Can laser turrets do max health true damage?
It's annoying when a 7k hp Sion with 200 armor and mr can just tank 6 laser turrets and still have 3/4 hp left to teamfight. I thought towers were supposed to protect you, not be a nerf gun simulator.
It's annoying when a 7k hp Sion with 200 armor and mr can just tank 6 laser turrets and still have 3/4 hp left to teamfight. I thought towers were supposed to protect you, not be a nerf gun simulator.
Tanking turrets is one of the many jobs a tank is supposed to do. If a tank has scaled to the point where they are tanking a turret under your team's focus fire, or able to tank it while you pick off their squishies, you've done something wrong long before that point in the game.
I agree that turrets should deal a little more damage, but tanks should be able to soak up more damage than squishies.
Laser turrets have 75% Armor Penetration and continually increase their damage by up to +125%.
It's strong enough to deter any non-tank that doesn't have something else taking the damage for them, if they can't immediately escape its range on their own.
I agree with both of you, however more so with OP. If they were to buff the nexus turrets it would incentivize more tanks to build
and force more teams to go for Baron when ahead rather then simply diving the enemy team.
"Let's force them to fight at Baron instead of, y'know, the actual objective of the game!"
They could use a lil somethin' somethin' but true damage might be pushing it...
Another reason this is good: It keeps stalemates from happening where you could simply waveclear and force people off turrets over and over again.
So you want people with a lot of lifesteal to become the main turret tankers? VAYNE! WHY DID YOU NOT TANK TURRET FOR ME 