"Garen's gonna need more than this change to hit the bar on strategic diversity"

Yfrappefort··14 votes·2,842 views

This change being, taken from the 5.7 patch notes :

R - Demacian Justice COOLDOWN 160/120/80 seconds ⇒ 120/100/80 seconds

First, thank you Riot for finally giving something to Garen. Now, how would you guys want to change his kit?

Personally, I think he could use some QoL buffs after this, mainly :

  • Increasing the MS boost from his Q a bit. It's a tab low considering how intense mobility creep is today.
  • Remove the self slow when he use E in minions. He is already easy enough to kite, does he really need this handicap?

Ok yeah, we don't want him more of a lane bully indeed. Scratch those two above. The main thing I would want is...

  • Making his AA and cast animation on Q and R smoother. I don't know, but Garen's AA currently feels so slow and...clunky. It's like he's having trouble lifting that big sword of his. The "swing" just takes too long. I can't count the number of CS I have missed because of that since his rework back then. I did not have this issue prior to it.

Perhaps Meddler or anyone else can shed some light of what you guys think could be done to, like you said, bring him on par with the strategic diversity goal.

Share thought and keep the thread constructive please!

41 Comments

The5lacker17 votes

Notice they very distinctively didn't say "Garen is weak and we need to give him more power."

Garen is a champion of nonengagement. His current kit is unsatisfying to play against and doesn't really have any identity other than being a CCignoring pain in the ass that hides in a bush.

IcyPepper7 votes

Garen is a champion of nonengagement. His current kit is unsatisfying to play against and doesn't really have any identity other than being a CCignoring pain in the ass that hides in a bush.

You talkin' about Katarina

The5lacker1 votes

[deleted]

IcyPepper6 votes

Dude, I was just making a joke about cc and Garen hiding in a particular bush.

The5lacker6 votes

...I rescind my previous statement, that joke is funny as shit and just went over my head. 10/10, totally apologize.

IcyPepper5 votes

It's all good, mate. I took a serious post and responded with a silly joke, so that part is my bad.

10/10 don't worry you're still awesome.

junglerboy1610 votes

To all your suggested changes: ABSOLUTELY NOT. Ok, the Q and R animation speed things? yeah, that would be good, but the other things were implemented for the very specific reason that Garen is a hardcore lane bully, and those are 2 of the only ways they could gate that without entirely crippling him (If he can bully you out of lane, at least you can kite away to the safety of your tower).

Things Garen needs are:

  • Late game presence.
  • More impact from his ult.
  • Less late game kiteability.
  • More incentive to build either damage heavy or to be able to build tankier without becoming completely useless.
  • Changes that do NOT make him any more of a lane bully.
  • Changes that increase his skillcap without making him harder for new players (Something Riot stated they want to preserve).

My one Idea that addresses 5/6ths of those issues (An Idea I've been toting for a while now): R's range is increased to 600. If Garen lands the killing blow with Demacian Justice (R) the ensuing shockwave damages nearby enemy champions (500 range around the target champion) for 50% of the current level of R (87.5/175/237.5 +(14.28/16.66/20% of their missing HP)). This gives Garen increased late game presence, more impact from his ult (literally), More variability in his build (he isn't 100% useless as a full tank anymore), he isn't any more of a lane bully (because there are no actual damage changes for the initial target), and he has an increased skillcap without becoming any harder to pick up (new players will do just as well as before, but experienced players will be able to pull off multi-man ults).

All in all, I think that this one change would help Garen break the mould of "resourceless noob fighter" by increasing his uniqueness without drastically altering his gameplay (you try to kill people with your ult, now you just get a better reward for doing so).

Yfrappefort1 votes

{quoted}

Things Garen needs are:

  • Late game presence.
  • More impact from his ult.
  • Less late game kiteability.
  • More incentive to build either damage heavy or to be able to build tankier without becoming completely useless.
  • Changes that do NOT make him any more of a lane bully.
  • Changes that increase his skillcap without making him harder for new players (Something Riot stated they want to preserve).

