Some masteries need to be more appealing
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Fury- Raise to 5% AS Reason: CDR mastery
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Sorcery- Increase by 0.5% Reason: CDR mastery.
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Would love the return of the 5% CDR mastery....
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Make a new mastery which adds 5% AP as magic damage to AAs Reason: This mastery was a really fun one to have on several AP champs and would be great if re-added
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Meditation- Raise to 2% Reason: It feels pretty underwhelming to put a full 5 points into just 1.5% missing mana regen
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Make a new mastery, maybe between explorer and tough skin, where monster/minion damage taken deals 1% of their current health as damage(to a cap which raises by level) with another bonus effect maybe Reason: Having this as third mastery option could be fun.Thank you for greenfather's gift!!! -
Make a new mastery which increases trinket and warding range by 3/6/9/12/15% and grants 4/8/12/16/20 EXP when near a champion higher level than you.(Or just add this to sightstone) Reason: Honestly after talking with someone else this could just be an addition to sightstone, the point where supports do fall off in levels due to warding. Adding this to sightstone would really be a good boost.
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New resolve mastery: reduces damage taken, while under crowd control, by 5/7.5/10/12.5/15%.Thank you for Fearless!!! -
Add more than 2 choices per tier Reason:Diversity, you don't have to rush though just continue slowly adding more options to masteries. I thank you for doing this more and more!!!
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Feast should additionally grant 5 mana. Reason:The mana on kill was a good benefit to mages and mana laners in general, 5-10 mana per kill every 25 seconds wouldn't be minor and not brokenly impactful but players would feel that benefit a lot
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Swap Expose Weakness and Assassinate masteries. Reason: This is mostly due to expose weakness being more "Cunning(utility+offense)" than just pure attack like Assassinate which should be in the ferocity(offense) tree. Comparing assassinate to double-edge it's basically the same except assassinate's downside is you can't be near your team for it. While expose weakness is more of you should use your cunning to help your teammates take advantage.(Jesus this reason went long...) Also with first blood taking double edge's place swapping expose weakness feels even better imo.
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Change bounty hunter so you can kill each champ up to 2 times individually instead of 1 to a cap of 8%, however oppressor should be buffed to 4% Reason: This change is mostly to make the bounty hunter mastery feel better to get without completely outweighing oppressor in that manner, You must work for bounty hunter to get it's full potential or safely get oppressor.Thank you for buffing bounty hunter!!! -
Raise legendary guardian by 1 Armor+MR at max rank. Reason: Even on all-in/do or die champs who don't care if cc'd or not when their job is done, it feels like you'd still constantly want swiftness vs the tankier legendary guardianThank you for the new resolve tree!!!
That's all post what you think in the comments below
