Changes for Azir.

Bolwinkel··3 votes·675 views

Overall he needs buffed. His base damages are bad and he doesn't really have the safety that other mages have (some immobilizing type of cc on normal ability). Here are a few changes I have in mind.

Passive: I find it incredibly easy to accidentally cast a tower right after killing an enemy tower. Most of the time if I get the final auto attack on the tower, my tower will take it's place.

Q: Increase it's early damage but keeps it's late damage. His early damage is honestly garbage compared to other mages such as vel'koz and lux. Also, please for the love of god change the range indicator on this. It's super fucking annoying to q only for it not to hit an enemy even though the indicator says it would. I suggest doing two things: First, make the indicators for each soldier point to where they will actually go instead of just one point. Second, make the end of the indicators have the soldiers range on them. It would look like Fiora's q indicator. This is just for clarity because I can't tell you enough how many times i've used q to try to get a kill and not because they're just out of range of my soldier's attack.

W: Nothing much really. Increase base damage again. Like I said, he lacks it.

E: HE HAS NO MORE KNOCKUP ON HIS E FFS. Other mages get some type of immobilizing CC at a range. Azir gets a dash that is interrupted when he hits an enemy. This is his only real escape if he doesn't want to use his ult or pre 6. I thought it was really good and balanced. Why? The shield he gets from E isn't that large and the scaling on it is shit. Also, HE HAS TO GO INTO THE ENEMY TO DO IT.

R: Holy shit this is still buggy as hell. I mean, I've had a vayne take no damage and not get affected by the knockback from my ult because it would've trapped her on a wall. I don't know how many times i've pressed R in a teamfight only for it to not go off. What i'm suggesting to do with his ult is make it not come close enough to a wall for it to trap an enemy between it. However, make sure an enemy can't just hug a wall to avoid being hit by it. Make it hit the wall the bounce back enough so that the enemy won't get stuck but they will also be completely affected by the ult.

I know he has a shit ton of bugs. His title should be Emperor of the Bugs not the sand.

23 Comments

qwelles3 votes

return knock-up

Nahui2 votes

Easy solution for the passive. Don't click after it is destroyed. Tower is about to go down? Hold off on the silly attack moving for a single second.

You also can't buff everything at once. If he got higher base Q and W, and knock up on E, he'd become overbearing. One at a time.

Bolwinkel2 votes

Well you see, he kinda has one of the lowest winrates. These buffs would most likely put him in the 50% win rate range instead of his current 43%

CppL2 votes

{quoted}

Well you see, he kinda has one of the lowest winrates. These buffs would most likely put him in the 50% win rate range instead of his current 43%

In soloq ,yes.But in lcs those buffs would make him broken again.

blfUvZ8Ybu1 votes

{quoted}

In soloq ,yes.But in lcs those buffs would make him broken again.

He didn't picked.Invalid argument.Buffs made viable him not broken.

Bolwinkel2 votes

Seeing how he isn't even considered viable right now.

blfUvZ8Ybu1 votes

{quoted}

Seeing how he isn't even considered viable right now.

Yes but this people don't understand you.

LordKentravyon2 votes

Haven't played much Azir recently because the E change a few months ago really put me off him.

Azir's damage is supposed to be lackluster early he is a scaling ap dps hypercarry. A hypercarry needs to be weak early as compensation for their late game strength. Right now i'd argue that his problem is more him being not suited to the current meta rather than him being underpowered.

You are right about Q indicator it can be wonky sometimes. W Fine R fine though some interactions are questionable. For passing over the wall it is supposed to be "targeted abilties" such as JarvanIV R or blinks like Ezreal E (and a couple other exceptions like Malphite R being "unstoppable" Regardless some weird stuff can happen. The most recent I saw was an Azir ulting as a Leona E'd him. Leona got knocked back by the wall but than E pulled her back through it to Azir anyways. (locked on and "targeted" once contact was made maybe?)

Q should not be heavy for poke since he is supposed to be DPS it should be primarily soldier re-position secondary damage. E feels really lackluster now with the knock up gone. Really hurt my enjoyment of the champ. I used to love using the knock up to outplay others. It was an incentive to "Ok going in, DO OR DIE" early game.

I would love to see the knock-back come back, even if they were to nerf Q damage to compensate. Early game you need to be weaker but ithere should still be avenue for smart play to still be rewarding early on. This would also be fine balance wise, when people found him oppressive back in the summer nobody complained about the E it was the safe and painful early Q poke coupled with the late game dps that caused him to be an issue. (people were just loading on the AP item 3285 and getting mad burst off Q+1-2 AAs)

blfUvZ8Ybu1 votes

{quoted}

Overall he needs buffed. His base damages are bad and he doesn't really have the safety that other mages have (some immobilizing type of cc on normal ability). Here are a few changes I have in mind.

Passive: I find it incredibly easy to accidentally cast a tower right after killing an enemy tower. Most of the time if I get the final auto attack on the tower, my tower will take it's place.

Q: Increase it's early damage but keeps it's late damage. His early damage is honestly garbage compared to other mages such as vel'koz and lux. Also, please for the love of god change the range indicator on this. It's super fucking annoying to q only for it not to hit an enemy even though the indicator says it would. I suggest doing two things: First, make the indicators for each soldier point to where they will actually go instead of just one point. Second, make the end of the indicators have the soldiers range on them. It would look like Fiora's q indicator. This is just for clarity because I can't tell you enough how many times i've used q to try to get a kill and not because they're just out of range of my soldier's attack.

