Another Way to Think of Team Deaths/Enemy Kills

RenownedWheat42··1 votes·213 views

It's obvious to anyone who pays any sort of attention that when you go on kill streaks, you're worth more gold to the enemy team. On the flip side, when you have tons of deaths with no kills, you're worth less and less, until you're really only worth the same as a baby krug.

Say you're 0/5, haven't had a kill but given a few deaths so you're feeling a little down. Next team fight, you try hard to secure a kill, and end up 1/5. This is good and bad. Good, because you've (hopefully) killed someone to get your 300 or more depending on their streak, but bad because you've now reset your kill value and since you were 0/5 to begin with, you're probably one of the easier ones to kill. So now, instead of giving a negligible amount of gold to the enemy each time you die, you're back to giving a full amount. Unless it could be prevented, it's probably better this kill goes to one of your team's carries and you stick with the assist gold.

On the flip side, say you see an enemy at 0/5 and each time you run into them it's an easy kill, but gives next to nothing in gold value. If it's at a time where it WON'T severely hurt your team, you could get "outplayed" in a 1v1 and reset them at 1/5 to make them actually valuable for your team again. Only a good idea, again, if it won't result in a throw and you're not on a kill streak of any sort. Sure, it gets them more gold to actually getting somewhere in their build, but chances are the 0/5 member on the enemy team won't snowball from a single kill. (Bonus points if you were one of the ones with a lower K/D on your team as well - lotta gain for minimal loss)

I can understand why this might be something plenty of people disagree with, as giving up a kill can result in throwing a lot of the time, especially in low elo. Plenty of others also won't want to remain at a low K/D even if they have stacked assists. But, I think it's something minor to consider.

1 Comments

Terozu1 votes

Exceept sometimes they're only doing badly because they got a bad start, and that 1 kill is enough to get them their finished item which lets them hit a power spike, which suddenly let's them 1v5 your whole team because they are Lux/Kat/Yasuo/Riven etc., it really depends on the player, their champs, the build their going and innumerable other factors. What you're suggesting is honestly just as rare as these. Also, when you get a kill you don't reset, you go up a tier, after going down tiers by feeding. The minimum amount if gold you can be worth is 150 whereas a baby krug is 10. I can and have been off to a bad start as Lux/Kat because of a counter, people thought Iwas just bad, so they tried to use me as a"free kill" I killed them rather easily due to my skill with those particular champs, I was then able to counter build my counters, and further snowball. I'm not saying this is always the case, but at least make sure that 0/5/X person isn't mastery 7 with their champ and/or wasn't lagging or getting camped by someone. Score doesn't show you all the facts, it could be they're 0/5 because they kept getting 1v2d or some such.

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