how well do you know your champion?
stuff like cooldowns, damage/heals, ratios, base stats/gains, etc
i can say very confidentially
i know absolutely nothing other than maybe ratios
stuff like cooldowns, damage/heals, ratios, base stats/gains, etc
i can say very confidentially
i know absolutely nothing other than maybe ratios
You mean I should remember my cooldowns? What if I can "feel" when my skill will be up? Does it count?
this is how i go about it tbh
i dont know any numbers but i kinda know when an ability will or will not kill, or when it'll be up
Cooldowns are the most important to know along with your general damage output.
I know around basic values for abilities, but I know what every single ability does. I'm quite proud of it.
I haven't played a single champion long enough.
well i have mained
since day one in patch 3.6 when i started playing. (she was on free week and also was on pre-6 free rotation at that time) and i bought her before that week ended.
i have over 1000 games as her, she was my first champ to lvl 7 mastery.
i mean i dont pay attention to how much HP i gain per lvl.. i just know based on the hp both players has who will win the fight.
i find it easier to land spears than to hit with auto attacks
[{quoted}](name=A Basic Island,realm=NA,application-id=3ErqAdtq,discussion-id=xs5ufKyw,comment-id=,timestamp=2016-11-30T08:11:33.298+0000)
stuff like cooldowns, damage/heals, ratios, base stats/gains, etc
i can say very confidentially
i know absolutely nothing other than maybe ratios
Kassadin:
Q: base damage 65 scaling 30 per rank for max of 185 + 70%AP Shield base 40 acaling 30 per rank to a max of 160 + 30%AP
Silences channels for 1.5sec has a base mana cost of 70 up to 90 mana with a flat 9 sec cd reduced by cooldown. Range is 650 with i believe a missile speed of 1400
W: Passive each auto attack deals 20 + 10%AP Active: base damage of 40 scaling up to 160 + 70% AP
Increases max auto range to 200 for the active portion has a flat CD of 7sec reduced to about 3.3sec with max cdr no mana cost.
Fun fact W applies the magic damage along with your attack damage since it's an auto attack modifier and not replacement. So if you have 160 AD you will do 160 + 70%AP magic damage + 160ish physical damage, making him an excellent candidate for hybrid pen reds.
E:
Deals 80 base damage up to 180 scaling by 25 for each rank +70% AP
Has a flat cooldown of 6 seconds and a mana cost of 60:65:70:75:80 range is 700 amd the cone is 80° requires 6 previous spell casts before it can be used, range of these spellcasts can be up to i believe around 1500-2000 units has a 50% base slow scaling up to 90% for 1 second. Old use to be 30:35:40:45:50 for 3 seconds also WAYYYYY back in the day it use to deal 300 + 100% AP
Fun fact, always start off your rotation with force pulse to maximize damage since it has a fairly low CD but requires spell casts.
Too be continued
Source, knowledge from playing Kass for about 3 years
I can usually time when my Charm and Spirit Rush are up. As for numbers, pffft I don't know anything. I just have a bit of magic penetration and build one item for the lane, boots, then four depending on the team comp.