W: Nothing much really. Increase base damage again. Like I said, he lacks it.

E: HE HAS NO MORE KNOCKUP ON HIS E FFS. Other mages get some type of immobilizing CC at a range. Azir gets a dash that is interrupted when he hits an enemy. This is his only real escape if he doesn't want to use his ult or pre 6. I thought it was really good and balanced. Why? The shield he gets from E isn't that large and the scaling on it is shit. Also, HE HAS TO GO INTO THE ENEMY TO DO IT.

R: Holy shit this is still buggy as hell. I mean, I've had a vayne take no damage and not get affected by the knockback from my ult because it would've trapped her on a wall. I don't know how many times i've pressed R in a teamfight only for it to not go off. What i'm suggesting to do with his ult is make it not come close enough to a wall for it to trap an enemy between it. However, make sure an enemy can't just hug a wall to avoid being hit by it. Make it hit the wall the bounce back enough so that the enemy won't get stuck but they will also be completely affected by the ult.

I know he has a shit ton of bugs. His title should be Emperor of the Bugs not the sand.

You're right.Important point.He doesn't really have the safety.

Illiad2 votes

He really does x'D since he can sit under tower and farm safely, zone attack from a distance, ult to make distance, move to make distance, and all the time using soldiers to peel your escape, he has insane safety. people just dont see it.

blfUvZ8Ybu1 votes

[{quoted}](name=Tetsu Juan,realm=NA,application-id=3ErqAdtq,discussion-id=yBiob0r9,comment-id=00000000,timestamp=2016-02-09T18:46:29.688+0000)

He really does x'D since he can sit under tower and farm safely, zone attack from a distance, ult to make distance, move to make distance, and all the time using soldiers to peel your escape, he has insane safety. people just dont see it.

İnsane safety? Dps mage but safety? Enough damage against burst mages,enough movement speed against assassins,enough safe damage against all champions.

Illiad1 votes

what do you want me to say? everything you just said is what Azir shines at doing D:

blfUvZ8Ybu1 votes

[{quoted}](name=Tetsu Juan,realm=NA,application-id=3ErqAdtq,discussion-id=yBiob0r9,comment-id=0000000000000000,timestamp=2016-02-09T18:57:33.955+0000)

what do you want me to say? everything you just said is what Azir shines at doing D:

I know Azir with your parlance his value.

Illiad1 votes

Hopefully it will help to increase ur shenanigans [slayer-pantheon-thumbs]

blfUvZ8Ybu1 votes

[{quoted}](name=Tetsu Juan,realm=NA,application-id=3ErqAdtq,discussion-id=yBiob0r9,comment-id=000000000000000000000000,timestamp=2016-02-09T19:04:20.408+0000)

Hopefully it will help to increase ur shenanigans [slayer-pantheon-thumbs]

Shenanigans?

Illiad1 votes

whichever Shenanigans you happen to indulge in my dear [slayer-jinx-wink]

Illiad1 votes

you undervalue Azir so much @_@ everything you said besides glitches is just pointless. Why are you attacking the tower after its destroyed? the Soldier q damage is easily in no need of change since its almost laughable how easy thunderlords is to proc on him. his W doesnt need base damage increased since it scales with itemization instead of base power that you so desperately need apperently. E had a knock up that had barely any outplay potential since he could literally knock up, ult in any direction he wants, and stab them to death in less than 3 seconds. His ult is buggy yeah but it allows for better zoning/lets allies run through to escape/speed up/ kite like a mother. You, sir, need to learn to value your Azir. [slayer-jinx-wink]

blfUvZ8Ybu2 votes

[{quoted}](name=Tetsu Juan,realm=NA,application-id=3ErqAdtq,discussion-id=yBiob0r9,comment-id=0003,timestamp=2016-02-09T18:51:04.476+0000)

you undervalue Azir so much @_@ everything you said besides glitches is just pointless. Why are you attacking the tower after its destroyed? the Soldier q damage is easily in no need of change since its almost laughable how easy thunderlords is to proc on him. his W doesnt need base damage increased since it scales with itemization instead of base power that you so desperately need apperently. E had a knock up that had barely any outplay potential since he could literally knock up, ult in any direction he wants, and stab them to death in less than 3 seconds. His ult is buggy yeah but it allows for better zoning/lets allies run through to escape/speed up/ kite like a mother. You, sir, need to learn to value your Azir. [slayer-jinx-wink]

Over 900 Azir games and this guy teaches him to me.OK! You're right.

blfUvZ8Ybu1 votes

This buffs make viable him,not op.

BadmoonBC1 votes

isnt Azir getting a rework to make him dumbed down for the masses or some shit?

Illiad1 votes

He isnt part of the big 6, maybe in the future but i havnt heard anything of it

blfUvZ8Ybu1 votes

[{quoted}](name=Tetsu Juan,realm=NA,application-id=3ErqAdtq,discussion-id=yBiob0r9,comment-id=00050000,timestamp=2016-02-09T19:03:02.643+0000)

He isnt part of the big 6, maybe in the future but i havnt heard anything of it

True.

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