TEEMO KIT REWORK - Calling Riot For Feedback!
So for the past week or so I've been hung up on Teemo. I really want to see the little yordle as a serious pick, so I decided to try and rework his kit to make him a strong viable pick at all ranks. So let's dive right into it shall we...
TEEMO'S CURRENT KIT FOR REFERENCE -
HEALTH 516 – 1910 ATTACK DAMAGE 50 – 101 HEALTH REGEN. 5.7 – 16.8 ATTACK SPEED [*] 0.69 (+0% – 57.5%) MANA 267 – 947 ARMOR 24.3 – 88.1 MANA REGEN. 7.2 – 14.9 MAGIC RES. 30.0 RANGED 500 MOV. SPEED 330
_PASSIVE: Camouflage If Teemo stands still for 1.5 seconds without acting or being acted upon, he gains stealth. Teemo retains stealth so long as he doesn't move or act, including if he is Airborne icon displaced. If Teemo is within a brush, he may move within the brush without breaking stealth. Element of Surprise When the stealth is broken, Teemo gains the Element of Surprise for 3 seconds, granting him 20 / 40 / 60 / 80% bonus attack speed. _
BLINDING DART RANGE: 580 COST: 70 / 75 / 80 / 85 / 90 MANA COOLDOWN: 8 MAGIC DAMAGE: 80 / 125 / 170 / 215 / 260 (+ 80% AP) BLIND DURATION: 1.5 / 1.75 / 2 / 2.25 / 2.5 ACTIVE: Teemo shoots a dart at the target enemy, dealing them magic damage and Blind icon blinding them for a short duration.
MOVE QUICK COST: 40 MANA COOLDOWN: 17 PASSIVE: Teemo gains bonus movement speed if he hasn't taken damage from enemy champions or turrets for 5 seconds. BONUS MOVEMENT SPEED: 10 / 14 / 18 / 22 / 26% ACTIVE: Teemo doubles his bonus movement speed for 3 seconds and prevents it from being disabled by damage.
TOXIC SHOT PASSIVE: Teemo's basic attacks deal bonus magic damage and Poison icon poison his target, causing them to take additional magic damage over 4 seconds. Subsequent attacks refresh the Poison icon poison's duration. MAGIC DAMAGE PER SECOND: 6 / 12 / 18 / 24 / 30 (+ 10% AP) MAGIC DAMAGE ON-HIT: 10 / 20 / 30 / 40 / 50 (+ 30% AP)
NOXIOUS TRAP
RANGE: 400 / 650 / 900
SIGHT RADIUS: 212.5 TRIGGER RADIUS: 60 DETONATION RANGE: 200
COST: 75 MANA + 1 MUSHROOM
COOLDOWN: 0.25
RECHARGE TIME: 30 / 25 / 20
MAGIC DAMAGE PER SECOND: 50 / 81.25 / 112.5 (+ 12.5% AP)
SLOW: 30 / 40 / 50%
Noxious Trap
PASSIVE: Teemo stores a charge of Noxious Trap periodically, up to a maximum of 3 stored at once.
ACTIVE: Teemo tosses a mushroom trap on the ground which stealths and arms after 1 second, lasting up to 5 minutes. While armed, mushrooms grant Sight icon sight around them. If a thrown mushroom lands on another one, it bounces an additional distance before planting.
If an enemy steps on a mushroom, it detonates, Poison icon poisoning all nearby enemies, Slow icon slowing, granting Sight icon sight of them and dealing them magic damage over 4 seconds.
Mushrooms have 6 health, can only be damaged by champion basic attacks and take 2 damage from ranged attacks and 3 from melee attacks.
While Teemo isn't a "bad" champion pick, he just isn't up to par due to the massive indirect nerf of Scuttle Crab, Sweeping Lens disabling mushrooms and Vision Wards costing less to buy. Here is my proposed rework...
What I am shooting for here is a more healthy laning phase that allows Teemo to match up against the current items and champions in lane. Because while we all know Teemo is mostly known for being annoying and a "troll" right now he isn't great in lane nor teamfights. Very few champions in this game can really be punished by Teemo. So overall I believe this change would allow him to have a better laning phase and a better teamfight at all points in the game. They will also match his characters personality and traits. So nothing in here is wild or off the charts completely straying away from Teemo's character.
