Poppy needs some TLC

EcchiOtakuTM··6 votes·839 views

I love the poppy rework but I wish to ask for a few reasonable changes:

Passive- Additionally returns while W is active

Q- Increase range by 1 teemo

The skill is fine but when there's no wall it's unreliable, just 100 range increase would make it better to make use of it's utility and actually hitting a minion wave.

W- Fix the bug where armor and mr from runes/masteries aren't included.

E- I want a bug fix to poppy's e, for some reason when you dash (A lot of other dashes have it but it impacts poppy the most) you go behind your target when hitting a wall. Due to this rarely but I have had it happen you get stuck between your enemy and the wall due to movement collision. I once e'd someone and got stuck for 1.5 seconds because they were stunned and couldn't move. Also another downside is if a vayne precisely lands her condemn while you're mid-e she stuns you because on landing you're between her and the wall.

R- Ulti additionally reveals enemies in flight and for 1.5 seconds reveal on landing.

Please tell me your thoughts in the comments below.

12 Comments

Tohob3 votes

W and E fixes are good, P Q and R changes not so much.

EcchiOtakuTM1 votes

Idk late game poppy's passive is just really clunky, that change would really fix that and since W has a lengthy CD it'd be justifiable.

The reason for poppy's Q is, it's only useful when you E someone into a wall just that slight range increase would actually give the utility time to work and allow her to hit 3 winions while meaning nothing to slamming someone into a wall..

While the ulti I thought I removed the "remove invulnerability on hit" cause just the reveal is enough. I wanted to improve her utility not give her alistar's combo (Although it being tied to an ultimate might make it reasonable, still not sure but for now I'll remove that portion) Main reason I wanted vision on someone poppy uses ulti on is for a tad more clarity on if you landed ulti, and even though they can return in 2-4 seconds it would allow your team to play around it by knowing "Hey that guy poppy launched is about to come 'x' way maybe we should back or engage".

So I'll still stand behind the passive return during W, slight range increase to Q, and reveal tied to ulti

Crossette1 votes

Poppy needs nerfs, not massive buffs.

For her Q, reduce the base and slightly increase the scaling.

Limit her W's dash stopping to a number, 3-5 maybe?

Nerf her E's range, it shouldn't cross the whole bot lane and still stun.

Her ult is fine.

That's all I want for Poppy...

EcchiOtakuTM1 votes

Nerfs for what? Her Q is useless outside of landing on a wall, her passive is clunky, and her ulti isn't good outside of insta-cast and that utility buff would improve it.

The rest is just the bug fixes

I have no idea why you want her gutted when she's not op.

Crossette1 votes

Her Q does ridiculous damage for being a tank (as does everything else this season)

Her passive is fine, considering it's a free ranged attack and a shield that can even help you catch people out of position if they try to step on it. Just because you want your shield automatically doesn't mean it'll happen.

Her ult is good for removing people from teamfights and picking off low health stragglers, and (if I remember correctly you edited this out) we don't need Poppy to be able to set up 5-man Yasuo ults.

I'm fine with your bug fixes, but having Poppy dash from bot lane's river bush to the wall on the bottom side of the lane isn't fun to deal with and honestly shouldn't exist.

EcchiOtakuTM1 votes

Her Q not touching the damage, all that range increase is for is so she can actually hit 3 minions instead of max 2 and actually choose between using it for a utility slow or pin someone to wall and do damage, instead of just the latter.

Personally still feel her passive is clunky outside of lane phase and it's auto-return is tied to a reposition tool (W)

Her ulti I removed the "invincibility removal on instacast" request because follow up, on a move that isn't telegraphed (Unlike malphite/alistar etc. it basically auto hits who you want to instacast it on due to E). So I removed it, just wish someone pointed it out before -_- (Had that up for 3 days now)

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