That's the problem though, you're using words like "factually" and "objectively", without a legitimate proof of that versus people stating in no complex terms what makes him overpowered as hell.
I mean, I think, iirc, you're a jungle main. I am too. You can say he's not overpowered according to you, but when you say "He's not overpowered because I have info that doesn't prove it and I can't provide", then there's an issue.
You keep bringing up his win rate, yet consistently write off the fact that he's popular. How it's so hard to believe bad players pick good champions escapes me, but the fact is his win rate being low doesn't prove he's not overpowered. Hell, I'd argue it doesn't prove anything, except that people play him a crapload (which you well know) and that there's a lot of people who are bad with him. That does not make him balanced. Lee Sin wins less games because more people are playing him. It's already been addressed that there's a significant difference between some guy picks up Lee Sin because he saw pros winning with him, knows he's OP, and figures he'll get easy wins, and someone who mains that Support Sion and knows the playstyle in and out.
Logically, if he was balanced, but had his crazy high play rate, his win rate should be low, because the majority of weaker players should be losing to equal-skill players with stronger champions. If win rate = balance, that is.
"Low Win Rate = Balanced" is a pretty flawed argument that has been torn apart a billion times in these forums, yet it's the only thing you've provided us over and over.
Meanwhile, I, and many others, could easily provide you with a point-by-point analysis of where his problems are, why this makes him too powerful, and have multiple times throughout this thread provided reasoning for why a champion who has literally been a top-tier pick at the highest levels of play for a few years probably is imbalanced.
Why all the sudden, when it's a champion that Riot likes, is it okay to not base a balance decision off top players, but for every other champion in the game, it's perfectly fine to dumpster a champion when a pro player steamrolls with them? I used to love playing Ezreal when I was newer before you guys tossed him in the trash bin with some panicked nerfs immediately after S2 worlds, Olaf got absolutely dumpstered following a pro game where you guys got to see his power, etc, etc, etc. In those cases, it's fine to base decisions off the top level, but when it's Lee Sin you guys change your tune?
People have been saying for years that Lee Sin is overpowered. A lot of people. At all levels of play. As I pointed out earlier, Scarra asked why he wasn't nerfed harder on Riots patch rundown and got baffled looks, and in my opinion it looked like it hadn't even occured to the Rioters on there that "wait, people think he's overpowered?".
I'm not saying he's 4.20 Warwick Op, etc. I'm saying, and many other people are saying that Lee Sin is too strong a champion. That does not mean he auto-wins games. That means that he has too much power. There's a difference. A champion can be too strong in a game and have a low win rate, just as a champion can be considered weak and have a high win rate. Win rate gives you a ballpark at best of a champion's power, except in a few extreme cases. This should be obvious.
Nobody is saying "pick Lee Sin = Win the game". People are saying "Pick Lee Sin = beat the shit out of your jungle opponent, have every tool you could want as a jungler, and have no/almost no significant tradeoffs for it". This is the exact same thing people have been saying the entire time he's been top/near the top of the charts for years, and it's honestly kind of pathetic that the first remotely extended discussion on champion has had to come from people saying "we're bored of seeing him". I mean think about that. In order to get a legitimate response on easily one of the top junglers in the game's balance, he had to be top tier for so long people are just plain bored of seeing him in e$ports. I should add the fact that Riot can't seem to recognize the difference between "basic usage of Lee Sin's kit" and a "Big Play" to spotlight is a little disheartening as well, but that's a different topic.
He's "obnoxious to play against" because his kit allows him to be better than whatever jungler you're playing at damn near everything your jungler is supposed to be good at. He feels "incredible to play" because he's good at everything and when played right, he can do whatever the hell he wants with impunity. He has every tool he could want and doesn't trade anything out to have them. Meanwhile, everyone else has to make some major tradeoffs for whatever they're good at (at least in the jungle. Other lanes are a different story/discussion). Lee Sin can viably duel, and counterjungle, and gank, and tank, and assassinate, and push, and steal, and sustain, and so on and so on and so on. Hell, most of those things he can do better than champions who actually have an identity and make tradeoffs to do them.
