just found out EVERY SPELL triggers dank harvest
anivia wall, trundle pillar, bard ult (yes bard ult hurts you if he has dank harvest)
gg lol
edit: https://www.youtube.com/watch?v=3e4RVNb5yBE here is a video of bard ult killing s1 with dark harvest
anivia wall, trundle pillar, bard ult (yes bard ult hurts you if he has dank harvest)
gg lol
edit: https://www.youtube.com/watch?v=3e4RVNb5yBE here is a video of bard ult killing s1 with dark harvest
The description says "Damaging a champion".
So if displacements and stasis is causing it to proc it is a bug.
The description says "Damaging a champion".
So if displacements and stasis is causing it to proc it is a bug.
Unless something has changed, Crystallize and Pillar of Ice cause a single point of True damage which explains that. Furthermore, Tempered Fate has triggered Elixir of Sorcery's bonus damage for a long time, so it doesn't surprise me that it also triggers Dark Harvest.
Yeah that 1 true damage was their their easy solution to drawing tower aggro and assist credit.
That use to not matter, because very little was triggered by simply damaging a target... no so much anymore.
The description says "Damaging a champion".
So if displacements and stasis is causing it to proc it is a bug.
Trundle pillar does 1 true damage btw
Trundle pillar does 1 true damage btw
So does Veigar's cage, I've heard, which does not actually trigger DH whether the enemy is in the center or gets hit by the stun wall.
Veigar's cage does not deal damage. He is not one of the special cases. The damage was created to draw tower aggro, Trundle Pillar/Anivia Wall/Zilean bombs (pre-explosion) will draw aggro. The stun cage will not.
It's because lazy, spaghetti-coding riot couldn't figure out a way to give assists for CC other than adding 1 "pure" damage (goes through shields).
I don't think this is quite accurate. As an example, Elise Cocoon will not damage an enemy, and will not draw tower aggro. However, Cocoon will give assists if that's all that's landed, because of the snare. I've done that a number of times on sure kills that I want to feed my team while assisting, and in the other case on tower dives that I want to setup strong before the tower starts to fire.
To compare to Bard, damage from ultimate might proc tower aggro, but I didn't think it did. If so, it'd be like the other 1 pure damage ticks, which are not in place to give assists, but instead to draw said turret aggro and disrupt overly safe diving mechanics, such as Trundle Pillar (when he tanks up hardcore) or Zilean Bombs (extremely safe poke with next to no chance of aggro without damage on land).
On the other hand, if Bard doesn't draw tower aggro on ulti, it's not damage, and DH is actually procced on non-damaging spells. Not sure which is true there.
Elise was after Anivia and Trundle. They got the technology™ in the meantime
And bard was after elise
Yeah, so that might be a bug, and not due to legacy code
Bard's ult does do 1 true damage, it's not a bug
Really? Huh…
Stasis is not seen as a CC, so unlike a cocoon it won't give an assist on it's own. Adding 1damage is probably the easiest way to add asists to it and with the exeption of current dark harvest it doesn't do any harm to the game. And dark harvest has plenty issues it's self with out that already.
This is not a technology thing. They had non-damaging assists since Shen came out with his taunt back in season 1ish, and purposely added damage (a bit more in his case) to draw turret aggro. Until then, he was one of the safest tower dives in the game, as he was already tanky enough to outlast basically everything.
Edit: And probably Nasus before that, in Beta/Alpha. He still doesn't have damage put on it.
Edit 2: And Fiddle.
The difference is that cocoon is an actuall CC, anivias wall and bard ult not. Trundle however is just a why not from riot i guess, probably because terrain doing 1 damage already was a thing from anivia and they didn't see the need to change it, and up to current dark harvest which has design issues anyway it never really was an issue.
All 3 are CC, all 3 damage slightly. It would be stun, immobilize and displacement
Edit: actually, cocoon doesn't damage. I was thinking Trundle Pillar when this was first typed.
Anivas wall didn't have a displace in early seasons(it pushed people aside but didn't interrupt stuff and thus the system didn't count it as CC), which is why the 1 damage was added for assists Also, stasis is not **technically **counted as CC for that matter as well, which is why bards ult has 1 damage for assists
Bard's ult isn't cc? You sure about that?
Not technically, so the stasis alone doesn't count towards assists in the context of riots system. Same with Anivias wall, which didn't have a displace on direct hit in the past.
