please just get rid of the stack mechanic on grasp.

Critmaster Garen··2 votes·334 views

make the new grasp 4% max health damage, 4% missing health heal, 4% max health increase with the values halved for ranged champions and be done with it.

the stack mechanic makes the value of the keystone incredibly unpredictable.

or it needs to be tied to a different mechanic than auto attacking champions with grasp procs.

3 Comments

Shuyin1781 votes

What are you talking about =-=

Rune Reforge version: Grasp of the Undying Every 4s in combat, your next basic attack on a champion will: Deal bonus damage equal to 4% of your max health Heal you for 2% of your max health Permanently increase your health by 5 Ranged Champions: Damage and healing are halved and gain 2 permanent health instead.

The version you are wanting is way to broken, it gives 5 flat HP per proc, how is that unpredictable?

Critmaster Garen1 votes

{quoted}

The version you are wanting is way to broken, it gives 5 flat HP per proc, how is that unpredictable?

because depending on the matchup youre facing, its either going to do shit, or you come out of the lane phase with 150 to 200 extra health.

if you cant trade with your opponent, youre not going to stack it. if you can, its massive at 10 minutes.

just changing it to 4% total health increase will scale it up over the course of the game without this dependency on a stack mechanic.

i just laned against a Shen and stacked 170 health in 20 minutes, because the dude wasnt afraid to fight me and kept my grasp proc up with sunfire ticks.

another time i laned against a champion i couldnt trade against and got 30 health at the same time out of it.

even dark harvest which is supposed to be a snowbally keystone, doesnt make you stack entirely on enemy champions, but you can collect the souls when they drop from your own and enemy cannon minions, and even from allies that die.

i rather take 160 health on a 4k health item build guaranteed, than anything between 50 health and 300 health at ~30 minutes. because the matchup either happened to favour me or it didnt.

put less power into the health boost, turn the 2% max health heal into 4% missing health heal and drop the stack mechanic.

Critmaster Garen1 votes

ok, why the fuck are you insisting on this gimmick? it still hasnt changed on the pbe.

some champions have only a single option in resolve with grasp. making it only good sometimes because its value so heavily relies on the stack mechanic is garbage.

just please change it into a generic % health increase instead of this dumb feast or famine mechanic.

thanks to this bullshit trigger mechanic with aftershock, grasp is the only option in resolve for the portion of the fighter pool without hard cc.

how are you supposed to get value out of it in ranged matchups on a melee champion, or against melee champions who are just strong enough that you cant trade with them repeatedly?

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