The beginning of Season 6 is going to be a balance nightmare
ADCs, who have been strong (as the only mandatory class in the game) are getting buffs to base AD, huge buffs to all their items, and nerfs to nearly all their competitors items.
Meanwhile, on the few items that ADCs share with other people, such as
on fighters, instead of doing what they did to
and making the item different for ranged/melee, they just straight up nerfed the item. Its almost as if riot doesn't understand what a huge difference there is between melee champs and ranged one, and even on shorter ranged champs the safety that their inherent range provides.
ADCs that have gone top in the past are going to be going top all the time now, thanks to lifesteal on every item, basic items meant to counter health tanks and armor tanks, and the LW upgrade now has GW, so forget about trying to play
.
And with this huge buff to adcs across the board, you know who is going to return with a vengeance?? Assassins. The game is going to become a rock-paper-scissors match played out at champ select, even more so than it is now. Because if a team goes tanky, the other team is free to go with an almost all ADC lineup and utterly smash the tanks/fighters. If a team goes into a multi-ADC lineup, the other team can go assassin heavy and delete them before they get the chance to attack move. And if a team starts going assassin strong, the other team will go tanky fighters who can duel the assassins.
Riot, pls reevaluate your preseason patch, in regards to much of the marksmen itemization. Yes, you finally broke up the "these 5 items are the best and I will get them every game, no matter what."
. But as a whole, the marksmen itemization change puts them too over the top. They even took items away from other classes who that item was designed for.
Revert the changes. Like wtf,
does not need this item to only be about him. Triforce is a bruiser item.
Get that passive out of there. You can add a "lifeline" passive, but MAW was meant for bruisers/fighters who need the MR/shield to keep from getting blown up when they are in the other teams face. Ranged ADCs dont have that problem.
Make it deal less damage for ranged champs (as in the current PBE value.) Otherwise, the % current health remains the same for melees.
On the last whisper + executioners calling upgrade, make the passive GW into an active, with reduced time on the GW (1.5 sec vs 3 sec.)
Revert the health changes. This item is meant for fighters, not ADCs. It is literally perfect as it is ATM, if you make the PBE changes, you run into the same problems you had before when it was a high AD/low health item.
Revert nerfs. You can't introduce all these new items that are going to put AD mid laners over the top AND nerf the AP armor item. 1 step at a time riot.
Put on active where when activated attacks receive higher return damage and GW for 1.5 sec.
Also, GW should be reworked (on everything except ignite, which should be renamed to "deadly wound.") where instead of being a i hit = full apply, GW now stacks up to 4 times, with 10% healing reduc per stack.
Just my 2 cents on the upcoming PBE patch for Season 6. Riot is taking a huge step forward in finally addressing the state of AD items, but as usual they are overbuffing the hell out of one class all at once, while simultaneously nerfing most of their counters. Hopefully we will get some more response from Riot before the patch goes live in a couple of weeks before we have another "league of black cleavers" "league of assassins" type deal with ADCs in every lane and kindred banned because they can jungle
.
passive where the grievous wounds are only applied to targets below 40% health. This would make it a nice pick without completely destroying sustain.
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
(but who knows for how long),
,
,
,
,
,
,
,
.
"Balance is weakness"