Fix ADCs

lolipopevelynn··11 votes·491 views

Seriously, fix them. every single one of them are broken right now. if a ADC gets caught they should die, period. thats the trade of of them being able to hard carry late game. now they dont even need to learn positioning because they can just solo duel ANYONE in the game or even 1v3 in most cases with the support spam healing them. assassins have always kept them in check, but riot gave into the whining, bitching, crying, and moaning of ADC mains and now they got what they wanted, and that is to just shit on everything in the game once they get a few items.

ever see a Vayne 1-2 shot someone? of course you have, dont lie and say you havent. meanwhile Leblanc nerfed to hell and struggles to even kill a scuttle crab because they want all assassins to be like Zed who was in a pretty shitty spot even before the assassin update because of the fact that his ult allowed TOO MUCH counterplay.

18 Comments

fuffychan7 votes

{quoted}

"ADCs can solo duel literally ANYONE in the game"

{quoted}

1v3 in most cases with the support spam healing them.

{quoted}

solo duel

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with the support spam healing them.

LOL

lolipopevelynn1 votes

{quoted}

LOL

Draven

Unreformed Shaco3 votes

Supports are the problem, not adcs.

yoshi27903 votes

they can just solo duel ANYONE in the game or even 1v3 in most cases with the support spam healing them

Than that would be a 2v3 and here you suggest the problem is with the supports

once they get a few items.

That's the point of ADC's and marksmen. Being strong with items.

assassins to be like Zed who was in a pretty shitty spot even before the assassin update because of the fact that his ult allowed TOO MUCH counterplay.

No. Zhonyas got nerfed because of him. He got nerfed because his ult had ZERO counterplay. Everyone would buy zhonyas.

meanwhile Leblanc nerfed to hell and struggles to even kill a scuttle crab

She got overnerfed because her kit is broken and she was OP. She needs a small rework.

.

Honestly this post is full off mistakes and doesn't make any sense. While I agree ADC's are in a weird state atm, and should get some attention, This post sucks.

Big Lincoln2 votes

i wouldnt mind ADC late game if we had other classes with equally strong lates (bruisers, mages)

at least share some op late game with us fam

Sp33d Zer04 votes

Cassiopeia Fiora Gangplank Jax Karthus Kassadin MasterYi Rumble Ryze Riven Shaco Veigar Vladimir Ziggs

Critmaster Garen2 votes

they have two options

a) nerf adc survivability

b) strip them of their lategame carry rank and cut down their damage by 25% to 30% depending on the champion

honestly, i wouldnt mind the latter. glass cannons in general as a concept are difficult to balance and lead to a lot of frustration. people dont like getting one combod without reaction time as adc, and people hate fighting adc when theyre as strong as they are and cant be one combod. nobody likes that they have to cater to them and protect them on their own team.

as long as adc are the damage threats they are, theyre going to get focused and need to die fast under focus to balance them out.

just nerf their damage hard and make them fall in line with other carry classes like bruisers, on-hit carries, and ap carries. if they dont deal more damage than fighters or mages and are mediocre carries with the advantage that theyre safer due to their range, then they dont need to be focus fired and their survivability is justified.

just nerf their lategame ad multipliers.

zeal items like item 3046 down to 30% attack speed and 20% crit. 10 ad shaved off the big ad items like item 3031 item 3072

and look into making lethality and armor pen builds less effective on them, so crit builds arent just replaced by lethality.

damage, defense, utility and range. those are the 4 big strengths champions have in this game. chose 2. you dont get them all.

PrinceOfStorms2 votes

The thing is, no champion that does reliable DPS should also do high DPS. If ADCs are going to have reliable damage in the form of pointclick AAs, they need to lose about 45% of the damage they do, or have significant gaps between autos for other champions to play around (like say, removing the ability for ADCs to benefit from attack speed).

Either that, or their damage needs to become unreliable. Make ranged AAs into skillshots that can be dodged and juked, or make them have to get close enough and make them squishy enough that they have to basically be on the frontline in order to actually do much, at which point they get promptly 100-0'd.

Avarist2 votes

I believe they are indirectly nerfing ADC's soon through tank itemisation changes anyway, so I doubt they will directly go after any of the ADC's until those changes play out.

