. This effectively Kills him and starts his death timer,
By sacrificing himself he turns himself into a Giant voidling with different abilties but he cannot turn back until he dies again or the ability ends The ability ends when malzahar runs out of mana or dies, in which case he respawns on the fountain provided his death timer has ticked down again. if he died prematurely in voidling from then he will just have to wait out the remainder of his death timer.
In voidling form malzahar gains a couple of bonus stats and stat changes as well as a different ability set which i have not created yet.
** Pet voidlings** Voidlings scale with total AD and apply bonus on hit based on AP. Voidlings have bigger base hp pools because you no longer have them on demand nor do they multiply Voidlings now also scale with Malzahars hp/defenses Basic attacks direct voidlings Malefic visions direct voidlings Nether grasp directs voidlings Sacrifice mark directs voidlings Ultimate will have it's own ways to direct voidlings
So as you can see, a lot of voidling control and they play a pivotal role in his kit and allow for a decent amount of dps as usual
** Final word** i know some of you people will think i'm insane with these changes xD But hey it's my rework concept and it's how i would change him Yes there are no numbers in this rework isn't that convenient Just judge it on the ability concepts instead, and then we will leave numbers tuning for the Riot balance team :P I know the ultimate isn't finished yet but i have given an idea of what it will do use your imagination for the rest and i will do the same and post it at a later time.
Overal i think this makes an interesting kit though, it offers choice, You can nuke the shit out of people by summoning voidportals on them and detonating voidlings Or, use the voidlings for dps It still allows for both AD and AP Malzahar It keeps iconic abilties from pre and post rework in the kit although with different conditions addressing a lot of the issues with his current and previous kit. And it will keep the voidling control direction path taken by Riot going. And most importantly Malzahar gets to use his dagger :D