I honestly love the changes placed in however I, as well as many, have a few suggestions

EcchiOtakuTM··31 votes·6,320 views

Please tell me your thoughts on any issues you have with any number, even if it's only 1 you looked at, in the comments below please

Also any suggestions please feel free to post them too, It's easier to form suggestions with multiple approaches to it!

I didn't remove numbers because I linked this thread in several forums over time and don't want to ruin the links too much. Although removing outdated suggestions.

If something listed was added, bring it to my attention.

  1. Update tutorial

  2. When entering champion select, whichever sorting option you chose should stay the same when leaving and entering a new champion select

  3. Make the in-game chat text a bit bigger, especially for 800x600 resolution.,

  4. Adaptive stats need to consider stacks of dark seal, it heavily messed up hybrid champs who grab 15-25 AD then forced into bonus AD.

  5. Add an "Except 'x' role" to the new champion select options of role you wish to pick so we can exclude 1 role if we choose to for the fill option.

  6. Sion's passives could use a tad touchup/mini-rework IMO (Sion's on-death drain is terrible as a game continues, and the stacking mechanic could work a bit better for the sion player)

  7. Add back blue essence on game completion.

  8. Start reworking skins, Not saying all of them but slowly look at each champ 1 by one and relook at skins and see if you did everything with it that you wanted to (even skins for 500 RP). And this should be MANDATORY for all legendary/legacy skins.

  9. Additionally start working on skins for champs that reach mastery 7 make them low tier for now just to rush them out the door but later on start slowly putting in detail and making them something of a legendary/legacy tier skin.

  10. Rework Varus by removing his current passive and make his W his new passive( and make consuming marks grant AS). After that give varus a new skill to add to his "Poke ADC" playstyle.

  11. Fix the outrageous game breaking bug where a team can block minions and champs using the blue trinket ward it's rare since most don't know about it but it's obnoxious as hell. (By this I mean playing 50+ blue wards in a line can blockade due to unit collision)

  12. Add surrender conditions: If either 20 minute, Gold difference, Level difference, 1 player left for too long, and an inhibitor was destroyed is fulfilled you may surrender(Allowing faster surrenders for reasonable reasons). However if this happens please test what would happen if you removed the time requirement. Also please test what would happen if 2 of these conditions were fulfilled if the amount of players needed for a surrender were decreased by 1.

  13. Add an announcer packs in store for Blue Essence, one for every champion in the game I miss hearing GP's voice and hearing the rest of the champion cast would be quite entertaining. You could even make some only purchasable at mastery 5 of that voice pack's champ.

  14. Allow us to sort rune pages through drag and drop or swapping.

  15. When we Rank 6 a champion we should gain a summoner icon related to said champion and Rank 7 a special mastery skin.

  16. Make only champs at mastery rank 2 and up available for ranked play. (Must have a minimum of 20 rank 2 champs owned) Would be reasonably simple to do since rank 2 doesn't take too long and with the previous suggestions getting 20 champions shouldn't be too difficult especially if a player is planning to go RANKED. And even for giving a champion to another teammate it wouldn't be hard to rank 2 every champion since by now getting a few games on every champ takes less than a day or 2. Especially if you're planning to go RANKED.

  17. Fix the game's 800x600, feels like it's somewhat clunky in UI sizing. I know that there might be suggestions to just get a better PC but I feel if it were fixed it'd allow more people to join. My friend might have a toaster but I still want him to at join.

  18. Add to sightstones a passive which increases trinket and warding range by 15% and grants 20-40(based on level) EXP when near a champion higher level than you. (This way supports who tend to be behind once grabbing it and actively warding can catch up instead of being harshly punished for going out of their way to ward making supporting more fun) and from then fix catch up EXP junglers are getting.

  19. Add a PING/Latency/ or whatever you call it counter, to tell if we're lagging from the launcher, tired of going into a game then realizing i'm lag spiking or having to actually enter one to check.

  20. POPPY http://boards.na.leagueoflegends.com/en/c/gameplay-balance/UM9FUbuX-poppy-needs-some-tlc

  21. Aatrox, Jax, Lee Sin, Nasus, Pantheon, Rumble, and Wukong could be in the bruiser patch (Morde, Nunu, Udyr, and Voli afterthought I'm not too into any change idea I came up with) (Bruisers=Fighter, however looking at this list I gotta divide it more....)

