My Evelynn Rework Idea
So since its been confirmed that basically the only champ i play in jungle is being reworked, i know her well and wanted to
1.) point out problems, strengths, and weaknesses in her kit 2.) give my ideas for new ones
Lets focus on 1 first.
Evelynn is a really flawed champion concept. First, you have a free stealth that can basically gauruntee an escape if the enemy isnt a
with mobility. Second, you have a Q that does "low cd, low damage" on an assassin. Assassins are supposed to burst and get out, not spam Q and build
to perma-slow someone. Third, she has no actual mobility like teleports or jumps, just a speed boost, which is stupid on an assassin. The last problem i see with her kit is that her ultimate does CURRENT health dmg instead of maximum health dmg. This is stupid for an assassin and really should be fixed.
Main weaknesses:
-low burst on an assassin -no direct mobility (dashes, jumps, teleports, etc) on an assassin
Strengths:
-too much slipperiness (stealth has a low cooldown at later ranks) -too much AoE damage on an assassin -slightly too tanky for an assassin
(TLDR) Basically, shes not fit to be an assassin but she has to be played like one.
Okay, now 2, heres my kit for her. Enjoy!
Passive: Assassin of the Dark
While unseen by enemy champions, Evelynn gains a stack of darkness every second. Each stack of darkness grants her 5/7/6/8% (increasing with ultimate rank) bonus movement speed and increases the ability power (AP) scaling of her next damage ability by 4%. Max: 5 stacks.
Upon being seen by enemy champions, the movement speed bonus decays over 3 seconds and she the scaling bonus will dissapear if not used during this time. Attacking immediately removes the movement speed bonus and prevents accumulation of stacks for 5 seconds.
Q: Shadow Mark
Evelynn selects an enemy champion or monster and marks them for 3 seconds. If they attack Evelynn or Evelynn attacks them, they will be silenced for 1.5 seconds and Evelynns next basic attack against them will be replaced with a medium-range leap that deals 30/55/80/105/130 (+40% AP, +100% bonus AD) bonus magic damage.
W: Dark Submerge
Evelynn sucks in the darkness around her, becoming invisible after 1.5 seconds or 3 seconds if she is seen by enemy champions. She can be invisible for up to 8 seconds. If she breaks the invisibility within 5 seconds with a basic attack or Shadow Mark, she will flip over the target, becoming briefly untargetable, and deal 80/125/170/215/260 (+65% AP, +80% AD) magic damage.
E: Tendril Ambush
Evelynns Tendrils fly out and attack a nearby enemy (prioritizing champions) crippling them and slowing their movement speed by 50/55/60/65/70% for 1 second. If she goes within a certain range of them during the slow, she will instead immobilize them instead for the duration and grant allies and herself 22/24/26/28/30% movement speed while moving toward them.
R: Into the Unknown
Can only be cast while unseen by enemy champions.
Evelynn appears at an area within 3000/3500/4000 range that is unseen by both teams and refreshes all her spells, giving her maximum stacks of Assassin of the Dark and increasing the scaling from 4% per stack to 8/10/12%.