Tanks shouldn’t do damage.
Read the title. Because it’s pretty fucking important.
Read the title. Because it’s pretty fucking important.
If tanks didn't do damage, they couldn't top, they couldn't jungle, they couldn't farm, they couldn't trade, etc.
If tanks didn't do damage, they couldn't top, they couldn't jungle, they couldn't farm, they couldn't trade, etc.
Let me rephrase that. A tank shouldn’t be topping damage charts.
A tank should not be dealing more damage than another role, outside of maybe enchanter supports.
You should not be unkillable while having insane sustained and survivability.
[{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=yaWOnuVw,comment-id=00000000,timestamp=2018-12-16T03:49:01.347+0000)
Let me rephrase that. A tank shouldn’t be topping damage charts.
If you mean in after game stats, well that's not because a tank is doing a super amount of damage. It's because AoE damage stacks, and AoE damage that doesn't kill someone quickly REALLY stacks.
Let me rephrase that. A tank shouldn’t be topping damage charts.
Tanks mainly deal AoE damage. A lot of tanks build Sunfire or Cinderhulk. Persistent AoE damage heavily skews damage numbers.
I had a game a long ass time ago where I outdamaged everyone as a full tank Nautilus with Sunfire because I was in the middle of everyone with Sunfire active and Abyssal Mask.
If you hit 5 champions for 50 damage every second, you'll be doing "more" damage than someone that hits one champion for 200 damage.
Let's look at this.
Maokai vs Garen top: Maokai does 500 damage to Garen, Garen heals up 3/4l, Maokai does 500 damage to Garen, Garen heals back up to 1/2, Maokai does 500 damage and finally kills Garen.
Zed vs Leblanc: Zed presses R and kills Leblanc from full hp with a total of 900 damage dealt.
Maokai did 1500 damage and Zed did 900 damage. Surely Maokai does more damage.....
Just quickly. Which champs do you have a problem with here? As in most cases individuals complain about tanks, then list 5 non tanks
which tank is topping damage charts?
They should be more about CC and debuffs than Damage.
Too bad most things need damage to function in League outside of enchanters.
If all tanks weren't laners and were duo lane supports, that could work but because some of them work in the jungle or in solo lanes, they need the damage.
Too bad most things need damage to function in League outside of enchanters.
If all tanks weren't laners and were duo lane supports, that could work but because some of them work in the jungle or in solo lanes, they need the damage.
At the very least tanks needs to waveclear.
But i think people who whine dont understand bruiser =/= tank, and that if a tank sticks to you for 10 seconds and goes through three rotations... You should be dead.
But in the end tanks are rarely building tanky these days.
Malphite, and J4 as examples often build full damage and presses RQWE and any non tank is dead or almost dead. You can't even build BV on an AD champ anymore to block their ult's damage which was one reason why builds like AP malphite use be uncommon.
So it’s not ok for a tank to hurt if they build to hurt more?
No, but it's not ok for them to feel so awful when building tank that most people opt out of playing them at all, and when they are played they're usually building damage.
I disagree. I play naut in the jg all the time, full tank. And he's F- tier and I still wreck
"Most people" "One person"
Man, I was so wrong.
Those "most people" play a tank once, try to play them like a diver/juggernaut then start sooking and crying because they can't solo carry. If tanks do the job they're meant to, that won't change because that job isn't damage.
It's not supposed to be anyway. Riot's trying.
Try telling that to some old war veteran who faced German Panthers and Tigers.
Tanks should be feared for both their defensive and offensive capabilities. It's silly to call them tanks if not. The trouble with tanks ought to be that it's pretty easy to see them coming and predict what they'll do.
[{quoted}](name=Der Lindwurm,realm=NA,application-id=3ErqAdtq,discussion-id=yaWOnuVw,comment-id=0001,timestamp=2018-12-16T03:53:22.650+0000)
Try telling that to some old war veteran who faced German Panthers and Tigers.
Tanks should be feared for both their defensive and offensive capabilities. It's silly to call them tanks if not. The trouble with tanks ought to be that it's pretty easy to see them coming and predict what they'll do.
all that really means is that "tank" refers to thier durability and has no aspect on how much damage they can deal.
i mean hell some deulitonal people say "
isn't a "Tank" disspite the fact he is the TANKIEST CHAMPION IN THE GAME. becuase of how stupid thier classification system is.
if u can absorb damage... your a tank...
idc if your a
with a

( and yeah thats a horrible build, i know its jus6 an example, my point is.. he wouldn't freaking die)
if u have enough burst damage reduction... survivability , that u can survive an entire kit thrown at you.. your a "tank"
an
your CHAMPSION my not be classified as a "Tank" normally but that donest mean your not "tanky" and you arn't a "tank"
there isnt a single game i have played ever were a a "tank" has no access to damage if they wanted it
Tanky == Tank. Idk why I have to keep explaining this. Mundo has no way to lock people down or engage for his team beyond walking quickly.
In their defense though, Mundo does build full tank. He's as tanky as an actual tank but deals a fuckton more damage than them.