I particularly agree with your 4th point. Currently, Garen build choice always leave him in an unsatisfying spot. Build damage? You get blown up immediately. Build full tank? You get totally ignored. Build a mix of damage and tank? Yeah, that's what you want to achieve, but man, you need lots of $$$ and stats to succeed (HP, MS, AD, Armor, MR, etc.) at that.

junglerboy162 votes

Agreed, that is why giving his cult this new AoE effect would make him healthier, because a tank Garen wouldn't need as much AD to be an effective team fighter, and having the impending AoE execute damage would make it worth either focusing him down or let him turn into a living zoning tool.

TotalJerk1 votes

Garen is supposed to build one damage/utility item. The 20% bonus from his W passive is supposed to allow him to reap the benefits of going full-tank while still being allowed one unrelated item.

Yfrappefort1 votes

{quoted}

Garen is supposed to build one damage/utility item. The 20% bonus from his W passive is supposed to allow him to reap the benefits of going full-tank while still being allowed one unrelated item.

But then if you don't build at least two damage items, the enemy team is just going to ignore you. Yes, you will be tanky, but you don't have the CC nor the peel power to protect anyone and can be easily ignored (people will just stand in your "spin to win" and laugh).

Garen is a mess currently when it comes to itemization.

TotalJerk1 votes

You're not reading me right. I said Garen can be as tanky as most are when full-tank without actually going full-tank.

junglerboy161 votes

That is not the issue. As a full tank, Garen has virtually 0 team fight presence (he can't even peel for allies) Garen has to be a damage threat to be worth attacking, and one damage item just doesn't cut it right now, but getting more than one makes him to squishy in most cases.

He can certainly be very tanky with only one damage item, but all that tanginess is pretty much meaningless without some other significant threat causing the enemy team to do anything but walk past him. He doesn't even have a slow to make them get to his carries slower.

PatMcGroyn5 votes

I personally think that if they made Garen's Q a 500 range targeted dash, and removed the slowed movement while spinning through minions, Garen would be in a good spot. I've also thought that attaching a slow to Judgement would be a good balance change.

GloriousKaiser2 votes

Then anyone within 500 units would be threatened with death. Garen should be threatening to go near but there should be some counterplay involved.

IIRC XinZhao Audacious Charge has 650 units of distance BUT it's only a slow and the next viable CC requires 3 auto attacks to initiate.

If Garen had an instant silence gapcloser, he would be plain oppressive.

junglerboy162 votes

That, and Xin doesn't have a hefty execute to followup his initial CC chain.

Kiteability is actually one of the main things that keeps Garen balanced, even though it isn't as fun as dashing all over the place, it is good that that is the form of counterplay that they chose for him.

Saianna2 votes

it's small aoe slow, with low cooldowns (thanks to Q).

Dash isn't instant gape closer.

GloriousKaiser1 votes

Oops, forgot about that.

PatMcGroyn1 votes

I disagree. Garen needs that dash just to be even somewhat relevant. He's laughably easy to kite in this meta, after years of mobility and cc creep.

Omnipherious3 votes

Increasing the MS boost from his Q a bit. It's a tab low considering how intense mobility creep is today.

Desirable but I would vote against. I think Garen's Q is actually one of his best spells in terms of use (how you feel, is it powerful, etc) and balance. I don't think adding flat MS to the Q is fair because then it is just power without any real gameplay.

IF you really wanted to add another speed component to Q, I would suggest something more like, "Dealing damage to target's silenced by Decisive Strike extends the movement speed bonus (e.g. by 0.5s per tick of damage) OR extends the movement speed bonus while moving towards the target". This way, you have to follow up on it instead of a simple fire and forget when going aggressive WHILE ALSO preventing it from being a press Q to run away super fast.

But honestly, I would leave Q functionality as is and do stuff elsewhere.

Remove the self slow when he use E in minions. He is already easy enough to kite, does he really need this handicap?

I agree that the self-slow doesn't feel good but this exists to prevent him from being more overbearing while in lane.

I think a very fair trade here would be to reduce the self-slow as you put ranks in E. So it would be more like 20/15/10/5/0%. Considering you cannot get max rank E until level 9, I think it's pretty reasonable.