Oh, my bad. I thought you were saying the exact opposite, so whoops.
[{quoted}](name=ez mental boom,realm=NA,application-id=3ErqAdtq,discussion-id=ugkoJhsA,comment-id=00010002,timestamp=2018-12-02T19:58:53.117+0000)
It's because lazy, spaghetti-coding riot couldn't figure out a way to give assists for CC other than adding 1 "pure" damage (goes through shields).
What's fun is true dmg can technically kill trynd through ult or cause GA not to proc.
Ignite has true damage and if you ignite a tryndamere who is ulting he doesn't die, so I think you're mistaken here.
[{quoted}](name=Du Ma Mi,realm=NA,application-id=3ErqAdtq,discussion-id=ugkoJhsA,comment-id=0001000200040000,timestamp=2018-12-03T18:36:39.800+0000)
Ignite has true damage and if you ignite a tryndamere who is ulting he doesn't die, so I think you're mistaken here.
No no. Pure =/= true damage. Pure damage is only found on the fountain laser and on the champion made obstacles. It ignores shields, Invulnerabilities, and resurrect abilities as well as ignoring MR and armor.
Edit: just read my message. I meant pure damage. Sorry.
All good, interesting fact about pure damage though. Didn't realize I could kill Trynd with a trundle E. Is this consistent, or is it more of a "once in a while" bug?
Currently, DH procs on procs. For example, it works on Ezreal's new w which applies no damage before he autos or lands a spell. They said they're removing this in the next patch. Hopefully, it will include removing it from CC like Anivia's wall, and Bard's ult.
The description says "Damaging a champion".
So if displacements and stasis is causing it to proc it is a bug.
False terrain and other effects like bard's ult do a negligible amount of damage to put whoever they hit in combat.
That's because those spells do 1 true damage, all you need to trigger it.
Tbh Anivia wall and trundle pillar deal 1 true damage so yeah I don't doubt it.
Yes they all do 1 true dmg so you can get assits with them, is that a suprise for you? lol....
What about
? His W can stop a TP, but can't stop a recall or proc harvest
This is false information. Singed's W can NOT stop a TP and only his E, which is a displacement spell, can stop TPs. Only displacements/hard CCs can stop TPs.
Please don't spread "false information". As a
main, I stopped countless TPs and
ults solely with my W. W has the "grounded" efect, which prevents dashes/blinks (
and Shen ults are just global blinks, after all).
can't dash (he can apply nearsight),
can't ult/W back to his shadows,
can't ult (for some reason it's coded like a dash). I would suppose (never tried it) you can cancel
/
/
ult channel, I dare say you could also cancel Hexflash channel
Everything pop it and that the issue. The requirement is just too easy which make many kill feel extremely bad and unrewarding.
That's cute if true.
100% sure soraka heal won't proc dark harvest. Therefore "every spell" is false and an exaggeration to try and cause more drama.
death by bard ult!! [sg-kiko]
Yorick meanwhile cries into his bass guitar as his wall does no such thing.
Yorick meanwhile cries into his bass guitar as his wall does no such thing.
Really? I though all player created terrain that displaces an enemy did one true damage. .... .... .... .... Op I've been using interaction sense day one of the new dark harvest, It's hilarious when you pillar someone and they die to it, I have actually ended up with the most stacks on my team on ARAM due to this(and the health healed when enemies explode) . FYI Trundle pillar also works for mana-flow band stacking due to that true damage on E as well, it proved really helpful with his mana issues.
To be fair, she was dead anyways since he would've reached her in time. This just seems like a really niche thing.
Dark Harvest also procs on Ezreal W landing, not being popped, which does 0 damage, and will not grant an assist on its own.
The other day I gave Ashe a DH stack mid because she shot a Hawkshot all the way to bot, where I had less than 50% hp. The simple solution is to make "damage a champion" require 2 or more points of damage to trigger.
Wait wut? That's her vision thingy right? How does that proc?
Mmm. DH Ashe new meta
Wait wut? That's her vision thingy right? How does that proc?
Like others mentioned it's because the spell has 1 true damage tacked on to make it give assists if the person dies to a teammate. That 1 damage triggers DH.
u fool u didnt know that every damage procs dark harvest!@#!@# hahahahahahahahahhahaha even exhaust procs dark harcvest
laughs in Mushroom