In their defense though, Mundo does build full tank. He's as tanky as an actual tank but deals a fuckton more damage than them.
Thats because mundo deals high %CurrentHP damage on his Q and has an AD steroid based on health for his E. Mundo is a juggernaut, he does what hes meant to do.
And the whole notion of building full tank and dealing a lot of reliable damage should not be a thing.
Volibear suffers from the same problem. It's just pure statchecking.
Take Darius for example, he cannot build full tank as he'd deal no damage unless he primes his passive.
And the whole notion of building full tank and dealing a lot of reliable damage should not be a thing.
Volibear suffers from the same problem. It's just pure statchecking.
Take Darius for example, he cannot build full tank as he'd deal no damage unless he primes his passive.
Mundo doesnt have reliable damage though, and the point of juggernauts is to BE threats that are easily kited. Its not stat checking, its not being fragging alone against a champion with no offensive scaling.
Darius, by your definition, DOES build full tank because he builds
...
Most of Mundo's damage comes from his E steroid and Grasp. His damage is mostly AAs and his Q. AAs are reliable damage.
[{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=yaWOnuVw,comment-id=,timestamp=2018-12-16T03:44:36.486+0000)
Read the title. Because it’s pretty fucking important.
https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2933080618/223291330?tab=stats
Mundo isn't a tank.
If Mundo couldn't do damage, what would he do? His CC is very minor. If he did very low damage he would be easily ignored. And if you can ignore him, who cares how much damage he can take? If he isn't doing anything he's worthless.
Some tanky champions force you to factor them through high-impact crowd control and utility that can decide a team fight, like your average support tank or a Sejuani.
Some force you to factor them through their ability to kill your carry if they aren't peeled or killed, like Dr. Mundo or Olaf.
And some like Darius are able to deliver heavy damage to the entire team and can potentially end a team fight with a chain of kills.
The latter two categories need to have damage. They have little else.
Is the OP complaining about tanks - Braum, Leona, Alistar, Taric - or is he complaining about bruisers and juggernauts? Because bruisers and juggernauts like Darius, Illaoi, Mundo, and Volibear are NOT tanks.
Tanks are literally trash can tier now and people still cry about them. Yikes
depends on which ones though, right now leona, alistar, blitzcrank, and thresh are making a killing in korea. although hes not a true tank, urgot is making a pretty big splash too. sion and galio aren't half bad either.
only two of those are tanks
ali and leona
thresh isnt a tank , neither is blitz
still eaves sion and galio
galio is being turned into a battle mage with the latest changes , rewarding you for getting AP and still isnt meta
SION is . he is the only viable tank in a top .
so 1? out of how many champs?
oh and things like conqueror, ignite and IE crit adcs /vayne coming back ( being buffed ) will make him less effective
Tanks have to deal damage because like it or not they get one-shot too. A tank getting one-shot but dealing no damage makes them useless so they must deal damage. I know not all tanks get one-shot, I know not all tanks deal high damage. I just can't think of any tanks who deal unreasonable amounts of damage and have an unreasonable amount of survivability as well.
In other words: "I hate it when I have to actually win the early game against someone with fingers rather than someone that can't move."
In other words: "I hate it when I have to actually win the early game against someone with fingers rather than someone that can't move."
That makes no sense at all. -.- tanks should be doing the least damage/second least damage in the game. Yet they are dealing more than everyone else because riot is forcing damage down everything’s throats.
[{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=yaWOnuVw,comment-id=00060000,timestamp=2018-12-16T23:22:27.250+0000)
That makes no sense at all. -.- tanks should be doing the least damage/second least damage in the game. Yet they are dealing more than everyone else because riot is forcing damage down everything’s throats.
Or because you have no idea how to read stats at all. Tanks barely do any damage. They do consistent AoE damage, that while small it stacks. A tank isn't going to kill you unless he is super fed or you decided to eat through their entire rotation multiple times. It's also why poke champions or DOT champions have such high damae dealt numbers yet they once again don't do that much. Burst damage isn't the same as small consistent AoE damage
[{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=yaWOnuVw,comment-id=00060000,timestamp=2018-12-16T23:22:27.250+0000)
That makes no sense at all. -.- tanks should be doing the least damage/second least damage in the game. Yet they are dealing more than everyone else because riot is forcing damage down everything’s throats.
Who said? Why should tank players deal absolute shit damage? How else are they going to stop you from targeting their team unless they're loaded out the ass with cc (which we clearly see is causing a massive delta between pro and solo queue play at this point)?
I agree tanks should not do damage, they are meant to absorb damage and do aoe and provide crowd control in a team fight. Prime examples are
and
. They do more damage than me while also taking NO damage and its So tilting. Nerf tanks. Make their cooldowns longer, so I still have potential to 1v1 them as a fed assassin. Why do they CC and still do shit tons of damage why is
mid a thing?? Why does he beat me in lane as an Ekko, its so frustrating.
im reading all these in cartmans voice in my head (south park)