grade system needs some serious reworks.
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it shouldnt depend on win/lose. if my entire team has 4 kills and 38 deaths and im actually 4/1/0 and i have so much farm i still get an s- it shouldn just give me 200 points. more like 2k, because getting an s- when your entire team gets most likely a D is quite the fucking performance. its stupid that you only get 1000+ mastery points on s if you win.
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fix it for gamemodes (mainly aram). cant be that a 16/0/44 janna gets a b+ because she has only 2 cs. thats fucking stupid. you can go 0/20/0 in aram, but if you have over 100 cs you will most likely end up in the S grades. totally stupid. best example is when i get sivir. doesnt matter what kda i have, with sivir i usually have A or S grades. especially because there are 5 ppl and a tower which all throw their shit at minions. farming in aram is impossible.
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farm on summoners rift. how does it make sense that my team has 57 kills, im 0/0/0 but get an S because i have almost 700 farm, 400 more than the 2nd best player? this is actually a good thing for trolls. its rare but i do see ppl (especially junglers) only farm and also farm lanes all the time and say "only need the S- for a chest".
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it would be nice if the grade was role-specific. a support with over 200 cs should not get an S. unless he has a relic shield and the game lasted 5 hours. meanwhile (since riot loves farm so much) a 0/8/1 midlane shouldnt get an S for having 300 farm in a 20min game.
and a small thing that is actually not worth mentioning: "stfu im xy main i have over 500k mastery points on this champ" and you still are in low elo? that means you play him a lot, but you suck. otherwise you'd be plat or diamond. high mastery lv says nothing if you are still hardstuck in low elo or your kda with that champ is highly negative.