I think we need to revert the extra scaling that was added

Jefftiffy··2 votes·237 views

Awhile ago (I'm talking I think about 2 seasons ago) they added extra scaling to champions from levels 1-18, but slightly reduced base stats. I think that the only way to fix the game as it is right now is to revert that. Why? It added a lot of stuff for supports and ADCs specifically which is why bot lane is so prevelant in the meta. ADC's have more scaling for a somewhat slightly worse early game and the same for supports (both of which are the 2 classes that benefit most from gold). Supports generally need low amounts of gold, so any free stats is a god send and ADC's are trying to stretch their gold as far as they can meaning they generally build greedy builds that multiply gold they have already spent.

Juggernauts, bruisers, and mages all aren't really effected by slightly more stats or a slightly weaker early game as their niche is pretty built into their kits. Assassins tend to be similar to ADC's and when they are prevelant their kill times have been ridiculously low since the scaling rework because as they get ahead their damage increases much faster than it used to making it harder to build around it as any other class. I'm not saying they are OP right now, but part of the balancing problem on them comes from free stats making shutting them down harder therefore making them harder to balance.

IDK how many of you were around for these changes, but I'm starting to think that they actually did the reverse of what they were supposed to do. They made games so dependant on the ADC and assassins that whatever lane the ADC is going to is actually the most important as the tiny lead that you would get before from the other lane dying is actually much bigger now.

6 Comments

Jefftiffy1 votes

Damn instant down vote. Here we see people not even willing to read. Less than 1s being up and down voted someone is either really salty or has no valuable opinion.

sit kid1 votes

or just nerf statikk + rfc

seems like a much easier solution to me

nm10101 votes

So you want higher base stats and worse scaling to 'nerf' the underleveled bot lane?

Jefftiffy1 votes

{quoted}

So you want higher base stats and worse scaling to 'nerf' the underleveled bot lane?

The problem with now vs. the past is. That in the past ADC rarely got over 1700 hp and 100 AD was kind of the baseline for max AD. Now ADCs get about 1900-2k hp base + ~130 base AD and that's not factoring in AS and crit built afterwards. We break even at around level 14 currently.

nm10101 votes

Well I went and looked, ignoring your incorrect numbers you actually have it backwards. They increased base stats and lowered scaling. Tbh knowing that it is backwards I would love for that change to be reverted.

Jefftiffy1 votes

{quoted}

Well I went and looked, ignoring your incorrect numbers you actually have it backwards. They increased base stats and lowered scaling. Tbh knowing that it is backwards I would love for that change to be reverted.

Actually no I did not. I very clearly remember most characters losing about 50 base HP and about 5 base AD and more in order to allow for the higher scaling. I remember it seeming really interesting at the time.

Edit: looked it up myself. Strange. I remember there being more changes than just the ones listed there and it was the other direction.

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