"We recognize damage is too high in league and we are working to fix it" -riot games

lolipopevelynn··174 votes·22,189 views

Upcoming changes: removing a pure defensive rune on a defensive tree for a pure offensive rune on a defensive tree

What are you guys doing? Like SERIOUSLY what are you doing to this game??

73 Comments

SEKAI101 votes

The defence is absolute when there is no enemy there to do damage.

https://i.imgflip.com/2fdm7v.jpg

lolipopevelynn12 votes

{quoted}

The defence is absolute when there is no enemy there to do damage.

https://i.imgflip.com/2fdm7v.jpg

Ur right. Good thing this fucks over champs with no shields to drive that point home even further.

Champs that get poked to death early is also shit out of luck.

meowwow75 votes

it does suck to lose defense for a niche dmg rune but don't act like the bones saved you from poke much since they can throw a 40 dmg auto walk off and resume doing usual dmg

Oleandervine4 votes

{quoted}

The defence is absolute when there is no enemy there to do damage.

https://i.imgflip.com/2fdm7v.jpg

Is that Eromanga Sensei?

SEKAI3 votes

{quoted}

Is that Eromanga Sensei?

Yes.

Zaghyr6 votes

I see you are also a man of culture

ZT Xperimentor2 votes

The game is less stressful if you don't play it. [slayer-pantheon-popcorn]

Sire Hippington17 votes

Not only that, but if you look at recent patches, most buffs were to damage, and most nerfs hit the base health....

Alistar haveing more all-in damage at lvl 3 than Leona? Better nerf his base health rather than hitting that high damage that he's not supposed to have. If you want an agressive all-in in lane, that's why leona exists...

Raiyza10 votes

I really hope pre season 9 looks better.

I reeeeeeeeeeeeeaaaaaaaaaaalllllllllllllllyyyyyyyyyyyyyyyyyy hope so.

Pika Fox9 votes

You do realize bone plating is OP as fuck, right? Seriously, none of you correctly value defenses.

SEKAI52 votes

[{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=PWqA2mKf,comment-id=0003,timestamp=2018-10-24T13:59:30.615+0000)

You do realize bone plating is OP as fuck, right? Seriously, none of you correctly value defenses.

  • Being one of the couple defence steroids in the entire Rune system.
  • It's automatically "OP as fuck" and needs to be replaced by more damage source.

Thanks, Riot Games!

Iota Theta5 votes

{quoted}

  • Being one of the couple defence steroids in the entire Rune system.
  • It's automatically "OP as fuck" and needs to be replaced by more damage source.

Thanks, Riot Games!

I’ll grant that, as a tank player, it sucks to lose defensive runes. But having seen assassin’s and other classes pick it up at worlds was odd when they had no other reason to be in Resolve, and it also pushing out Demolish and Font.

Best option would be a defensive rune rewarding actually building defensive...somehow...but I imagine we’d then get complaints about that somehow and it’d become a popular view.

Pika Fox3 votes

This new rune does reward you for building defensive.... your defensive stats get translated into more damage.

But no, lets all just meme this without thinking for 3 seconds.

Iota Theta2 votes

[{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=PWqA2mKf,comment-id=0003000000000001,timestamp=2018-10-24T21:30:47.521+0000)

This new rune does reward you for building defensive.... your defensive stats get translated into more damage.

But no, lets all just meme this without thinking for 3 seconds.

You misunderstand. I’m ok with this rune. Not overly thrilled, but I like it more than Bone Plating, especially after calculating the damage and coming up with maybe 200 damage at level 18, with a massively terrible build (6 warmogs was done at first with Ornn’s 12% max health shield. Just thought of Cinderhulk though, but even then it likely won’t go too far over).

I merely was saying I would ultimately prefer a rune that gave a defensive bonus to having the defensive stats, like on activation grants so much armor or a shield or something. But I have no major complaints about this rune. It’ll likely blow over like Demolish originally did flashbacks to the Warmog/Cinderhulk/Stoneplate Cho’Gath

Minimac20003 votes

[{quoted}](name=Iota Theta,realm=NA,application-id=3ErqAdtq,discussion-id=PWqA2mKf,comment-id=000300000000,timestamp=2018-10-24T15:45:08.942+0000)

I’ll grant that, as a tank player, it sucks to lose defensive runes. But having seen assassin’s and other classes pick it up at worlds was odd when they had no other reason to be in Resolve, and it also pushing out Demolish and Font.

Best option would be a defensive rune rewarding actually building defensive...somehow...but I imagine we’d then get complaints about that somehow and it’d become a popular view.

I mean maybe if font actually healed worth anything worthwhile or maybe if demolish took less time to activate then it takes to auto a turret to death as a tank (why demolish was generally useless except on inting sion) then maybe people would care to go for one of those lol. But yeah, I'd prefer an actual defensive rune in the defensive tree as well, lol one that actually scales well maybe?