Make his AA and cast animation on Q and R smoother. I don't know, but Garen's AA currently feels so slow and...clunky. It's like he's having trouble lifting that big sword of his. The "swing" just takes too long. I can't count the number of CS I have missed because of that since his rework back then. I did not have this issue prior to it.

Cast speed is tricky because just like champion stats, it is not standardized.

Garen has a pretty long AA wind-up, yeah, and it does feel pretty shit. Is it fair that Renekton and Darius have shorter wind-ups despite having a similar type/class as Garen? Probably not, since even some non-fighter "tanks" have better wind-ups than him. But as I said, this is more an issue of standardizing.

I don't know how you can make R smoother since it has roughly the same cast time as Darius R. True damage aside, Darius R probably feels better to use because it has ~50 range advantage on Demacian Justice.

Honestly, I want very simple QoL changes that don't punish us for using Q.

There are quite a few auto-attack resets in the game now and Garen's Q feels fucking awful as a reset.

1. Reduce the wind-up for Q. By ~0.1s 2. Fix the way Q works with attack speed.

Once your AS is a little above 1.1, try using Q to reset. Watch as Garen finishes casting Q and just sits around like he still has 0.625 AS. Sure, you can bypass this by attack moving or right-clicking your target couple times as he finishes Q but who else needs to do that? Why does Garen have this AA slow attached to Q?

I really don't think this is asking for a lot.

In the time it takes for Garen to use AA - Q, Leona can AA - Q - AA, so can Nasus, so can Darius; Fiora can AA - E - AA - AA. I think about that and it makes me real sad.

Garen's current kit does not allow him to be a pick in pro-competitive OUTSIDE of being a very specific counter. This is because he isn't specialized at anything really desirable for a teamcomp. What makes him unique? Best out-of-combat healing and the now rare CC, Silence. Other than that, he doesn't really have anything going for him. Not being versatile is fine if you are VERY GOOD at what you do and the problem is Garen isn't.

His silence being melee range and execute being relatively short-range as well would suggest that his IDEAL tank role is to peel versus a single assassin/diver. But then again, Garen only has this binary type of offensive support. Maokai, Sion, Jarvan, Renekton, Darius, and even Mundo can protect against assassins/divers better because they have offensive and defensive support options.

Garen can silence 1 assassin/diver for 2.5s and that's it. Everyone else that you could pick as an alternative have way more options than that. Maokai, Mundo and Sion can slow persistently. Sion, J4, and Renek can reduce armour. Darius can displace and use ult for True damage burst instead of waiting for an execute.

So even in his IDEAL tank role, there are those better OR more generally useful than him. So what about tanking ability? The damage and CC reduction are godly but people are smart enough to stack CC or ignore as necessary. Garen is strong, sure, but Maokai, Mundo and Sion can all stay in fights more reliably. Mundo can force an Ignite Summoner without losing his insane MS. Maokai can heal during combat while reducing damage in AoE. Sion has an absorption shield and threat post-death.

Okay, so what about healing? Just like stacking multiple CCs, people run multiple poke sources. You would never pick Garen as your lone frontliner because there are simply better options. Garen isn't specialized at offense or protection of others. He is good at surviving multiple bad engages. But if an ally gets caught in one of those with him, they can't recover like Garen and he won't be able to really protect them.

I don't believe Garen in his current state is bad. His niche just isn't as desirable as other champions.

If the goal is to increase Garen's general appeal, needs one of the following:

1. More focused role It can be either more offensive or defensive. Most likely defensive since Darius already exists.

Once a more focused role is decided upon, tweak abilities as necessary.

2. Incentive to specialize in specific stats Right now, Garen wants Tank (HP, AR, MR), Carry (AD, ArPen, Crit) and Utility (CDR, MS) stats. He gets benefits from all but no big benefits from any at the same time. Give him a reason to invest heavily into something.

Examples:

  • W duration increased by 0.5 seconds for every +500 HP
  • Reduce damage from critical strikes by 10% for every +100 AR
  • Reduce damage from AoE by 5% for every +100 MR
  • Increase base damage of Demacian Justice equal to Garen's Critical Strike chance
  • Increase basic attack range equal to Garen's Armour Penetration
  • Perseverance gains an extra tick of regeneration per second for every 10% CDR
  • Gain slow resistance equal to 10% of bonus MS

Obviously, these are just examples. At most, take maybe 1 or 2; anything more would probably cause a lot of balance issues in the long run as runes, masteries and itemization change.

