how well do you know your champion?

A Basic Island··1 votes·542 views

stuff like cooldowns, damage/heals, ratios, base stats/gains, etc

i can say very confidentially

i know absolutely nothing other than maybe ratios

7 Comments

ThePikol2 votes

You mean I should remember my cooldowns? What if I can "feel" when my skill will be up? Does it count?

A Basic Island1 votes

this is how i go about it tbh

i dont know any numbers but i kinda know when an ability will or will not kill, or when it'll be up

Miss her smile1 votes

Cooldowns are the most important to know along with your general damage output.

AcidTheWarlock1 votes

I know around basic values for abilities, but I know what every single ability does. I'm quite proud of it.

I haven't played a single champion long enough.

SwiftKitten881 votes

well i have mained Nidalee since day one in patch 3.6 when i started playing. (she was on free week and also was on pre-6 free rotation at that time) and i bought her before that week ended.

i have over 1000 games as her, she was my first champ to lvl 7 mastery.

i mean i dont pay attention to how much HP i gain per lvl.. i just know based on the hp both players has who will win the fight.

i find it easier to land spears than to hit with auto attacks

Kaisa is Hot1 votes

[{quoted}](name=A Basic Island,realm=NA,application-id=3ErqAdtq,discussion-id=xs5ufKyw,comment-id=,timestamp=2016-11-30T08:11:33.298+0000)

stuff like cooldowns, damage/heals, ratios, base stats/gains, etc

i can say very confidentially

i know absolutely nothing other than maybe ratios

Kassadin:

Q: base damage 65 scaling 30 per rank for max of 185 + 70%AP Shield base 40 acaling 30 per rank to a max of 160 + 30%AP

Silences channels for 1.5sec has a base mana cost of 70 up to 90 mana with a flat 9 sec cd reduced by cooldown. Range is 650 with i believe a missile speed of 1400

W: Passive each auto attack deals 20 + 10%AP Active: base damage of 40 scaling up to 160 + 70% AP

Increases max auto range to 200 for the active portion has a flat CD of 7sec reduced to about 3.3sec with max cdr no mana cost.

Fun fact W applies the magic damage along with your attack damage since it's an auto attack modifier and not replacement. So if you have 160 AD you will do 160 + 70%AP magic damage + 160ish physical damage, making him an excellent candidate for hybrid pen reds.

E:

Deals 80 base damage up to 180 scaling by 25 for each rank +70% AP

Has a flat cooldown of 6 seconds and a mana cost of 60:65:70:75:80 range is 700 amd the cone is 80° requires 6 previous spell casts before it can be used, range of these spellcasts can be up to i believe around 1500-2000 units has a 50% base slow scaling up to 90% for 1 second. Old use to be 30:35:40:45:50 for 3 seconds also WAYYYYY back in the day it use to deal 300 + 100% AP

Fun fact, always start off your rotation with force pulse to maximize damage since it has a fairly low CD but requires spell casts.

Too be continued

Source, knowledge from playing Kass for about 3 years

Risk of Fate1 votes

I can usually time when my Charm and Spirit Rush are up. As for numbers, pffft I don't know anything. I just have a bit of magic penetration and build one item for the lane, boots, then four depending on the team comp.

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