Patch 6.6 Summary in my POV
- Alistar nerf (Not a big deal)

- Azir nerf(Kinda made him useless)

- Cho'Gath(Made him tankier. Not a big deal)

- Ekko Buff(Not bad at all, it's kinda making him more strong)

- Fiora Nerf(Made her so weak, she just does no damage, she lost her trading powers. Making her nearly impossible to play at all without team constantly pressuring for your lane)
[zombie-brand-mindblown] - Janna Nerf(Kind of made her weaker and less worth of a pick)

- Jayce Buff(Better laning phase with him)

- Kalista semi-nerf(Changing her playstyle, making players play her differently)

- Karma Buff(Made her more viable)

- KhaZix buff(Making it more Rengar ish)

- Lulu nerf(not noticable)

- Lux W change (Making players think more about how to use W)

- Maokai Buff (Not much but I can see why you done this.)

- Yi E buff (Kinda bullshit. With devourer Yi, this buff is just an insane buff. Making it easier to play yi, plus yi is already known for his high base AD)
[zombie-brand-mindblown] - Nidalee Nerf (This kinda affects jungling a lot. Causing Gragas, Elise, Rek Sai, and Lee Sin to be the stronger junglers.)

- Orianna Buff (This kind of lets her poke more in lane in early levels.)

- Quinn Nerf (This affects her a lot, but it's not noticable)

- Shyvana Early Game Nerf (I don't see how this makes her less op. Because most shyvanas don't gank as an jungler until 6, so I really dont get the point)
[zombie-brand-mindblown] - Runic Echoes Nerf ( I can see why you did this. )

- Tiamat Change (Makes some champions stronger, some weaker.)

- Ravenous Hydra (Makes it a better path of building)

- Titanic Hydra (Weakening tank damagers. Basically bruisers and fighters)
[zombie-brand-mindblown] - ZZ'Rot Portal (Easier to kill. And you're less tanky. I say this is a good balance)

- AURELION SOL RELEASE: He's kind of a good snowball champion. But he lacks a lot of things unless you build tank ap items, and requires your team to cooperate with you at all times
[slayer-jinx-unamused]