I kinda don't see the point of building Thresh tanky...

SaltyToplaneGoat··1 votes·827 views

Diclaimer: I barely play him and if you go through my match history you might find only one game with him in which I tried out a random build. This is more about looking at the design and what it does, or what it is supposed to do.

Thresh is a utility support focussing in engage and disengage, either hook them, pull in and do the combo, or flay them away and save your teamates with the lantern while pulling up a spooky wall.

Now, what is the puropse of tanks? To last during teamfitghs and form a relevant frontline. Tanks engage and proceed to sit on the poor fool they have picked as their target, shrugging off all possible damage coming their way (or so it should be), while their team jumps on whoever they keep locked down during that time. HOWEVER, Thresh doesn't lock down people that way.

When you disengage, you don't need tankyness. A sucessful disengage means the fight is over. There is no need to be tanky in any way.

And when you engage as Thresh, you don't need to be exactly tanky either. You hook an enemy from the distance, and you just need to be tanky enough to do your thing and then take 3 steps back while your team wipes the floor with whoever you caught. No one will focuss you in a situation that is not a 1vs1, as a Thresh with his abilities on cooldown is pretty much sitting duck that poses no danger, as compared to the marksman.

Thresh engage pattern is not like that of an Alistar or a Leona who can only decide between not engaging and GOING FULL HAM INTO THE ENEMY TEAM. That's not how he works. And he gets no benefit from sitting on top of an enemy either. Thresh's role in a teamfight after a sucesfull engage is to walk back next to his adc and keep the lantern ready and hope E comes off cooldown fast in case peel is needed.

And usually, as Thresh you are the last one to die in a teamfight unless you are the one who gets caught: not because you are tanky, but because you are just the lowest priority target. And with that, tankyness seems to be a quite useless stat to invest in.

Personally, I had an interesting experience with the following build: item 2303 item 1001 item 3146 item 3124 (the game ended before I could complete it, we won I think...) However, the additional slow from gunblade was quite neat and the enemies always forgot about it, and I could actually help out my team kill stuff even if my abilities were on cooldown. The funniest part was the time when the enemy supp tried to duel me and I hit 8 rageblade stacks... the soul-aa-bonus counts as on hit effect... The result was quite hilarious ^^ As for other items, I would probably have build a Nashors and CDR boots for the 40%, as that appears to be the best stat on Thresh.

13 Comments

MLDzXnRRR3 votes

He is squishy without any tank items. Pathetic base armor with no armor per level, so you have to collect souls, no mr per lvl too. The enemy can just farm you every time, if you have no defense at all.

SaltyToplaneGoat1 votes

Yeah, but why should they focuss you, when they lose the fight if they do?

Obviously, when you have done your combo as Thresh, you already did your thing. Killing you now is a waste of effort and energy that should go into something else, like, killing the carry.

You die instantly once you are caught, but that is then your own fault and not the one of the build. Just don#t get caught I'd say ^^

SchmidttyGames3 votes

If you've ever been a front liner, you know that you get punished anyway. AoE's and damage jumping abilities (Shiv, for example) will do their work on you passively, or they will use you to reach your back line with it. If you jump in squishy, and they know you're squishy, you become nothing more than easy gold. If you die quickly, your team loses 5v4.

SaltyToplaneGoat1 votes

Well then dont engage 1vs5 I'd say. Thresh is less about engaging than about making picks.

Also, the teamfight mayhem can be avoided through positioning and constant awareness for when you gotta dodge something. Like, just DON'T walk into that random dark matter that was not even aimed at you - or don't sit next to the burning giant dragon when you can avoid it.

And if all fails: winning a teamfight + objectives is ALWAYS worth your flash ^^

MLDzXnRRR3 votes

[{quoted}](name=Kyoki Shinkuro,realm=EUW,application-id=3ErqAdtq,discussion-id=xmFic8ga,comment-id=00000000,timestamp=2017-01-28T15:18:00.267+0000)

Yeah, but why should they focuss you, when they lose the fight if they do?

Obviously, when you have done your combo as Thresh, you already did your thing. Killing you now is a waste of effort and energy that should go into something else, like, killing the carry.

You die instantly once you are caught, but that is then your own fault and not the one of the build. Just don#t get caught I'd say ^^

If you don't kill the support, he will repeat his thing after a few seconds. Being permaCCed by the enemy 40cdr support is very "fun".

SchmidttyGames3 votes

Building Tanky is for the late game, as Thresh is usually the primary initiator. As such, he moves to the front line and needs to be able to withstand the punishment that comes with it. A squishy Thresh can initiate, but will never survive on the front line of a team fight. He has many ways of starting fights, but few ways of escaping one.

SaltyToplaneGoat1 votes

Actually that dependes on how fast your team is in the follow-up. If it takes 10 years for your team to react (something that might happen in low elo), then these are 10 years you have to fend for yourself. But with a good team, the moment the enemy realizes "wait, there's a thresh" they have the toplaner flying into their face and the dps unloading their damage.

In such a situation, Thresh is just not a priority target.

SchmidttyGames3 votes

If you die easily, you are always a priority target.

SaltyToplaneGoat1 votes

Not in the current Damage-creep meta. The priority target is always who could kill you before you kill them.

Usually your statement would be correct, but the recent developments of the game have shifted priorities a little

SchmidttyGames1 votes

Thresh, and other CC reliant Supports, are always a high priority target anyway. Thresh puts himself on the front line as part of his kit. If you're easy to kill, down you go, and quickly.

AD Thresh is a viable build. There's nothing wrong with it other than you can't just Q-W-Q-RE every time you land a hook. You have to pick your spots like a boss or you die. It's easier to be an initiator if you can withstand some of the damage that comes with it.

SanKakU3 votes

It takes a long time to farm your souls, and when you do, the only tanking stat you get is armor. You get no health, no MR...you have to get that stuff from somewhere else...the souls only give you a little extra health from the shield and even then it means you have to interact with your lantern and put it on cooldown. Personally I haven't seen the need for Gunblade because Grasp of the Undying is a Keystone option. I definitely think that I'd have a lot less fun with him without GotU.

SaltyToplaneGoat1 votes

Dunno, I always gather them up quite quickly, but that's mostly because I grab every single one I can get...

SanKakU1 votes

So they give you 400 armor? That's about how much I have when building very tanky over a long game. And anyway there's another reason why attack items aren't great on Thresh...he can't actually attack while he's doing some things. Like especially during his entire Q ability...that lasts so long. Meanwhile...your GotU will be there for you while you're casting your spells. Every four seconds that's more healing for you as long as you're still 'in combat with enemy champs'.

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