A PSA about Lethality: Its strong, but inflexibility is stronger

DeusVult··2 votes·2,505 views

So many people complain about lethality and yet they dont change their item purchases/runes/masteries in order to deal with it.

Atm, getting item 3142 item 3814 item 3147 will get you 50 lethality. Runes/masteries will get you another 33 lethality (24.4 from reds/quints, 8.5 from masteries). That's 83 lethality, at level 18. (Riot could probably reduce the lethality values on everything just a tad so that stacking it isnt so effective.)

But when champs complain about lethality while running/building no armor, that is what makes me mad. it is incredibly easy to counterbuild against lethality. 9 armor from flat armor yellows, or 27 armor from scaling armor yellows in your rune page. The break even with the flat armor runes at level 9, around when champs are getting their first full lethality item.

You can get an early item 1031 for 800g to sit on for a later item 3026, you can pick up an early item 3191 for a lateritem 3157. Chain is 40 armor, seekers is 30, scaling to 45 armor. You can ask your support to rush a item 3109, as it gives 40 armor to the bonded target. At level 9, if you're running scaling yellows, have a chain vest and your ally is picking up knights vow, you would have 89 bonus armor. This isnt even when lethality is completely effective yet, as it is still scaling up with levels. Yet, you have more bonus armor than they are ever going to have lethality, in effect making it useless, as the reason that it is so strong is that it reduces most champs armor to 0, making their physical damage true damage.

http://tryhardmode.files.wordpress.com/2011/01/armorreturns1.jpg here is a graph showing effective damage reduction vs armor amount. Armor/MR work on a limiting returns function, meaning that damage reduction evens at 50% (100 armor), but it doesn't grow as fast when armor increases above 100, but goes down MUCH faster when below 100 armor, making lethality builds against people who build 0 armor so effective. The average squishy champ has 75 armor at level 18 from base armor alone. Which means people running full lethality deal true damage to them. But against someone who has built 80+ bonus armor, they are only dealing 60% of their damage (40% damage reduction from ~65-70 armor) Meaning that the Jhin Quinn Varus Jayce isnt going to kill you in one rotation of skills.

So yes, lethality is strong, but even Riot has said that they are going to deal with it and try to reduce its power. But the real OP thing about lethality is how brain dead poeple are about trying to counter it, in their builds, runes and playstyles.

9 Comments

Meep Man3 votes

Despite that graph, you get the same % increase in health against Physical Damage from Armor the more you build it. 100 Armor grants 100% increased total health against Physical Damage and 500 Armor grants 500% increased total health against Physical Damage. 20 Lethality effectively decreases your health against Physical Damage by 20 Armor at Level 18, meaning, for example, if you have 100 Armor and the enemy has 20 Lethality, you will have 180% Health vs Physical Damage.

WoonStruck2 votes

Too bad you aren't buying % damage reduction, you're buying a 1% increase in HP vs a specific damage type.

Graph is highly misleading.

Even if you have 1,000,000 armor, 30 more armor is a 30% of your health increase vs a specific damage type. There is absolutely no diminishing returns involved, the same way buying straight health has no diminishing returns involved.


Another misleading aspect of your post is that you ignore the fact thatitem 3035 and item 3071 exist.

DeusVult1 votes

but that isnt how armor works

if you have 100 armor, you take 50% physical damage from someone who has 0 lethality, armor shred, bonus armor pen. That is how armor works. If you have 150 armor, you take 40% of that persons damage. If you have ~50 armor, you take ~65% damage. The more armor you have the less damage you take, but the less gold efficient that the armor is. The less armor you have, you more damage you take, but the more effective every point of armor is that you buy.

And this post is about people who play champs that build no armor but get one shot by lethality builds. And with Riot changing item 3071 so that it is no longer as efficient for full AD builds, and LW only applies to bonus armor so its only gold efficient vs people who build more than 140 armor.

FireDrizzle2 votes

{quoted} And with Riot changing item 3071 so that it is no longer as efficient for full AD builds, and LW only applies to bonus armor so its only gold efficient vs people who build more than 140 armor.

They are changing the basic last whisper to ignore 45% of bonus armour. If someone builds 140 armour the last whisper can remove about 1200gold worth of armour. And that is just for 1300 gold, while getting the amount of ad in a longsword.

Niyumi2 votes

{quoted}

Meaning that the Jhin Quinn Varus Jayce isnt going to kill you in one rotation of skills.

Yeah, okay. Do I need to go record all of my tank games where I instantly die despite having upwards of 250-300 armor? The issue goes way beyond lethality.

DeusVult1 votes

Also Riot, league could really use a second Armor/AP item atm, because the only one is item 3157 atm. (item 3050 and item 3060 both have armor/AP, but are items for supports)

Meanwhile AD haveitem 3155->item 3156 item 3814 item 3139 all of which fit into any carries build, and some build more than one of them with no draw backs. There doesn't need to be an Armor/AP version of any of the AD/MR items, but APs being pigeonholed into getting item 3157 if they want armor is bad for gameplay.

TequilaZombie2 votes

Well, that's because AD carry champions are supposed to get high-ish MR and AP carry champions are supposed to get high-ish Health. While AP champions lack armor/MR options, they have item 3116 item 3027 item 3151 item 3030 item 3152 to get some high health values while losing little in terms of important stats.

Erockandroll1 votes

Problem is bot lane. Your ADC can't afford to build Armor, so if the enemy is abusing Lethality, your only option is to fight fire with fire. And Supports can't stack armor fast enough. The enemy ADC will likely already have his serrated Dirk by the time I have my sight stone.

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