Some love for Miss Fortune

Sire Hippington··17 votes·1,237 views

Tristana curretly got a small but very nice buff on PBE: http://www.surrenderat20.net/2015/05/57-pbe-update.html#more > Tristana > > Explosive Charge (E) cast time is now reduced by attack speed.

It would be really great to give MF the same buff on her Q as right now, if MF has high attackspeed, her Q-animation actually keeps her from useing the full AS.

22 Comments

Slamurai Jack5 votes

Want to make MF viable? Here's how you do it.

Passive no longer affected by minions.

Q cast time and missile speed scales with AS.

Enemies in make it rain AOE gain stacks of impure shots at 2x rate.

Boom! MF now a solid adc.

Remlap12232 votes

Let me alter that a little bit... MF main here, what you're suggesting would make her a little overbearing.

Passive no longer affected by minions and monsters at level 11, can only be brought down to 25 bonus movement speed at level 16 (would still be unable to charge up until the 5 seconds have passed.

Q becomes an empowered auto attack with increased range, with attack timer resets and everything. Visual cone is displayed as a warning area for the bounce shot upon impact.

Make it Rain loses the magic scaling per level and instead deals 100% of her AD over time (+80% AP) as magic damage, plus a stack of impure shots for every tick of damage.

Slamurai Jack5 votes

What you just put honestly sounds way stronger than my changes, especially the E. A stack for each tick of damage? It ticks 12 times over 3 seconds. That's way too much damage, like more than her ult does.

Remlap12231 votes

I derped on her E, forgive me, just woke up then. No base damage, simply impure shots stacks. Still powerful, but MF is immobile without her passive, so that should compensate.

As for what you said, you were planning on giving her minion passive immunity at the start of the game. That'd make her an absolute nightmare to play against unless you were playing Ashe, Caitlyn, or Varus, and perhaps Twitch and Tristana. Basically what would happen is that MF would completely ignore the minion damage and just charge past them, all inning you with little you could do about it.

Her Q's issue is the fact that it's slow to wind up. If you're not building Triforce on MF, your Q will pretty much go unused endgame. Having it function as a basic attack (which it pretty much already is because it applies on hit effects), will make it go much quicker.

Your E is actually pretty problematic. Remember old Tristana? Basically what MF would do is turn on that E, activate her W, and instantly win trades because of huge burst damage and damage over time with grievous wounds. It would further cement highly mobile champions bot lane like Lucian and Graves, because they'd be the only ones to get out of MF's death field. The reason why I chose to put impure shots on her E was so that her Q would home in on champions better.

The biggest issue with MF's Q besides how slow it is is how clunky it is at targeting champions. Unless you've attacked them, and there's a minion that they run behind, your Q bounce isn't going to go after them, it's going to go to another minion. Her Q is supposed to be a bank shot poke ability to hit champs behind minion waves, and it's relegated to a mana intensive farm tool ATM.

Also, MF's E is laughably ignorable ATM. Even if you actually level MF properly and max her E second, it's just bad DPS and a slow. Giving the impure shots passive would improve her Q mechanics, and have the damage ramp up over time.

A Miss Fortune1 votes

I think for every 1 second you're in the E it refreshes Impure Shots on you, it lasts for 3 seconds and it does damage like every .1 second basically.

Her Q is really good right now, it needs no buffs or it would be overpowered and if it's nerfed it would be really terrible.

The only buffs MF needs are some that solidify her passive and make it viable outside of roaming/getting to lane and maybe a small one on her W? Maybe give her like 25 - 50 more range while it's active or something, maybe increase the Impure Shot Duration to 4 seconds instead of 2.

Remlap12231 votes

Honestly, her W is fine. It's a great tool against sustain heavy champs like Mundo and Volibear, and if you build her with Black Cleaver and Wit's End, it just chunks their health. Giving it range would make her too similar to Koggles.

Her passive I definitely agree needs a boost. The immunity to minions at level 11 and the hard lock at 25 ms at level 16 would be best.

I don't hate the idea for her E, although I'd like it to proc as a QOL buff for her Q.

Her Q is fine damage wise, but the AI on it is garbage. That needs a major QOL buff.

Rinky Dinky3 votes

That's what we call over buffing a champion.

Sona Ping2 votes

Not needed. You're not supposed to use it in place of an autoattack and I certainly don't want the damage reduction that would come with a speed increase.

Sire Hippington9 votes

why would there be a damage reduction??

And the main strength of MF is that she can weave her Q in between AAs, allowing for fast W stacks and a good upfront burst.

Sona Ping1 votes

the main strength of MF is that she can weave her Q in between AAs,

?

