Morgana Rework Idea
So, it's been said (a while ago) that morg and kayle are getting reworks in the future.
This is just my idea for a morg rework, since i believe her current kit is very outdated. It worked in old league, but now it's very inconsistent with the new league.
#Morgana, the Fallen Angel
Damage: 2/3 Defense: 2/3 Crowd Control: 2/3 Mobility: 1/3 Utility: 2/3
Innate (Passive): Ethereal Presence
Morgana passively increases her own magic resist by 7-32 (based on level.)
Nearby enemy champions within 900 range of Morgana (a bit shorter than an Ivern Q, for comparison) are debuffed after 1.5 seconds of being in range. This debuff reduces their magic resist by 12%. If they remain in range for another 4 seconds, they recieve Brittle.
This expires 0.75 seconds after they leave Morgana's radius.
(Brittle: -30% tenacity. Only Ornn has brittle atm.)
Q: Soul Siphon
Morgana unleashes an orb of darkness in the target direction, dealing 75/105/145/175/205 (+55% AP) magic damage to the first two enemies hit, or the first champion hit. If a champion is hit, Morgana heals for 25/45/65/85/105 (+30% AP) after a brief delay.
W: Soul Shackles
Morgana unleashes tethers onto nearby enemies in a 550 radius (the AA range of most ranged champions, ex: lux, vayne) that deal 25/45/65/85/105 (+20% AP) magic damage.
After 1 second, she recalls the tethers from enemies who are still in range to deal double the previous damage and inflict a 99% slow that decays over 0.75 seconds.
E: Spectral Passage
Morgana selects an enemy or allied champion and inflicts an effect on them after 1 second.
SELF: No effect but she becomes a random neon color for 2/2.5/3/3.5/4 seconds.
ALLY: The ally becomes invisible for 1/1.25/1.5/1.75/2 seconds. During this, they gain 25 movement speed and can pass through units.
ENEMY: The enemy is exiled from the fight for 0.8/0.9/1/1.1/1.2 seconds.
(Exiled is basically stasis a different visual effect.)
R: Black Shield
Morgana shields target allied champion (can use on self) for 5/5/5 magic damage. The shield grows to 200/325/450 (+70% AP) over 2.5 seconds.
At maximum shield, the shield becomes a normal shield that applies to both magic and physical damage and the target recieves CC immunity. This lasts 4 seconds.
So, what are your thoughts?