Trundle; Gameplay Update
Do not fret, I will not be suggesting anything too crazy and most of Trundle will be intact. Right now Trundle is pretty unique and trolly which is great, but he also feels like he is down a spell, so with some adjustments I will be moving segments of his W into E and R and grant a new W in its place; plus Trundle is suppose to have a magical ice club so I will add something to this, in a trolly way of course!
Ice Smash (W): Cooldown: 10 seconds; Cost: 50/55/60/65/70 Mana; Range: 600 units Trundle greatly enlarges his club for a powerful smash in the target direction to deal 80/130/180/230/280(+100%AD) physical damage to every enemy struck. Ice Smash may damage structures, but at half the damage.
If the tip of the enlarged club struck Pillar of Ice then Trundle swings himself around the pillar and return to his starting location taking any enemy units that he collides with directly to his starting location. If enemy units collide with the club rather than Trundle then they do not get taken away but take 80/130/180/230/280(+100%AD) physical damage instead (all enemies can only take damage one time per Ice Smash).
Pillar of Ice (E): Cooldown: 23/20/17/14/11 seconds; Cost: 60 Mana; Range: 1000 units Trundle summons an impassable pillar of ice at a target location for 6 seconds. Enemies caught in the center of the eruption are briefly knocked-back and enemies around the pillar are slowed by x/y/z/a/b%. The pillar of ice also freezes the terrain around it in a large area [1000 units radius] to grant Trundle 20/25/30/35/40% increased movement speed.
Subjugate (R): Cooldown: 80/70/60 seconds; Cost: 75 Mana; Range: 700 units Passive: Trundle gains 20/40/60% bonus attack speed.
Active: Trundle drains the life force out of an enemy champion, dealing 20/24/28%(+1% per 50AP) of his target's maximum health as magic damage and healing himself for the same amount, as well as stealing 40% of the target's armor and magic resist, and gains 20% increased healing and regeneration from all sources for himself.
Half of the stats are drained immediately and the other half over the next 4 seconds. The armor and magic resist modifier slowly decays for both Trundle and his target over 4 seconds after the drain completes.
The changes being a new W spell, the Frozen Domain being combined with his Pillar of Ice (only the movement speed portion), the rest of Frozen Domain adjusted in values and added to his ultimate both passively and actively (remember trundle is melee, so unlike a ranged champion Attack Speed is a very weak stat on most melees, which is why it can be a passive stat). W allows Trundle a tool to clear waves plus a potential added CC (would be hard to land) to make sense for a tank; plus a way to close the gap as a melee without giving him a mobility spell like a dash or jump by potentially bringing his prey to him to bash with his club.
Hope you appreciate the effort! ~ Stacona