HEALTH 516 – 1910 ATTACK DAMAGE 50 – 101 HEALTH REGEN 5.7 – 16.8 ATTACK SPEED 0.69 (+0% – 57.5%) MANA 267 – 947 ARMOR 24.3 – 88.1 **MANA REGEN ** 7.2 – 14.9 **MAGIC RES **30.0 RANGED 520 (This is the only change to his base stats.) MOV. SPEED 330
PASSIVE: CAMOUFLAGE If Teemo stands still for 1.5 seconds without acting or being acted upon, he gains stealth. Teemo retains stealth so long as he doesn't move or act, including if he is Airborne icon displaced. If Teemo is within a brush, he may move within the brush without breaking stealth and is immune to vision trinkets and items. If Teemo leaves a brush he retains stealth for 1.5 seconds.
Element of Surprise When the stealth is broken, Teemo gains the Element of Surprise for 3 seconds, granting him 20 / 40 / 60 / 80% bonus attack speed.
**NOXIOUS DART - ** RANGE: 580 COST: 70 / 75 / 80 / 85 / 90 MANA COOLDOWN: 8 MAGIC DAMAGE: 80 / 125 / 170 / 215 / 260 (+ 80% AP) BLIND DURATION: 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds MARK DURATION: 10 seconds ACTIVE: Teemo shoots a dart at the target enemy, dealing them magic damage, blinding them for a short duration and marking them with Noxious Gas.
MOVE QUICK - PASSIVE: Teemo gains bonus movement speed if he hasn't taken damage from enemy champions or turrets for 5 seconds. If an enemy champion steps or is hit by a mushroom Move Quick is refreshed. BONUS MOVEMENT SPEED: 10 / 14 / 18 / 22 / 26% ACTIVE: Teemo doubles his bonus movement speed and gains bonus attack speed for 3 seconds. Any damage taken by champions will not disable bonus movement speed. BONUS ATTACK SPEED: 10 / 15 / 20 / 25 / 30%
TOXIC SHOT - MAGIC DAMAGE PER SECOND: 6 / 12 / 18 / 24 / 30 (+ 10% AP) MAGIC DAMAGE ON-HIT: 10 / 20 / 30 / 40 / 50 (+ 30% AP) SLOW DURATION: 20% at all ranks TICK RATE: 10% at all ranks PASSIVE: Teemo's basic attacks deal bonus magic damage and Poison icon poison his target, causing them to take additional magic damage over 4 seconds. Subsequent attacks refresh the poison's duration. ACTIVE: Teemo overloads his darts with a special blend of deadly poison. While darts are overloaded, any target hit will be slowed by 20% and the rate of damage taken is increased (this means the poison tick rate will be increased but not deal bonus damage) for 3 seconds. COOLDOWN: 20 / 18 / 16 / 14 / 12 COST: 50
NOXIOUS TRAP - RANGE: 500 / 650 / 950 SIGHT RADIUS: 212.5 TRIGGER RADIUS: 60 DETONATION RANGE: 200 COST: 75 MANA + 1 MUSHROOM COOLDOWN: 0.5 seconds RECHARGE TIME: 30 / 25 / 20 MAGIC DAMAGE PER SECOND: 50 / 81.25 / 112.5 (+ 12.5% AP) SLOW: 30 / 40 / 50% PASSIVE: Teemo stores a charge of Noxious Trap periodically, up to a maximum of 3 stored at once. ACTIVE: Teemo tosses a mushroom trap on the ground which stealths and arms after 1 second, lasting up to 5 minutes. While armed, mushrooms grant Sight icon sight around them. If a thrown mushroom lands on another one, it bounces an additional distance before planting. If an enemy steps on a mushroom, it detonates, poisoning all nearby enemies, Slow icon slowing, granting Sight icon sight of them and dealing them magic damage over 4 seconds. Mushrooms have 6 health, can only be damaged by champion basic attacks and take 2 damage from ranged attacks and 3 from melee attacks.
If a target is marked by Noxious Gas, Teemo can toss a mushroom onto them detonating it immediately. Once the target is hit the mark is consumed.
So that's what I have right now. He is a very difficult champion to rework because of how limiting his playstyle is with the current changes to League. Please let me know what you think of this and I will continue working on idea's for him! Thank you for reading.
"The war never ends, the battlefield just changes..."
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The biggest issue right there...