post your mallet suggestion
So just like to make this thread dedicated to finding ways of tweaking mallet without losing too much of what it has to offer atm.
rylais seems always worth while on many ap champs. while mallet would be were it not such a big price dump. its not a great buy often times because melee champs are often counted on to be the front line and while it does offer plenty of hp, with so much % hp dmg now its easy to get deleted. when you could be getting well rounded defensive items and cdr for cc. mallet is almost always used when ahead. or on champions that scale very well with it, like gnar.
Just looking to make it less costly closer to rylais maybe hovering around 3100.
here are 2 Suggestions:
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Give mallet just 25% slow but make the slow stackable up to a maximum of current 40%? with other slows (cap at 40%). say you combine mallet with a slow spell. they could stack to give you a total equal to the current mallet slow. once the slow spell wears off the mallet slow would be just 25% or 30 (as melee). maybe 30% with slight decay? (could be an active to have it stack with other slows) cooldown might be 10 seconds like ravenous hydra)
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Just the first auto on target gives 1.5 sec slow. after that consecutive slows only last 1 second. or .75 second and decays over the remaining .75 seconds.
Anyways just a small nerf to account for just 200 gold or so. So we can see it on the playing field more and not feel like we're jeopardizing our team by buying a 'risk/reward' item.
Atm there's ample cc in the game that a randuins slow or red buff typically gets the job done. when you consider alternative options better off getting say phage randuins in most cases. you'll get more for the money.