Ideally, buffs to turrets don't coincide with making split pushing worse
Food for thought idea
For every nearby enemy champion, the turret gains 10% damage resistance?
goon squadding a turret will make it much tankier while split pushing on a turret won't seem like an impossible task.
This ought to help a bit with bot lane goon fests trying to destroy the first turret while not murdering a split-pushers ability to pressure the map when they do their job.