Aurora Donn1 votes

{quoted}

Desirable but I would vote against. I think Garen's Q is actually one of his best spells in terms of use (how you feel, is it powerful, etc) and balance. I don't think adding flat MS to the Q is fair because then it is just power without any real gameplay.

IF you really wanted to add another speed component to Q, I would suggest something more like, "Dealing damage to target's silenced by Decisive Strike extends the movement speed bonus (e.g. by 0.5s per tick of damage) OR extends the movement speed bonus while moving towards the target". This way, you have to follow up on it instead of a simple fire and forget when going aggressive WHILE ALSO preventing it from being a press Q to run away super fast.

But honestly, I would leave Q functionality as is and do stuff elsewhere.

I agree that the self-slow doesn't feel good but this exists to prevent him from being more overbearing while in lane.

I think a very fair trade here would be to reduce the self-slow as you put ranks in E. So it would be more like 20/15/10/5/0%. Considering you cannot get max rank E until level 9, I think it's pretty reasonable.

Cast speed is tricky because just like champion stats, it is not standardized.

Garen has a pretty long AA wind-up, yeah, and it does feel pretty shit. Is it fair that Renekton and Darius have shorter wind-ups despite having a similar type/class as Garen? Probably not, since even some non-fighter "tanks" have better wind-ups than him. But as I said, this is more an issue of standardizing.

I don't know how you can make R smoother since it has roughly the same cast time as Darius R. True damage aside, Darius R probably feels better to use because it has ~50 range advantage on Demacian Justice.

Honestly, I want very simple QoL changes that don't punish us for using Q.

There are quite a few auto-attack resets in the game now and Garen's Q feels fucking awful as a reset.

1. Reduce the wind-up for Q. By ~0.1s 2. Fix the way Q works with attack speed.

Once your AS is a little above 1.1, try using Q to reset. Watch as Garen finishes casting Q and just sits around like he still has 0.625 AS. Sure, you can bypass this by attack moving or right-clicking your target couple times as he finishes Q but who else needs to do that? Why does Garen have this AA slow attached to Q?

I really don't think this is asking for a lot.

In the time it takes for Garen to use AA - Q, Leona can AA - Q - AA, so can Nasus, so can Darius; Fiora can AA - E - AA - AA. I think about that and it makes me real sad.

Garen's current kit does not allow him to be a pick in pro-competitive OUTSIDE of being a very specific counter. This is because he isn't specialized at anything really desirable for a teamcomp. What makes him unique? Best out-of-combat healing and the now rare CC, Silence. Other than that, he doesn't really have anything going for him. Not being versatile is fine if you are VERY GOOD at what you do and the problem is Garen isn't.

His silence being melee range and execute being relatively short-range as well would suggest that his IDEAL tank role is to peel versus a single assassin/diver. But then again, Garen only has this binary type of offensive support. Maokai, Sion, Jarvan, Renekton, Darius, and even Mundo can protect against assassins/divers better because they have offensive and defensive support options.

Garen can silence 1 assassin/diver for 2.5s and that's it. Everyone else that you could pick as an alternative have way more options than that. Maokai, Mundo and Sion can slow persistently. Sion, J4, and Renek can reduce armour. Darius can displace and use ult for True damage burst instead of waiting for an execute.

So even in his IDEAL tank role, there are those better OR more generally useful than him. So what about tanking ability? The damage and CC reduction are godly but people are smart enough to stack CC or ignore as necessary. Garen is strong, sure, but Maokai, Mundo and Sion can all stay in fights more reliably. Mundo can force an Ignite Summoner without losing his insane MS. Maokai can heal during combat while reducing damage in AoE. Sion has an absorption shield and threat post-death.

Okay, so what about healing? Just like stacking multiple CCs, people run multiple poke sources. You would never pick Garen as your lone frontliner because there are simply better options. Garen isn't specialized at offense or protection of others. He is good at surviving multiple bad engages. But if an ally gets caught in one of those with him, they can't recover like Garen and he won't be able to really protect them.

