jungle enchantments
What I am about to suggest is creating more unique effects for Warrior and Magus and opening more junglers, late game damage dealers in the jungle, and mage jungles; while trying to keep the current types of junglers in tact as much as possible. Basically creating jungle diversity is the overall goal.
Enchantment Warrior: Recipe: Tier 2 Machete (850g) + Pickaxe (875g) + Long Sword (360g) + 165g = 2250g
Statistics: +50 Attack Damage +10% Cooldown Reduction +Passive: Dealing physical damage deals 6% of the target's maximum health as physical damage over 3 seconds.
Enchantment Magus: Recipe: Tier 2 Machete (850g) + Forbidden Idol (600g) + Amplifying Tome (435g) + 365g = 2250g
Statistics: +60 Ability Power +20% Cooldown Reduction +100% Mana Regen +Passive: Dealing magical damage deals 6% of the target's maximum health as magic damage over 3 seconds. +Passive: Spell damage restores 2% to 8% Mana based on damage dealt and missing Mana.