What is the point of Diana's Pale Cascade mechanic at this point?
After playing a lot of Aurelion and encountering a Diana, it made me wonder why her shield even features the three orbs any more. When they moved slowly and were further away from her there was some sort of gameplay there (and I suppose it'd play up her weird angle mechanic too - she can't aim left, and her point-blank ability rotates in a specific direction too).
But after so many "quality of life" changes, buffs, etc, it's now so fast and close to her that they pretty much instantly detonate when she Lunar Rush's on someone - or, at least, there's nothing visually interesting happening.
So... why isn't it just a bubble that pops when she bumps into someone? There comes a point when the ability's been simplified to the point when the complexities seem superfluous.