I don't believe Garen in his current state is bad. His niche just isn't as desirable as other champions.

If the goal is to increase Garen's general appeal, needs one of the following:

1. More focused role It can be either more offensive or defensive. Most likely defensive since Darius already exists.

Once a more focused role is decided upon, tweak abilities as necessary.

2. Incentive to specialize in specific stats Right now, Garen wants Tank (HP, AR, MR), Carry (AD, ArPen, Crit) and Utility (CDR, MS) stats. He gets benefits from all but no big benefits from any at the same time. Give him a reason to invest heavily into something.

Examples:

  • W duration increased by 0.5 seconds for every +500 HP
  • Reduce damage from critical strikes by 10% for every +100 AR
  • Reduce damage from AoE by 5% for every +100 MR
  • Increase base damage of Demacian Justice equal to Garen's Critical Strike chance
  • Increase basic attack range equal to Garen's Armour Penetration
  • Perseverance gains an extra tick of regeneration per second for every 10% CDR
  • Gain slow resistance equal to 10% of bonus MS

Obviously, these are just examples. At most, take maybe 1 or 2; anything more would probably cause a lot of balance issues in the long run as runes, masteries and itemization change.

I'm liking where you're going with this.

An idea I had down the defensive line would be to make his W also be able to shield an ally with some of his health? That way he can effectively help that ad or ap carry survive a little bit longer in an engage using his HP regen to his advantage... Sort of like a mini summoner 21 with appropriate balancing and such. Perhaps something similiar to Face of the Mountainitem 3401 or Taric's W passive

Omnipherious1 votes

Hm... shielding an ally is not something he can do naturally so I think this would be a suggestion that falls under successful execute bonuses.

If you want the shield, I suppose it would be something like:

R - "... Successfully killing an enemy with Demacian Justice grants Garen's next basic ability a bonus effect.


Decisive Strike ... Courage shields nearby allies granting them the same defensive bonuses as Garen for X seconds OR shields them for X% of Garen's maximum health. Judgment ... "

Modifying abilities to such an extent, whether on their own or as part of an execute bonus, gets tricky though.

The most reasonable suggestion I've heard for a team-assist type bonus was to temporarily grant Garen and nearby allies non-removable Perseverance regeneration (like ~5s) on successful execute. That way there's incentive to get someone, anyone low enough quickly to kill 'em if you need a soft reset to a teamfight OR encourage whoever is being dived next to Garen to fight so Garen can take 'em out.

Chaotic Reks3 votes

they should bring back his punching...

Sleeping Victor2 votes

Im still wondering why buff that thing. He is ridiculously op,

  • Tons of health---No mana--- Insta-kill ult--- Super speed, silence--- high defense and MR---and an annoying spin.

Darius might have the insta-kill ult but he doesnt have all this ^

Sir Yamazuki16 votes

[{quoted}](name=Sleeping Victor,realm=NA,application-id=3ErqAdtq,discussion-id=yddn0103,comment-id=0002,timestamp=2015-04-07T23:53:19.421+0000)

Im still wondering why buff that thing. He is ridiculously op,

  • Tons of health---No mana--- Insta-kill ult--- Super speed, silence--- high defense and MR---and an annoying spin.

Darius might have the insta-kill ult but he doesnt have all this ^

Garen also doesn't get free % armor pen, Garen also doesn't get to deal consistent magic damage while being AD with a true damage ult, Garen also doesn't have pull that can easily cancel out dashes and even flash, Garen doesn't have a move speed slow nor an attack speed slow.

Seems like they might just be different champions.

Saint Archer1 votes

[{quoted}](name=Sleeping Victor,realm=NA,application-id=3ErqAdtq,discussion-id=yddn0103,comment-id=0002,timestamp=2015-04-07T23:53:19.421+0000)

Im still wondering why buff that thing. He is ridiculously op,

  • Tons of health---No mana--- Insta-kill ult--- Super speed, silence--- high defense and MR---and an annoying spin.

Darius might have the insta-kill ult but he doesnt have all this ^

don't forget the 0 skill it takes to play garen...

