People miss the point of marksman ADCs

SGT Dingle Berry·1/4/2017, 4:00:04 PM·57 votes·4,283 views

Because ADCs were so dominate in PvP for so long it feels like everyone has forgotten the area where they shine the most and why they're NEEDED in every game...objectives!

Sure champs like Katarina can 100-0 but have you ever watched her try to solo a tower? It's lol! Mages like Syndra may be able to blow you up but she can't R the nexus!

I personally hope things continued to be tweaked in ALL roles so we can focus more on team fights and objectives instead of this clown fiesta and judging who is OP and who isn't based off 1v1 scenarios. This obviously won't make ADC mains happy as they could now be considered a support in their own right.

Now if rito would cap damage across the board to allow for REAL counter play and strategy I'd be in heaven. :)

86 Comments

Rivuo1/4/2017, 4:02:10 PM13 votes

[{quoted}](name=SGT Dingle Berry,realm=NA,application-id=3ErqAdtq,discussion-id=yAQvuoZV,comment-id=,timestamp=2017-01-04T16:00:04.651+0000)

Because ADCs were so dominate in PvP for so long it feels like everyone has forgotten the area where they shine the most and why they're NEEDED in every game...objectives!

Sure champs like Katarina can 100-0 but have you ever watched her try to solo a tower? It's lol! Mages like Syndra may be able to blow you up but she can't R the nexus!

Actually yes they can, Riot made AP champs scale with level on auto damage to towers.. If you've played mid lane you'd know they are actually proficient in taking towers compared to early s6

Titanium701/4/2017, 5:17:46 PM7 votes

Well you're right... but...

Have you seen what happens to an objective @ the 20 minute mark right now? Even with a Cait in Team - you dont siege. You A) are ahead and the tower/dragon explodes or B) are behind and dont even get close to an objective.

The only important tower push happening right now is the the first tower - which doesnt require a ranged AD, but waveclear. And a mage can delete waves unlike any ADC but Sivir.


We just need what people are asking for since... eternity. STRONG VALUEABLE TOWERS!

Any tower should be important, getting a tower should be anchievment, diving a tower should be a risk. What if the point of towers getting weaker as the game continues? Short games? OK, than make the damn Map smaler and you have this 10 minute deathmatch which seems to be a good playstyle! But pls spare us with those paper figures called towers.

Sure a game could be a little longer if a tower allows an actual defense if a Team got Baron. But hey, that's why you have an ADC. You protect him to siege the base - that was the point of the class to beginn with! Hey imagine a Meta where item 3056 is actually a good item!

Make Towers strong - let them deal a ton of DMG Flat+%MaxHP (but not true - Tanks have a right to.. TANK) .

Give Tower Bonus Defense if there only a single enemy after... 15-20 minutes - Give towers Bonus Defense if your Team is around. Making Towers strong against Splitpush as well as in Teamfights but vulnerable to rotations and AFTER good dives. Give Towers Disabling Attacks, Stuning/Slowing/Rooting at the first hit on Champion for a sec with a moderate CD.

Before the 15-20 Minute mark towers should be stronger against Teams and more vulnerable to single Champions. Allowing an actual Laning phase, shutting down any attemp of 4 man push meta, and punishing 4 man clown fiestas.

On the other hand, make minions stronger - pushing a whole Minionwave into a tower should be rewarded.


I dont want League to become a game of tower-defense. All I'm asking for is a little tactical approach being necessary to get your Game-objectices other than brute force. THAN you can reward those Tower kills with more Gold - still alowing a snowball - still reducing the game time.

But the fun of dieing to a Shyvana at 11 minutes and than watching her to 100-0 my tower getting the 'firstblood' before I even respawn (let's ignore my own JGL who didnt even bother to listen to my pings for a sec) doesnt really get to me. (In the Buff I suggested the tower would still be weak at that point... but dont get 100-0 maybe 100-50/100-25.

Cowseed1/4/2017, 5:33:48 PM7 votes

Why have an adc when you have Nasus , Tryndamere , Aatrox and many others?

Jivewolf1/4/2017, 11:58:12 PM5 votes

Adc's are extremely weak man. I understand where you come from and your points are valid. The problem adc's have is that they don't feel like they have that much impact in a game anymore. They take objectives however other than that they suck. Apc are more dominate at this point then adc since they may not be as strong at taking objectives as an adc however their ability to capture objectives is still respectably strong (ziggs, cass, ect). Apc scale more quickly and in general are capable of doing greater things while relying less on their team opposed to an adc. I've heard the same argument over and over "adc need peel then they are op" not really opposed to Apc. Apc require less peel while doing more damage then adc since tanks can't build MR nearly as easily as they can stack armor. Adc may be able to capture objectives however their overall strengths/abilities are embarrassing weak. If an adc gets ahead they usually don't feel as if they earned it because they usually received multiple 4/5 man dives and they aren't rewarded for their skill opposed to other roles. And if an adc loses lane it's usually because they get 4/5 man gank and receive no outplay opportunities what so ever. Overall adc are trash since they are not rewarded for their skill opposed to other roles that are. Auto attacking a tower or a dragon isn't OP, it's something adc are SUPPOSED to be good at. Other than that they are simply weaker then every other role in the game and have caused many of my friends or people I know that mained adc to quit League of Legends since they don't find their favorite role fun or impact anymore.

RookPusher1/4/2017, 4:01:34 PM3 votes

Would you say their missing the mark...sman?

Seriously though, the problem is that no one cares about towers anymore.

Hauling Ashe1/4/2017, 4:57:31 PM2 votes

ADCs are designed to kill tanks.

They're harder to kill than turrets. [slayer-jinx-wink]

asciK1/4/2017, 4:50:58 PM2 votes

As a ADC main. I approve this message. I hate when my team blames me for split pushing a tower when 3 are top against their 3. and their adc and idk jg is dead. its like uhh.. objectives win the game?summoner 21

RyuuStar1/5/2017, 8:10:57 AM2 votes

This is exactly why Ziggs APC is meta right now. Both his passive and w passive nuke towers and buildings.