Double kills at bottom lane generate way too much of an early advantage
Can we do something about this?
Often if a kill happens at bottom lane, it turns into a double kill. It feels like this is the #1 problem contributing to bottom lane deciding the majority of games right now. This generates too much gold and makes it extremely hard to recover from, compared to the solo lanes.
I honestly can't count how many games I've been in where I hit level 6 as mid, notice that the enemy ADC is 4-0, and accept my loss because they have a full item advantage, it's too dangerous to gank, and are likely about to take the turret and rotate into my lane.