SecretAgentHulk1 votes

Garen and Yi are two champs I could never get the hang of, despite their supposed "no skill" requirement.

Saint Archer1 votes

well of course there's still a certain way to play him tht you have to know, but it's like, riding a bike. once you've learned to ride a bike it takes no skill to ride a bike, but it takes skill to ride a mountain trail.

SecretAgentHulk1 votes

I main tanks and supports, and can play passably with a bruiser. Surely I could play Garen then... after all, he requires 0 skill.

(Never could master assassins though—one day, one day.)

Saint Archer1 votes

what? depending on your enemy you silence spin and back off until you regen your hp back, then poke again. he's so easy. i mean, he's a stupid garbage champion regardless, but still easy.

MarshallBananna2 votes

playing and winning with a champ that has: no poke no range no hard cc no dashes no means to stick to targets no scaling on ult massive CD on ult

"0 skill"

RyzeRework2 votes

i think garen is strong as fuck in lane but he lacks more towards lategame with his 1 cc he should be more like an assassian then a tank cause of the lack of cc and the huge damange he has

Sir Smash Face2 votes

Im glad his ult is getting some love. I also agree with his AA animation gets me mad when he has to wind his sword up to swing lol.

jv21blU7oD2 votes

Several times have foes gotten away from me because of the long ass animation times on Q and R so yeah that would definitely be the most appropriate things to buff next.

TotalJerk1 votes

I'm thinking he keeps the long animation, but he still ults you if you walk out of range/sight after the cast starts.

One4TheNecklace1 votes

if they made garen's q a dash they'd have to nerf if not remove the silence on it. still, we dont solve mobility creep by adding mobility creep. also ruins his escape ability, if it became a skill shot then they could leave the silence (maybe)

Teridax681 votes

The main problem right now, I think, is that a lot of Garen's power isn't really interactive, with his W being the biggest offender: I'd rather ditch the 20% bonus to bonus resistances and tenacity if it meant giving him more stuff to do against the enemy team. Additionally, Garen's abilities suffer from the same problem as Zilean's old Time Warp, in that they're stretched out as they rank up instead of increasing in power (so Garen still gets 35% increased movespeed and 30% damage reduction in the late game, just for a few more seconds). This basically means Garen ends up with bonuses geared towards the early game at a stage where everyone has much more concentrated mobility and power, which is one of the reasons why he's not that good later on. Removing his more passive power and squishing his bonuses into stronger but shorter bursts of power would likely help him scale a lot better.

I also wonder how Garen would play out if his silence were moved to Judgment (his E), with all the appropriate rebalancing involved. Riot's goal is to have him to more than just run around one target in fights, and this would have him work as a mobile AoE disruptor in teamfights.

On another note, the new PBE Black Cleaver looks like it would be beastly on Garen. With that, runes/masteries and a item 3065 , he can max out on CDR no problem.

Zarxis1 votes

Garen either needs more ways to stay close to enemy team members (so he can do damage instead of getting kited) or more ways to CC enemy champions (to make him a better tank). The new Black Cleaver will definitely help, but it's not the end-all answer.

jimmylism1 votes

I still think garen should have a global skillshot ultimate where a giant sword lands on the targeted area with the quote "For Justice!" Garen

Phuc Dat Bich1 votes

The things garen need

His ulti animation to become faster (Like ChoGath or even faster)

Garen atm have 1.2 seconds animation time for his ulti...that make no sense...(I dont want to compare champions but when darius and cho who deal true damage have 0.5 animation time on their ulti garen need to have the same too)

And this is not a huge buff its just a fix on his ulti!

Then his animation on his AA people already say that and its true his AA feel weird and slow (special if you try to build F.M and try to AA to apply the slow!

Plus for me he need his Q to remove unit collision right now garen only "gap closer" is the Q speed (which become good at lvl 13 because before that the MS duration is pathetic but we dont want to make garen broken so this need to remain the same) but when you try to use Q and you only have 1 second of speed (at rank1 which stays like that till lvl 8 or something) you cant get blocked from minions!!! so the Q need to remove unit collision!

This 3 simple Quality fixes will make garen to have some better gameplay and its not heavy buffs because he remain the same but he just become smother to play!

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