The adc changes so far
All in all, i think the adc changes miss the mark, especially when it comes to makeing adc less mandatory. There are some promissing changes though, but also quite some stupid ideas.
Zeal items cost increase: a long needed and good change
- Lifesteal item cost reduce: not the worst thing, both items were rather out pf flavor, but i'm not sure if it's needed. The main reason no one gets those items is that adc are to save already and just don't need it most of the time. And with zeal stacking beeing a bit less powerfll with new IE, we might see more lifesteal instead anyway.
- IE changes: I like the direction of it, aiming more at sustained impact than lucky high damage crits, but i really would prefer either a stacking up AS buff on crit or %armor pen stacking up on a target, promoting focused fire which allow counterplay by forceing them to switch target and it would add less to their high damage vs squishy targets.
- ER changes: i like them, finally no longer bound to crit so you can go for actuall ad-caster builts, and the ult effec is quite intteresting, though it might need some work as some champs might break it.
- Stromrazor: This item will be a mistake. One of the stated goals was to reduce upfront burst from adc. Giveing a save crit on the first hit is NOT how you do that. If combined with SS, the opening burst gets pretty datrn ugly, and so does the chip damage, Caitlin throwing a crit out every 2.5 sec with just 1 item is no joke. On top of that, why thw 8%ms??? Adc already get lot's of ms from zeal, they are already to save(in high elos where protection from the team actually happens a bit and they have proper kiteing mechanics), why make them all outrun udyr as baseline speed? PD+SR will be a 20% ms boost as long as you are in combat... On top of that there are the potential abuse cases on some melees like Rengar...again, that item is just no a good idea.
- Hail of Blades: another horrible idea. 'we want adc to be less bursty, so we allow them to get off their first 3 AAs near instantly' it's just so backwards it hurts. If you add Stormrazor+SS to it, you open with a save SS-crit and follow imidiatly with som high speed AAs. Vayne with that shit is damn scary, and kai'sa is just even more stupid than she already was. On top of it, it again breaks some melees by removeing counterplay from their kit. Morde's Q will go off darn quickly with that estra 100% as, and XIn will get his knockup almost imidiatly, jax will get a full extra ult proc duering his stun duration while instat stacking rageblade, it just adds so much more upfront burst to the game, as if we didin't have enough of that already.
So all in all, the changes really miss the mark. Yes, the crit powerspike gets delayed which is great, and there is atleast some shift to sustained damage form burst, but at the same time some potentially game breaking burst mechanics get added, the overall huge damage, reliabillity and savety of markmen hardly gets touched at all so there is no progress what so ever in makeing them less mandatory. And on top of all, riot once again misses a perfect opportunity to finally get rid of the horrible crit RNG...