What's up with CDR?
Can we just start at 40% CDR and just remove CDR from items? At this point it just feels like everyone quickly gets to 30-40% anyways. Most support items have it. League of Black Cleaver = 20% right away on many champions. Mages have many CDR options and usually get up to around 20-30%. It almost doesn't even feel like a choice at this point.
And don't even get me started on AD assassins. Holy shit man why is
part of so many items? Was playing a 3v3 game the other day with
and was struggling to not hit over 40% cdr. Am pretty sure I had 50% most the game without even realizing it. Call me bad but I was buying items quick and didn't realize so many items had CDR on them now. Maybe with lethality changes there no reason for him to buy
anymore? Either way I felt obligated to not buy items I though I would need or want because I would be over max CDR.
Hell even some of
core builds it looks like you end up with 50% cdr. Just seems so strange.... didn't realize CDR became such a huge deal. Used to be a stat only certain champs went for. Now it's a stat every champ gets in their core builds.
Da fuq?

as their core build. the other two slots could very well be
or
, same with
.
and
you have to build
,
,
, and
who have to rely on Mana items such as
and
which then makes it even harder to hit that 40 barrier.
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