Aftershock gives 3k worth of stats at level 4.
Why is this even a thing? Tanks are impossible to trade against early with this, and then we hace leona support with 200 armour at level 4.
Why is this even a thing? Tanks are impossible to trade against early with this, and then we hace leona support with 200 armour at level 4.
it aren't permanent stats, so you can't compare it with gold values.
"it aren't permanent stats" lol the stats aren't permanent? and he said nothing about gold values. The stats don't last very long and all you have to do is wait for the effects to wear off trading against a tank with Aftershock is like trading with an aatrox or gnar you wait for their buffs to be gone if aatrox has almost full stacks on his passive it would be stupid to fight him but if you wait till he triggers the stacks then trade after he loses the attack speed and his GA passive then you win. or gnar you wait for mega gnar to end then you engage.
And why would you be trading with the leo? kill the stupid adc leo isnt doing as much damage as the adc so why would you target her?
what? ..
's ult takes armor and magic resist from them...... and if you use his ult while they have an armor buff then it uses that armor to determine how much you take from them, but if your buff wares of before his ult does the amount of armor and magic resist you take isn't changed. Im pretty sure that they got a sej building full armor with the aftershock rune and braum buffs down to under -1000 armor using trundle ult
or do something more evil, and pick trundle into the aftershcok user, and ult them during said buff to make them have negative defense when it wears off for a bit
If only i had or wanted to buy trundle lol I might have had the BE if i wouldn't have gotten like 3 champs to mastery 7 lately
For 2.5s. When you're already cc'ed for like 0.5-1.5s (depending on what triggered it).
Seriously, I wish Aftershock had a delay, or gave fewer stats for a longer duration or something. It would be a great teamfighting rune if the enemy couldn't just not blow everything on you right away.
if they added duration to the effects but reduced the effectiveness then it would make late game much harder to deal with tanks... i am mastery 7 on zac and when i jump in to start a team fight 1 of 3 things happens.... 1 i stun the adc and r their back line into my front line, we win the fight and ultimately the game, 2 I go in and miss the adc and before i can get out or get on top of the adc again my aftershock buffs end and i die, 3 my team is brain dead and doesn't help me. Number 3 doesn't really have anything to do with this conversation, but 1 and 2 are perfect examples of how after shock is supposed to work it gives the you stats you need for just long enough to survive jumping into a team of 5 on the adc or missing the carries and losing the buffs from after shock before me or my team has time to disengage so we can get out and start a better fight...... It isnt supposed to be a rune that makes tanks even harder to kill in team fights it a rune to give tanks the stats they need to start a team fight and not die doing so......