I automatically downvote any post that mentions "skirmishers" "wardens" "controllers" etc
Because all these terms are mind-blowingly stupid. This isnt WoW.
There are only 5 classes, and they go to each lane. The end.
Because all these terms are mind-blowingly stupid. This isnt WoW.
There are only 5 classes, and they go to each lane. The end.
Skirmishers, wardens, and controllers.
http://s3.amazonaws.com/rapgenius/tumblr_mqzy8xURQ11s7rhw6o1_400.gif
I agree, the classes and subclasses are silly.
Apparently I'm a "catcher" main now, btw. Zero change in the champs I play or how I play them, of course.
Yeah, supports really get the short end of the stick when it comes to cool names.
Honestly it'd be better to call them "Fishers". More dignified at least.
Except Wow didn't have weird subclass names. It was just warrior, paladin, death knight, etc.
But hey, if you want free downvotes, who am I to stop the boards most well known troll.
Well then... It's a good thing nobody here takes your downvotes or your opinions about class names seriously huh?
You heard it here folks, from the mouth of fuffychan him/herself!
Honestly though, why does a game have to be WoW to have a terminology that aids in discussions about gameplay and design?
I suppose it might help in discussions about gameplay and design, but that still seems thin.
Bard used to be an enchanter. Now he's a catcher. Nothing has changed about how he is played.
Jhin used to be a marksman/burst mage hybrid. Now he's a marksman/catcher hybrid. Both secondary subclasses seem really silly to me, and again, nothing has changed about how he is played.
I find that all of these classes and subclasses confuse discussion, rather than enhancing it. Somebody claims "juggernauts are OP!", and I gotta go look up who qualifies as a "juggernaut". If they instead said "melee fighters with a combination of high damage and high survivability are overtuned", I now understand what they were talking about. So many champs fit into multiple categories or drastically shift their role based on build that I just get frustrated by trying to categorize them.
I find that all of these classes and subclasses confuse discussion, rather than enhancing it. Somebody claims "juggernauts are OP!", and I gotta go look up who qualifies as a "juggernaut".
I can see that argument, though I feel it would be less of an issue if the terminology were simply more visible or accessible to players. Even though these definitions are on the main page right now, they will eventually drift away in a few days' or weeks' time, making it to difficult to keep everyone in the loop.
Likewise, consider how tedious it is to spell out "melee fighters with a combination of high damage and high survivability" in comparison to just writing "juggernaut". For game designers who have to use this vocabulary on a day-to-day basis, it's just far more convenient, especially since it narrows each champion down to a specific category so that everyone is on the same page in a discussion, assuming they've bothered to do just a little bit of research.
You have valid points, I won't deny it.
I just think that these classifications are so debatable that they still convolute discussions. Many of the "official" classifications are debatable. A few examples at my first glance:
Maokai is listed as a Vanguard? Most people play him these days as an AP mage, placing traps in bushes and CCing entire enemy teams. He's honestly more of a catcher/burst mage these days.
Nunu is a Warden? I don't feel appreciably safer when Nunu is around. I expect my Nunu to secure map objectives and burst the enemy team with his ult, not peel for our squishies.
Juggernauts are a mess. They're virtually full tanks when built that way, or they can out-damage squishies when built for it. I had no idea Mundo was a Juggernaut until I read it just now, because being "unkillable" is kinda one of Mundo's defining traits. Voli and Zac fulfill very similar roles in the Jungle, but Voli is apparently a Juggernaut while Zac is a Vanguard.
I'd call many Divers an Assassin, and some I'd say are Juggernauts.
Zyra is a catcher, not a burst mage? She has CC, sure, but she's comparable to Brand in damage capacity, and both have stuns. What makes Brand a Burst Mage and Zyra a Catcher?
Bard and Nami both have minor AoE CC on their Q and wide-scale long-range CC on their ult. They both otherwise buff themselves and their teammates. Is the fact that Nami's heal is better than Bard's the only deciding factor in calling Nami an Enchanter and Bard a Catcher?
Sorry for rambling and ranting. My point is simply that League has so many champs with unique playstyles that I think lumping them into classes and subclasses detracts from having good discussion about individual champ power levels and roles. I'd rather just think of champs in terms of the lanes they are typically played in.