  22. I'd love to see new items that somewhat mimics support passives/abilities we have now like leona's passive that'd be cool to see as a support item. However they'd have to be in a way where only allies can trigger the second part of an effect so laners can't abuse it easily. Or an item where you bond with someone and when it's up and someone is in range of them it consumes all stacks to push that enemy away+reveal them(kinda like janna ulti that charges like Zeke Herald).

  23. Global quotes (Preferably champ's taunts since that's easier to get through the door until further development) on a pentakill

43, Video from jeremy which I forgot about, it's of a few inconsistencies that could get fixed: https://www.youtube.com/watch?v=u6L979rVS9c In addition to that I would like to include kha's stealth being broken by activatables.

That's some of the ideas I have that are possible to tackle. I'll have more as I play but those really need fixing. FYI there's a large list of ideas I have for weak champions atm but I want to save that for another time.

82 Comments

EcchiOtakuTM3 votes

People who say the new LW sucks just cause it doesn't counter the entire enemy team are not thinking smartly. The new LW is better cause not only did it help curve snowballers/assassins/ad pokers from just destroying both squishies and somewhat tanks but now cause of it they could add bonus effects. All that has to be done is add new "engage" items for the ones ruined by the LW nerf which I have at 19 and 20 and slightly buff the new lw items to be more solidified.

Also the reason why I want to remove normal AAs from proc'ing Thunderlords is even if the other masteries are tad weaker atm and it's cool thunderlord can be used on anyone, it's too easy to proc, adding an extra hit in the form of normal AAs not adding to it being proc'd would be alot better than nerfing it so you'd need 4 hits to proc it.

WoonStruck1 votes

This list seems very accurate now. Impressed by the suggestions you have here now. :)

EcchiOtakuTM1 votes

Thank you very much for the feedback, been working on it since this season 6 preseaason. I'm still TRYING to stay away from saying anything directly for champs even if the tilt, rage, or concern overwhelms.

Although weirdly I thought I would be completely displeased with the new assassin item, honestly it felt more balanced to fight vs then expected and it's like my 19+20 idea for first moments of engaging an enemy, Although I feel my 19+20 suggestion would help others hurt by the lw change like poke built jayce/varus/urgot etc. But then again I've yet to try the item on poke champs.

EcchiOtakuTM1 votes

I'm moving these ideas to this comment because I'm not really confident in it at this time. Don't want to ruin the other ideas I feel confident about.

IIllaoi http://boards.na.leagueoflegends.com/en/c/gameplay-balance/nZYhhEiI-rework-illaoi-instead-of-buffing

Allow ezreal's W to hit enemy minions but make ezreal's e only attack champions.

PERSONALLY I know riot gave a reason for it but I feel FoN could work currently after all the changes. However nerf the mr on it to 50, and give it a new, cool passive.

Nasus' Q should stack up to a cap of (Meh riot can decide where)200-400 and every "x" stacks gives a bonus effect, Also nasus should get a new cool passive and his W should always be applied to those in his E this way Nasus can get a new W skill
which doesn't feel like your world has ended in a depressing 80+% movement/AS slow that makes you question life and feel like committing suicide if that nasus happens to troll with cdr of 40%+

EcchiOtakuTM1 votes

My rambling for the assassin role:

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/3f1BmEeg-assassins-role

Tell me your thoughts under this comment and in the thread please, I'm not adding it to my suggestions since i'm not confident in it. Also I am kinda rambling in it for fun.

GamblerOfLives1 votes

" a few sugestions"-lol

EcchiOtakuTM1 votes

It is >:D

EcchiOtakuTM1 votes

I'm trying to stay away from directly saying champ changes but the urge gets a tad strong sometimes.

Crossette1 votes

Just do it. I bet they'll gather approval based on the positive feedback already here.

EcchiOtakuTM1 votes

Nah I still want to stay away from doing so cause if most of the non-champ suggestions happen the main champ suggestions would probably be unneeded.

