Ashe, the Frost Archer [Minour Gameplay Update Suggestion]
This rework is not going to change anything about Ashe, but will introduce some interactions with her abilities with other abilities. And for anyone that wants a comparison between my suggestions and what she currently is, here is the link to the wiki http://leagueoflegends.wikia.com/wiki/Ashe Now without further to do, let's get started!
Basic Attack Range: 600 units
Focus (Passive): If Ashe has not attacked in the last 3 seconds, she gains 4/5/6/7/8 (@levels 1/5/9/13/17) Focus stacks per second. At 100 stacks, Ashe will critically strike on her next basic attack. Thereafter, Focus stacks will reset to an amount equal to her critical strike chance.
Frost Shot (Q): Cost: 8 mana per attack Toggle: Ashe enchants her basic attacks with ice, slowing her targets by 15/20/25/30/35% for 2 seconds.
Passive: When Frost Shot is toggled on and Focus is readied the basic attack will stun its target for 0.5/0.75/1.0/1.25/1.5 seconds.
Volley (W): Cooldown: 12/10/8/6/4 seconds; Cost: 40 mana; Range: 1200 units Passive: Frost Shot applies a frost stack on the target for 2 seconds and stacks up to 5 times, for each frost stack on the unit Volley deals 10/15/20/25/30% increased damage. All units have zero frost stacks while Volley is on cooldown. [Volley deals a maximum of 150/175/200/225/250% damage at 5 frost stacks.]
Active: Ashe fires 7 arrows in a 57.5º cone, dealing (+100%Total AD) physical damage to each target hit. Each arrow will only hit one enemy, and each enemy will only be hit by one arrow. Volley also applies the current rank of Frost Shot, regardless of whether it is toggled on or not.
Hawkshot (E): Cooldown: 60/55/50/45/40 seconds; Range: 2500/3250/4000/4750/5500 units Passive: Ashe gains 3 bonus gold each time she kills a unit or destroys a structure. If Focus lands the killing blow Ashe gains 15 bonus gold instead of 3.
Active: Ashe animates a hawk to scout for her, granting sight for 2 seconds as it flies towards a target location. Hawkshot grants a 1000-radius area of sight for 5 seconds when it reaches its destination. The sight extends into brushes.
Passive: If Enchanted Crystal Arrow strikes a champion within vision range of Hawkshot then Hawkshot's cooldown refreshes.
Enchanted Crystal Arrow (R): Cooldown: 100/90/80 seconds; Cost: 100 mana; Range: Global Ashe fires a giant arrow in a straight line. If it hits an enemy champion, it will deal 250/425/600(+100%AP) magic damage and stun that champion for 1-3.5 seconds, based on the distance the arrow traveled. Additionally, enemies within a 250-radius of the impact take half the damage and are slowed by 50% for 3 seconds.
~ Stacona