[{quoted}](name=Ryuumoku no koke,realm=EUW,application-id=3ErqAdtq,discussion-id=xod9JlY7,comment-id=0002,timestamp=2018-06-08T13:08:34.767+0000)
Okay... seems like nobody really replied to you seriously.
The counterplay... just walk away and cc him. Your issue isn't his ult, but his E > Q > R. They're no counterplay to this (they're some spell like, Janna R or lulu ult... but as u describ him, i think you would already be dead at when knockedup). When he's on you its to late.
no. Actualy his lv6 is weak af. But when you make post like this you should say what's you play. i assume you play a mage or anything mid if you think Wukong 6 is strong. So :
- don't get caught by his transition lv6 (mainly when you're lv5)
- abuse of your range
- focus on your positionning.
If you play a bruiser or any skirmishers, Wukong lv6 isn't scary.
???? Wukong isn't tanky
many ??, only E. his W only last 1,5 sec, you won't go so far with it.
They're no assassins with less mobility than Wukong. If you are in theses situations its due to your positionning & selfawarness.
The best way to learn how to play against Wukong is to play him, go make one or two normal game with him.
When you have no CC, it's kinda hard to CC him. I was playing Kat, and yeah Wukong isn't tanky(unless he builds like he was intended to, but who does that when they can build duskblade and one shot people), but when he has a tanky assistant it's kinda impossible to survive a tower dive even at full HP. And yeah, I had no way to get away from a Wukong ultimate EVER, even being extremely far away from him. With nothing to jump to except him your conditional mobility is useless, and again, he has more movement speed as well as gapclosers. Not getting caught by it seems pretty impossible when I can get under tower and still die to it. He just chased me down every single time. Unless I had a minion wave coming I wasn't getting away, and he can also E to minions, so that doesn't help unless I stand still long enough to W to get a reset on Shunpo in which case I'm dead anyways.
[{quoted}](name=Chocolate Frost,realm=NA,application-id=3ErqAdtq,discussion-id=xod9JlY7,comment-id=0000,timestamp=2018-06-08T10:11:34.213+0000)
Well, first off, the damage to the ult is not at all impressive. He deals more damage with an e-auto-q-auto combo than he does with the full duration of his ultimate. It's used for its knock up and the movement speed buff. Against single targets, a good Wu would ult just long enough for the knock up and then end the ult for a series of autos and another combo.
As for "counterplay", you want CC (as with most things). Snare or root or stun and he's stuck in place spinning around. Slow him enough and he won't be able to get at all or most your team in a team fight.
Also, don't cluster for team fights. It's like fighting Amumu. You want to be together for a team fight, but not so close to one another that an AoE ability spells doom for all of you.
Also, armor. Wukong is all about AD scaling. Without AD, he basically hits you with all the deadliness of a blanket. Build some armor and it will allow you time enough to survive him to either counterattack or make an escape.
And wards. Wu often engages using his decoy for the briefest moment of invisibility. But its duration is so short that he has to engage from a nearby brush to optimize its effectiveness. SO WARD!
So Randuins first item on Kat, got it.