PrinceOfStorms3 votes

They need to directly nerf ADCs as well. Cap their AS at 1.25, and reduce their base health and base resists by 30% across the board. Then remove lifesteal from items.

Sp33d Zer04 votes

So take a class that needs items to function well, cut their effectiveness in half, make them squishier than they already are, and then remove their only form of self reliance?

Critmaster Garen1 votes

[{quoted}](name=Sp33d Zer0,realm=NA,application-id=3ErqAdtq,discussion-id=xZ2LB0OM,comment-id=000500000000,timestamp=2017-07-09T08:35:26.119+0000)

So take a class that needs items to function well, cut their effectiveness in half, make them squishier than they already are, and then remove their only form of self reliance?

EVERY class relies on items to some degree. like tanks cant tank shit unless they have 2 or 3 big defensive items.

but marksmen itemization outscales other classes too hard. and when it comes to survivability theyre getting a lot more from their items than they used to in addition to the extra support protection.

a typical marksman build in season 1 and 2 should have at least contained 1 pure defensive item like the old banshees or g.a.

these days they can get away with full on 6 item damage builds because they have defensive mechanics just tacked onto big ad items. this effect is already noticable by midgame now when they have 3 item builds.

the nerfs the other guy proposed were too hard, but considering their current ability to just stay alive drain tank and kite despite being heavily focused doesnt justify their damage scalings.

Sp33d Zer03 votes

I mean, if you feel like drain tanking is the problem, nerf PD and DD (which most adcs don't use in favor of runaans or shiv, as well as bork, BT, or mercurial). ADCs counter SHOULD be that if you don't kill them quickly, they will wreck you, just like a tank's strength should be that if you can't sustain dps them, you will not be able to burst them.

And while I agree that EVERY class relies on items, MM are the most item relient due to the innate synergy between the items they build. Barring Draven, MF, and sometimes Jhin, a one and a half item adc does not have nearly the same damage as a 1 and a half item Zed, or enough to cut through a one and a half item Warwick.

Also, the best 3 item power spike for most adcs is triple crit, which provides no defensive stats. You can't even afford to buy a defensive stat in most games until your 4th item if there is no beefy frontline, or your 5th item if there is. You are more often than not relient on your support to keep you alive coupled with positioning more than anything else.

PrinceOfStorms1 votes

ADCs should not win any 1v1s, except against other ADCs, period. Either make them so squishy that they instantly lose to every other class of champion, or nerf their damage so that they lose eventually to every other class of champion.

Its All Skillzz1 votes

{quoted}

ADCs should not win any 1v1s, except against other ADCs, period. Either make them so squishy that they instantly lose to every other class of champion, or nerf their damage so that they lose eventually to every other class of champion.

they already are lol.

Sp33d Zer01 votes

ADCs shouldn't be able to 1v1 supports?

Also the changes you stated don't target their 1v1, you target EVERYTHING about them. Tanks are already taking awhile to get through except in the absolute late game, you really want that to take twice as long? Because adc's being garbage is the fastest way to get a tank meta.

i cant move wtf1 votes

IMO the problem is adc's are supposed to have sustained damage in a team fight but be bad at dueling. The question is, how do you actually implement that? How can something be strong enough to shred tanks but not one-shot assassins and every other role as well? The way they are now they're always going to be a feast or famine class because MATH.

I do have an idea for a way to achieve this relationship though. Introduce "accuracy" as a stat for ranged champions. Why? Because it serves the same function as crit items but even more so. The beauty of crit is that it takes a lot of auto attacks before the superior damage they provide is realized (most of the time). Now if marksmen had an "accuracy" stat (meaning the percentage chance that their auto attack hits), then that would mean it even further solidifies the concept that adc's need to hit a lot of auto attacks before they get their damage off... making them... have the best dps... but be bad a dueling. 80% accuracy would mean that they do 80% of their damage, sometimes doing more early, sometimes doing more late, but over time its 80%. That kind of uncertainty about when the damage will come off is what makes them not want to duel assassins/fighters unless they're forced to, but feel great behind a strong front line.

NodirjonSattarov1 votes

ever played kogmaw?

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