I honestly love the changes placed in however I, as well as many, have a few suggestions
Please tell me your thoughts on any issues you have with any number, even if it's only 1 you looked at, in the comments below please
Also any suggestions please feel free to post them too, It's easier to form suggestions with multiple approaches to it!
I didn't remove numbers because I linked this thread in several forums over time and don't want to ruin the links too much. Although removing outdated suggestions.
If something listed was added, bring it to my attention.
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Update tutorial
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When entering champion select, whichever sorting option you chose should stay the same when leaving and entering a new champion select
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Make the in-game chat text a bit bigger, especially for 800x600 resolution.,
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Adaptive stats need to consider stacks of dark seal, it heavily messed up hybrid champs who grab 15-25 AD then forced into bonus AD.
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Add an "Except 'x' role" to the new champion select options of role you wish to pick so we can exclude 1 role if we choose to for the fill option.
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Sion's passives could use a tad touchup/mini-rework IMO (Sion's on-death drain is terrible as a game continues, and the stacking mechanic could work a bit better for the sion player)
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Add back blue essence on game completion.
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Start reworking skins, Not saying all of them but slowly look at each champ 1 by one and relook at skins and see if you did everything with it that you wanted to (even skins for 500 RP). And this should be MANDATORY for all legendary/legacy skins.
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Additionally start working on skins for champs that reach mastery 7 make them low tier for now just to rush them out the door but later on start slowly putting in detail and making them something of a legendary/legacy tier skin.
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Rework Varus by removing his current passive and make his W his new passive( and make consuming marks grant AS). After that give varus a new skill to add to his "Poke ADC" playstyle.
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Fix the outrageous game breaking bug where a team can block minions and champs using the blue trinket ward it's rare since most don't know about it but it's obnoxious as hell. (By this I mean playing 50+ blue wards in a line can blockade due to unit collision)
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Add surrender conditions: If either 20 minute, Gold difference, Level difference, 1 player left for too long, and an inhibitor was destroyed is fulfilled you may surrender(Allowing faster surrenders for reasonable reasons). However if this happens please test what would happen if you removed the time requirement. Also please test what would happen if 2 of these conditions were fulfilled if the amount of players needed for a surrender were decreased by 1.
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Add an announcer packs in store for Blue Essence, one for every champion in the game I miss hearing GP's voice and hearing the rest of the champion cast would be quite entertaining. You could even make some only purchasable at mastery 5 of that voice pack's champ.
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Allow us to sort rune pages through drag and drop or swapping.
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When we Rank 6 a champion we should gain a summoner icon related to said champion and Rank 7 a special mastery skin.
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Make only champs at mastery rank 2 and up available for ranked play. (Must have a minimum of 20 rank 2 champs owned) Would be reasonably simple to do since rank 2 doesn't take too long and with the previous suggestions getting 20 champions shouldn't be too difficult especially if a player is planning to go RANKED. And even for giving a champion to another teammate it wouldn't be hard to rank 2 every champion since by now getting a few games on every champ takes less than a day or 2. Especially if you're planning to go RANKED.
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Fix the game's 800x600, feels like it's somewhat clunky in UI sizing. I know that there might be suggestions to just get a better PC but I feel if it were fixed it'd allow more people to join. My friend might have a toaster but I still want him to at join.
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Add to sightstones a passive which increases trinket and warding range by 15% and grants 20-40(based on level) EXP when near a champion higher level than you. (This way supports who tend to be behind once grabbing it and actively warding can catch up instead of being harshly punished for going out of their way to ward making supporting more fun) and from then fix catch up EXP junglers are getting.
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Add a PING/Latency/ or whatever you call it counter, to tell if we're lagging from the launcher, tired of going into a game then realizing i'm lag spiking or having to actually enter one to check.
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POPPY http://boards.na.leagueoflegends.com/en/c/gameplay-balance/UM9FUbuX-poppy-needs-some-tlc
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Aatrox, Jax, Lee Sin, Nasus, Pantheon, Rumble, and Wukong could be in the bruiser patch (Morde, Nunu, Udyr, and Voli afterthought I'm not too into any change idea I came up with) (Bruisers=Fighter, however looking at this list I gotta divide it more....)
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I'd love to see new items that somewhat mimics support passives/abilities we have now like leona's passive that'd be cool to see as a support item. However they'd have to be in a way where only allies can trigger the second part of an effect so laners can't abuse it easily. Or an item where you bond with someone and when it's up and someone is in range of them it consumes all stacks to push that enemy away+reveal them(kinda like janna ulti that charges like Zeke Herald).
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Global quotes (Preferably champ's taunts since that's easier to get through the door until further development) on a pentakill
43, Video from jeremy which I forgot about, it's of a few inconsistencies that could get fixed: https://www.youtube.com/watch?v=u6L979rVS9c In addition to that I would like to include kha's stealth being broken by activatables.
That's some of the ideas I have that are possible to tackle. I'll have more as I play but those really need fixing. FYI there's a large list of ideas I have for weak champions atm but I want to save that for another time.