Crossette2 votes

Valid point. Would probably make more problems to replace the ones you fix, but that's perfect imbalance for you :p

EcchiOtakuTM1 votes

I want to also suggest removing ekko's passive and stun field's slow effects they add too much of a "perma-slow" effect to ekko and I count perma-slows are hard CC. Giving ekko a stun albeit hard to land was already one strike against your previous view where assassins shouldn't have hard-cc (Hence the assassin silence removal and stun-eve rework) as such keeping the Stun on ekko wasn't a good idea but if he's gonna keep it at least remove most of his perma-slows.

I did not add this to the main post because while it is a legit view I feel it's too controversial in what ekko's compensation could be.

EcchiOtakuTM1 votes

I havn't updated this post in quite some time and forgive me if something suggested was already fixed, so please tell me if a suggestion was fixed.

Also wanted to add my thoughts on the bruiser list cause I really have been delaying that.

40 A. Please note I'm not saying any of these champs are in need of nerfing/buffing just suggesting changes that can be added or played around with as with most of my class patch thoughts.

Aatrox- A change to the trajectory of his Q to make it sharper and easier to aim. Swap damage type of E and Q(E should have been physical damage from the start). Try OLD sion's ulti, maybe make his W overheal so when he's full on blood he heals surrounding units (extremely low like half of old shen's Q heal) while his active ver of W will slowly deal damage(like a weak sunfire) every time he attacks to surrounding enmies

Blitz- I like the current changes I'll remove blitz from the list in 2 weeks

Cho'gath- IDK why, cho 100% works but feels like he's just not fluid enough to be viable, like you use your skills now what? you're ignorable.... I can't suggest anything but I feel like that's cho's issue he's more of a burst threat not in the sense of damage but literally he's gated in how much of a threat he is in short moments which he shouldn't be as a tank/bruiser

Diana- IK players are accustomed to using diana as an assassin but she was meant to be a bruiser I won't go too into it though cause bruiser assassin diana is still better to face than tank assassins

Galio- Great as it is, just want a visual update (Especially to his legendary skin), some additional voiceovers, and E no longer interrupts movement

Hecarim- Removing from list in 2 weeks

Illaoi- I like the current changes so I'm removing from the list in 2 weeks

Jax- I'm not a fan of the new jax I'll say this now and yes the old jax was broken but I feel like jax could use some change because he feels like he's way too weak early game while his end game is how it should be maybe just first ranks of skills could be slightly buffed w/o changing his rank 5 skills.

Lee Sin- A lot of people hate lee sin, I won't blame ya. However, I feel like he could use some changes like shielding all ally champions in a radius when he dashes to 1 (like a karma ulti'd shield) in exchange for losing 15 base MS? Think that could make him come back w/o being too overbearing

Mordekaiser- I havn't retried morde in awhile so I'm not removing this yet but i'm also not suggesting anything either.

Nasus-I feel having his Q stacks cap at 500 but they offer bonuses at "x" amounts would be better. Along with fusing his E+W so the longer someone's on it the slower they get with a 0.5 second immobilization effect someone is hit by the initial cast also while it persist enemies are grounded. Last but not least due to A skill slot being open nasus' passive can be changed since his new skill would help his laning phase.

Nunu- I want to see how the new changes play out before suggesting anything

Pantheon- I feel like his Q could be made into a skillshot but gains an additional bleed effect (I watch too much 300...). While his E I wondered if it could be experimented into a skillshot dash small-radius AoE stun.

Rumble- CDR should lower rumble's overheat period IMO, would love to see that change experimented with

Udyr- I honestly have nothing to suggest, I would like to see something instead of a furball of stat synergy(I would still love if after the change any build worked on udyr still) but if anything's changed it might ruin udyr so i'm scared but eager.

Urgot- I had tons of suggestions but at this point, all i personally want is Q to apply on-hit effects again....

Volibear- TBH he's fine his kit synergizes well into itself, just kinda feel like his ulti has the wrong scalings type but he'd be broken if it went to something else.

Wukong- Kennen treatment(well i THINK it's another champ's treatment but i only remember kennen) Make wukong's ulti duration shorter and increase the ticks, that's literally it.

Xin-I honestly have no suggestion, I would like to make one based on wuxia but since i'm low in knowledge I can't suggest anything badass..... He just feels too All-in/Do-or-Die which isn't bad at all just wish something happened....

EcchiOtakuTM1 votes

Updated. If wrong/outdated on some number, please point it out.

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