Does anyone feel "outplayed" by Zac?
When he flies in from fog of war and teleports you into the enemy team?
All while he has TWO lives because someone thought it would be a great idea to give a revive passive to a tank.
When he flies in from fog of war and teleports you into the enemy team?
All while he has TWO lives because someone thought it would be a great idea to give a revive passive to a tank.
Does anyone feel "outplayed" by draven?
When he two shots squishies and kills fighters in 5 autos and tanks in 7.
All while drain tanking any damage he takes with
.
I used CC! Dravens lifesteal dropped to zero! Its super effective!
Does anyone feel "outplayed" by fiora? She two shots squishies with q and e and kills tanks with 3/4 vitals.
All while her ultimate heals her entire team for 500 hp a second. Riot thinking % max hp true damage should scale off ad lul.
Fiora is one of the most skill intensive melee champions because she is not tanky and has no (reliable) cc.
So yeah if a Fiora kills me I was outplayed.
Really? 70%+ %HP true damage is not too strong on an ult? its even an aoe heal for gods sake. and who the fuk needs to be tanky when 1 vital heals 200 hp...
That is just how zac works. Now I do think with all his CC tools his damage needs to be toned down. Zac's kit on a CC basis is fine. It just could use a slight bump to the cooldown and take a chunk of damage off.
I can create a mage where every spell he casts deals 100% true damage. "thats just how he works"
If hes going to have so much CC he needs to lose mobility, damage, and tankiness. Why does he have all this?
You are talking about someones play style and I told you that someone who jumps in and picks you up is just part of the champion. So your attempt to try and devalue my statement by saying "100% true dame" is just a bad argument and you should edit it out so that you dont look ridiculous.
Second I already said he needs to lose damage.
Third the ult takes a bit to pick you up so as long as you arent a super immobile champ you should be able to get out of it as long as you realise whats going on and dash.
"its just part of the champion" doesnt make it balanced. Thats exactly why I used that example.
Most ADCs are "super immobile". And also dashes have cds. So if we dont have a dash available we automatically die? That is not good design.
you could make that same argument about literally any assassin and look at the state that they are in right now.
max range zacs jump is slow as all hell, side step it. if his jump misses i doubt you'll get ulted if you didnt get CC'd by somethign else/
You are talking about someones play style and I told you that someone who jumps in and picks you up is just part of the champion. So your attempt to try and devalue my statement by saying "100% true dame" is just a bad argument and you should edit it out so that you dont look ridiculous.
Second I already said he needs to lose damage.
Third the ult takes a bit to pick you up so as long as you arent a super immobile champ you should be able to get out of it as long as you realise whats going on and dash.
Zacs ult would be fine on an entirely different champion. His range for jumping in is too long in addition to the fact it's a knock up making it very difficult to do much about his ult. If it was on a tank with less mobility, or even just a short range dash then that is different because you would always see them coming.
no
but he is a tank
They dont outplay you, you outplay them.
Kind of hard to outplay a tank with two lives, zero mana costs, extreme mobility, and the most effective CC in the game. Oh and by the way he deals assassin level damage.
Fair and balanced.
all tank have some sort of durability worked into their kit, his is regen and revive
he isnt mobile, he has one telegraphed dash, thats really slow at max range if a thresh see it coming he can flay him out of it.
bullshit, the only time he even comes close to that is bruise AP build, but even then its only notice when attacked someone without defence. try that shit on literally any bruiser and watch how quickly it doesnt work.
all this been said, fuck Zac. something needs to be done about him being to durable right now imo but other then that he is fine. his kit has always allowed him to be the best tower diver int he game, and that's his niche. taking it away from him because you dont like it is beyond backwards.
Side note: if you know zac like to jump from the fog, try warding where he jumps. its like stopping a shaco cheese. ward where he wont be invisible so you know where he is then react accordingly.