I have to reinforce that the only truly numeric "fact" you've given us is his win rate, and play rate, and repeatedly espouse them as the holy grail of balancing gauge (except when it's not Lee Sin), calling your statements on whether he's balanced "fact" as a result.
Meanwhile, everyone has been able to see win rates and play rates for the entirety of the years-long overbearing status of Lee Sin, and still provide solid explanations for why..
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Win Rate is not an end-all representation of champion balance: By your own logic, every high-level jungler who really wants to win would be playing Fiddlesticks, particularly the ones whose jobs are based on this game.
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Lee Sin is too strong, and has been for ages, and needs fixed.
The fact is, the "average player" who you're basing the "Lee is balanced because win rate" is not at a high enough level for it to be relevant: In the low tiers, where the majority of players are, there's a whole bunch of shit that's balanced with a little game knowledge that those players don't have. Wanna know why Fids is a top win rate jungler? Cuz he can absolutely trash a team with his ultimate when that team doesn't have a clue how to react to it. A bunch of low-tier players don't know how to react to it. Ta-da, insane win rate.
Meanwhile Lee Sin has too many tools, too much power on each of them, and low-to-no counterplay against them. He has had these things for a long-ass time. People have been saying he's been too strong because of them for a long-ass time. Riot ignores them because it's cool to watch Lee Sin trash people in e$ports, or just plain can't see the picture in front of them. Either way, when you continually say "nah man he balance cuz I say so", it just sounds super arrogant, and honestly a little ignorant.
Lastly, even IF, in a hypothetical situation, your assessment of "Lee Sin isn't overpowered, he's just fun to play and infuriating to play against" were true (which, as I've pointed out several times, just serves to prove his imbalance), that alone should've been cause to change him ages ago.
-First, why is 1 Lee Sin players enjoyment in dominating another person worth the 5 other player's fun? The assumption would be, that since he's been this ridiculous and infuriating this long, you guys are saying a Lee Sin player's fun is more important than the other team's fun. I can tell you, from personal experience, that a Lee Sin being better than my champion in what my champion's defining trait is supposed to be, while also being strong in every other jungler area, is not fun. And using that unjustified strength to completely dominate my team was probably not be fun for them either. Lee Sin probably had fun though. Yayyyy....
-Second, this argument would wholly go against exactly what Riot has made several balance changes in the past contradicting, that being that "no counter-play, frustrating champions are bad for the game". Lee Sin is a top played champion in the jungle. That is a hell of a lot of games that he's ruined the fun for other players over the last few years that he's been too strong. Apparently it's fine to nerf other low counterplay, un-fun champions for being unhealthy for the game, but not Lee Sin.
Following this logic, there's only a few possibilities for why Riot has left him where he is this whole time:
-Possibility 1: Riot legitimately believes he's a perfectly balanced champion. The fact that he's been a top tier pick for at least 2 years in pro play alone would seemingly contradict this, but more on that in a minute.
-Possibility 2: Riot is unaware of people believing the champion is heavily imbalanced. There's little to say on this other than "I call bullshit", because believing Riot just hasn't noticed people think he's overpowered is kinda.. bullshit.
-Possibility 3: Riot doesn't know what to do to fix him. A crapload of people have offered suggestions. Also calling some bullshit.
-Possibility 4: Riot legitimately believes a single Lee Sin's fun is worth making other players feel completely powerless. I doubt this is the case.
The first three of these are the most likely, with, if your opinion is to be believed, 1 being the most likely (The patch rundown with Scarra catching you guys off guard lends some legitimacy to the second one, but less like than #1 imo). This still means that you guys have such favoritism for the champion that you're willing to go against repeatedly stated game design goals in order to preserve his place near the top of the food chain, and have been willing to go against those goals for a couple years now. This, to me, is frankly very frustrating. While the many champions other people enjoy playing, who are unhealthy (sometimes even just borderline unhealthy) for the game and are un-fun to play against see nerfs, and in some cases full reworks, to change their unhealthy playstyle to make them less infuriating, Lee Sin continually remains immune to significant balancing changes.
Perks of being a favorite I guess.