4 keystones per Tree: Suggestions

Nekusen··3 votes·604 views

Tentative options, if you come up with one or suggested changes please post.

FEROCITY: AD currently get 3 potential options, AP only 1. http://www.mobafire.com/images/mastery-s6/fervor-of-battle.png and http://www.mobafire.com/images/mastery-s6/warlords-bloodlust.png are restricted to AD http://www.mobafire.com/images/mastery-s6/deathfire-touch.png scales with both AD and AP

Could we at least get a 4th keystone for AP so there is a choice ?

Runic Blade: http://media.lolusercontent.com/api/embedly/1/image/resize?url=http%3A%2F%2Fvignette4.wikia.nocookie.net%2Fleagueoflegends%2Fimages%2Fb%2Fb2%2FArcane_Blade_mastery_s4.png%2Frevision%2Flatest%3Fcb%3D20131122000114&key=a45e967db0914c7fb472fd4381e6c85b&width=425
Your auto attacks deal a 10% of your AP as magic damage.


RESOLVE:

There are 3 options for stacking HP, but this option affects defenses:

Runes of Balance: http://vignette2.wikia.nocookie.net/leagueoflegends/images/f/f0/Adaptive_Armor_mastery_s4.png/revision/latest?cb=20150713004703 If MR > Armor Gain 10% of your armor as magic resistance if you have more armor than magic resistance . OR If Armor > MR Gain 10% of your magic resistance as armor if you have more magic resistance than armor.


CUNNING:

Wayfinder: http://vignette3.wikia.nocookie.net/leagueoflegends/images/8/8b/Scout_mastery_s4.png/revision/latest?cb=20131122000752 Increase range of trinkets by 15% and reduce their cooldown by 10% Recall time is reduced by 1 second.

9 Comments

shyie1 votes

Decent Idea, but think about it. Riot kept it this way for a reason. The 10% AP thing is crazy (think about it, 1000 AP scales to a Diana with 100 damage on hit?), the Resolve tree is pretty decent, and the Cunning tree is virtually useless. I think 3 is good, since there can't be too many decisions or it may become an RPG where player customize more than play. Besides, Thunderlords is the best.

Jbels2 votes

{quoted}

Decent Idea, but think about it. Riot kept it this way for a reason. The 10% AP thing is crazy (think about it, 1000 AP scales to a Diana with 100 damage on hit?), the Resolve tree is pretty decent, and the Cunning tree is virtually useless. I think 3 is good, since there can't be too many decisions or it may become an RPG where player customize more than play. Besides, Thunderlords is the best.

The cunning tree is home to the most used keystone mastery in the game right now

Aezanthya3 votes

{quoted}

Decent Idea, but think about it. Riot kept it this way for a reason. The 10% AP thing is crazy (think about it, 1000 AP scales to a Diana with 100 damage on hit?), the Resolve tree is pretty decent, and the Cunning tree is virtually useless. I think 3 is good, since there can't be too many decisions or it may become an RPG where player customize more than play. Besides, Thunderlords is the best.

Yeah call me when you see a 1000 ap diana.

And it's not like Fervor doesn't already do that without having to build ad at all :')

It Is I Emoto1 votes

All the suggested Keystones seem pretty weak to me. The other ones have stronger active power, while the others are.. extremly passive. I like the way finder as example, but idk, i feel like reworking some masteries to make them more universal would be much better, like Fevor of battle stacking AD and AP instead of only AD.

Nekusen1 votes

the numbers can be tweaked, those are just the example ideas.

Nekusen1 votes

EDIT: changed runes of balance numbers.

Nekusen1 votes

Rofl 1000 AP Diana XD

CrazedPorcupine1 votes

Cunning: Tempest Rider's Call AoE Abilities create a wake of wind that lasts for .5-2 seconds (Based on level) slowing enemies by 10-20%+(.02 AP) while inside, and Hasting allies that walk through the wind by 15-25%+(.03 AP)

Nekusen1 votes

That would kinda be more of a replace for stormriders

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