Poppy needs some TLC
I love the poppy rework but I wish to ask for a few reasonable changes:
Passive- Additionally returns while W is active
Q- Increase range by 1 teemo
The skill is fine but when there's no wall it's unreliable, just 100 range increase would make it better to make use of it's utility and actually hitting a minion wave.
W- Fix the bug where armor and mr from runes/masteries aren't included.
E- I want a bug fix to poppy's e, for some reason when you dash (A lot of other dashes have it but it impacts poppy the most) you go behind your target when hitting a wall. Due to this rarely but I have had it happen you get stuck between your enemy and the wall due to movement collision. I once e'd someone and got stuck for 1.5 seconds because they were stunned and couldn't move. Also another downside is if a vayne precisely lands her condemn while you're mid-e she stuns you because on landing you're between her and the wall.
R- Ulti additionally reveals enemies in flight and for 1.5 seconds reveal on landing.
Please tell me your thoughts in the comments below.