Q between two Autoattacks? I don't know what to say about that; I never do that. But I don't do that because it does less damage; Q doesn't have a 100% ratio like an auto attack, only 85%. To justify weaving a Q, Q's base damage would have to be greater than the difference in the ratio as well as make up for the higher time in DPS due to Q's slower speed. It usually doesn't, especially due to its inability to critically hit or use on hit effects. If I can only AA twice, sure I will AA,Q instead, that works. But weaving doesn't.

why would there be a damage reduction??

"compensation "

Edit: Okay, it does apply on-hit effects, just not the visible on-hit effect you build on her. That's Riot's "Design Value: Clarity" for you.

Sire Hippington6 votes

her Q doesn't cout as AA, so you can AA-Q-AA without loosing out any damage compared to just AA-AA - until you reach a certain AS that is, or unless you attack on maxrange and the enemie is running away. And her Q does use on hit, even on both targets. You don't know much about MF it seems.

Sona Ping1 votes

That's incoherent and doesn't make sense in the game. It obviously doesn't count as an AA, that has nothing to do with anything. You aren't getting that if you use Q, you are not auto-attacking, and as it is has the cast-time you are complaining about when creating this thread, you do not stack W faster, and with the lower speed, lower AD ratio and inability to crit, (not to mention mana) it's not worth it.

I admit that I shouldn't have added the on hit effects point to try to reinforce the point, that was done in error. It doesn't crit, which is the on-hit effect that is important here, so I made a mistake in trusting Riot to make sense with these things.

Sire Hippington2 votes

if you don't have a high AS, there is enough time for to cast a Q in between 2 AAs, adding another W stacl and some nice damage to you dps. However, at higher AS the time between two AAs becomes to small for a Q to fit in, which is what i want to get changed as it makes her feel clunky in the later stages of the game, unable to fluidly perform her main combo.

P.S. Crit(aswell as runaan and some other effeckts) is a on Attack effeckt and not an on-hit effeckt and therefor doesn't proc on her Q(or ezreals Q...)

Mister Beane2 votes

Dear Don,

If Miss Fortune were to be buffed in such a way wouldn't the damage on the ability in question be reduced? If so, where does that leave A.P. Miss Fortune players? While I've not had the chance to play A.P. Miss Fortune ( yet ) it is an experience I'd like one day given she seems much more viable as an A.P. Top or Mid than she does in the bot lane, no matter how strong of a bot-lane counter she may be.

Best regards, Mr. Beane.

Marthian1 votes

I've played her a few times and no, bot/ADC Miss Fortune is way more viable than AP miss fortune. Most of the abilities that MF has that scales off AP deal physical damage. Not saying it's impossible, but I have yet to see/play a working AP miss fortune. (while I have a ~60% win rate with ADC Miss Fortune) Edit: She doesn't even have good AP ratios. Her double up is .35 / .5 on bounce, W deals minimal damage, Make it rain has too much of a damage spread over 3 seconds for .8 ap to work, and her ult is the only thing that could do well off it and again is physical damage (no AP/Armor Pen item exists.)

Sire Hippington3 votes

It'S a mere Quality of live buff for a champion that isn't in the best spot atm, why would her damage get reduced in response to that?

Album Orna2 votes

MIss Fortune needs some QOL buffs around the board. LIke make her w cost no mana like other adc's attack modifiers. (trist,kog) Have her passive scale in immunity like Garen. (Doesn't even have to increase speed up just make her not lose speed up as easily) And have her E interact better with the rest of her kit. ( such as having it apply impure stacks or increase impure stacks applied while enemy is in it)

On a side note. It would be cool if they took the salvages of AP MF and kinda tuned it.

AsReelAsItGets2 votes

MF does not need a buff at all. she does a lot of damage. no reason to buff her.

WolfBV2 votes

What if MF's second q hit activated on-hit effects like lich bane, trinity force, iceborn gauntlet, botrk etc

Sire Hippington2 votes

it already does so(hard to time sheenprocs on it though)

WolfBV1 votes

[{quoted}](name=Don Pavoni,realm=EUW,application-id=3ErqAdtq,discussion-id=RxudyGMK,comment-id=00050000,timestamp=2015-05-09T22:12:31.080+0000)

it already does so(hard to time sheenprocs on it though)

what, MF's Q's second hit does proc sheen and things like that? I never knew of this.

Sire Hippington2 votes

it always did. Sheen is a bit problematic though, it's a one time proc with 1.5 sec cd. So if you just use Q, it will be consumed on the first target and therefor not proc on the second aswell. However, if you would cast Q while sheen is on cd and then cast another spell to get the sheenproc after the Q hit the first target(so midair on it'S way to the second target), the second target will be hit by the sheenproc. That obviously is pretty unlikely to happen though.

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