late game nasus needs a buff
right now his late game seems as good as his early game...and fails to deliver his late game fantasy
right now his late game seems as good as his early game...and fails to deliver his late game fantasy
he needs % true damage
Wither should reset on kill.
That would be pretty cool actually.
He would still lack an MS boost, a conditional stun and ofc a parry. Oh and some more mobility.
Nasus doesn't need a buff.
He needs a rework.
I've never thought of Nasus as a full build late game 5v5 champ. His power spike hits before that. Once everyone has full build, the carries can shred you while the team peels. Just my opinion, though.
not ur opinion...its a fact.
if you built
or
on your Nasus then you have a problem.
I have no absolutely problem with my Nasus as late.
his late game seems as good as his early game
What are you talking about.
Rush Quasus build (
) and you have kill potential on most toplaners while being able to outpush everyone and waveclear from safety.
Late game he is just a splitpush bot who doesnt have any real impact in teamfights due to how kiteable he is, especially in this meta where almost every ADC and support is busted.
His early game is WAY better than his lategame.
Are you sure you're playing farming simulator?
If you just stop at 110 stacks, you're not strong enough. You need 700+ stacks for the late game fantasy. Because no one can stop you.
Even with that many stacks, Nasus has no way of killing frontlines. Unlike other bruisers he has no way to deal with anything stacking armor, the 40 flat armor reduction on his E does nothing against tanks. There are also champions who can splitpush just as well while also being much safer and not having a total garbage early game. He is also not the 1v1 god he used to be.
Nasus is much more of a midgame champion, a 400 stack 20 minute Trinity force Nasus is much more dangerous than he will ever be later in the game.
[{quoted}](name=The Big Piece,realm=NA,application-id=3ErqAdtq,discussion-id=yBFWyIP2,comment-id=00010000,timestamp=2017-06-30T19:13:37.470+0000)
Even with that many stacks, Nasus has no way of killing frontlines. Unlike other bruisers he has no way to deal with anything stacking armor, the 40 flat armor reduction on his E does nothing against tanks. There are also champions who can splitpush just a well while also being much safer and not having a total garbage early game. He is also not the 1v1 god he used to be.
Nasus is much more of a midgame champion, a 400 stack 20 minute Trinity force Nasus is much more dangerous than he will ever be later in the game.
Still a team game bro, no champion has a solution for everything. Tell one of your marksman to pick up a black cleaver to reduce the armor by 26% percent for everyone.
But 400 stacks isn't enough. You let him go till the 50 minute mark and you're dealing with a god damn nightmare if his team hasn't been feeding, and will play around him.
But your target should not be Tanks first as Nasus. Your priority should be the squishies. Because you will one shot them with a single press of your Q. When they are done. The tanks are next, and they don't have your damage.
You've never played nasus have you.
Nasus will never reach those squishies against any competent team as he is so easily kited, and lategame those squishies will easily shred Nasus before he reaches them anyway.
Do you really think a 700 stack Nasus against ADCs with 3+ completed items is stronger than a 400 stack Nasus before ADCs have any armor pen?
[{quoted}](name=The Big Piece,realm=NA,application-id=3ErqAdtq,discussion-id=yBFWyIP2,comment-id=0001000000000001,timestamp=2017-06-30T20:47:31.903+0000)
Nasus will never reach those squishies against any competent team as he is so easily kited, and lategame those squishies will easily shred Nasus before he reaches them anyway.
Do you really think a 700 stack Nasus against ADCs with 3+ completed items is stronger than a 400 stack Nasus before ADCs have any armor pen?
You are -still- treating this as if it's a free for all. Your team is there to help you if you help Nasus Carry.
It's like most ADCs. On their own they can't do anything, and will just get popped. When they got a wall in front of them, it's suddenly a different story.
You let him go till the 50 minute mark
won't happen
if you keep trying to farm the enemy team will just roll over your base 4v5
just LOL
Say thanks to all of Riots newly added CC that makes juggernauts cry
A full damage nasus would do too much damage. Change his passive because it is really plain.
I would be fine if they just changed his passive to improve his late game at some expense to his early game. While others may say otherwise, Nasus' early game is NOT too weak. He has moderate damage and durability during the early game and enough CC since at that point in time, the difference between a 99% slow and a root/interrupting CC isn't too large. It really all depends on how much the CC helps with a gank and Wither does help a lot against most enemies. Furthermore, once he hits 6, it's hard as hell to kill him and his Passive makes it that much harder.
I wouldn't mind making Nasus' niche more powerful at the expense of some of that durability in the early game.
i think it would be more fitting for nasus to do more damage to tanks but less to squishies. the way it is now he gets kited super easily but at the same time it would completely break him to have more CC or mobility