Iota Theta1 votes

{quoted}

I mean maybe if font actually healed worth anything worthwhile or maybe if demolish took less time to activate then it takes to auto a turret to death as a tank (why demolish was generally useless except on inting sion) then maybe people would care to go for one of those lol. But yeah, I'd prefer an actual defensive rune in the defensive tree as well, lol one that actually scales well maybe?

Thankfully, Demolish is going down to a 3 second charge time instead of 4. Unless your whole team is attacking together, it’ll go off. But that’s valid.

As is the complaint about Font of Life. I also forgot it doesn’t heal the user. Perhaps that would change people’s perspective, as well as a ratio slightly higher than 1% max health, since at 5000 health that’s only an extra 50 health points, but I also have a feeling if that goes too high it’ll run away.

Edit: a fourth option possibly. A rune that scales with scaling defensive stats and grants a defensive boost. That way it gives more value to Juggernauts and more health focused fighters as well?

DeusVult8 votes

He kinda has a point though, because of the way that bone plating was implemented. It simply made it so that any time you dipped into the resolve tree, you would pick up bone plating. The only ones who didnt pick up this rune when they went resolve were DEDICATED TANKS, aka the people who should be wanting to pick up more damage reduction, but many of them would instead go for Demolish because it actually allows them to damage turrets.

Bone plating was better on people that weren't going to build much (if any) health or resists, as it gave a static amount of damage reduction. So many bruisers/carries who go top or jungle would go resolve secondary just to pick up bone plating and chrysalis, so they would be pseudo tany in the early game.

GayFluffyUnicorn3 votes

Then remove demolish. Stupid keystone anyways. Like seriously the only thing bruisers have left going for them is tower taking and now tanks can do that too. Why even fuckin play a bruiser? Cho, sion just literally demolish turrets.

Void Kaiju6 votes

Because bruisers create a massive kill threat around themselves and can win lane vs tanks pretty handily? And even with demolish it's not like tanks have anywhere near the early tower pressure of other classes? Like what "bruisers" are actually useless right now other than wukong who is essentially an assassin and not a bruiser anyway?

Iota Theta5 votes

{quoted}

Then remove demolish. Stupid keystone anyways. Like seriously the only thing bruisers have left going for them is tower taking and now tanks can do that too. Why even fuckin play a bruiser? Cho, sion just literally demolish turrets.

First off, Demolish isn’t even a keystone.

But why play one?

  • damage output
  • faster tower tanking
  • better splitpush power
  • typically better farming, especially post tiamat if they get one.
  • durability if juggernaut, conditional mobility otherwise.
  • synergy with other possible keystones (cough Conquerer cough)
  • several have easy ways to shred armor, whether fast applications of Cleaver or built into kits (Darius, Garen)

Why play a tank?

  • durability
  • engage/disengage power
  • utility/CC
  • overall better teamfight power

Amusing how the two tanks you list are the ones with infinite health scaling. Why not talk about how fast Ornn, Malphite, Maokai, or any other tank take towers? Even wjth Demolish, no tank, except maybe those two outliers for a very specific reason, can take towers as fast as a Juggernaut or Diver.

Edit: let’s not forget that, beside maybe Sion with his new strategy, Fighters have higher winrates compared to tanks when it comes to solo queue.

SEKAI1 votes

{quoted}

He kinda has a point though, because of the way that bone plating was implemented. It simply made it so that any time you dipped into the resolve tree, you would pick up bone plating. The only ones who didnt pick up this rune when they went resolve were DEDICATED TANKS, aka the people who should be wanting to pick up more damage reduction, but many of them would instead go for Demolish because it actually allows them to damage turrets.

Bone plating was better on people that weren't going to build much (if any) health or resists, as it gave a static amount of damage reduction. So many bruisers/carries who go top or jungle would go resolve secondary just to pick up bone plating and chrysalis, so they would be pseudo tany in the early game.

They could've just moved it somewhere in the rows so Bone Plating is more accessible to tanks and not/less so for the others. The second row of Resolve tree has always been an odd gate for tanks rather than the others for some reason, which they can obviously start from; putting Bone Plating and Chrysalis together so you can have 1 but not 2 is also a good starting point.

I mean, sure, Bone Platting is super good, but there are more ways to do about it to try and fix the situation (including nerfs if need be) than just removing one of the so very few defence Runes in the entire system and replace it with more damage (and in Resolve tree, the only tree in the Rune system that's supposed to be dedicated to defence). Like, y tho?

My Waifu Vanilla2 votes

When a rune dictates that if you go top lane you HAVE to primary or secondary down resolve for ONE single MINOR rune. The rune is overpowered.

SEKAI6 votes

[{quoted}](name=My Waifu Vanilla,realm=NA,application-id=3ErqAdtq,discussion-id=PWqA2mKf,comment-id=000300000002,timestamp=2018-10-25T02:50:36.472+0000)

When a rune dictates that if you go top lane you HAVE to primary or secondary down resolve for ONE single MINOR rune. The rune is overpowered.

Maybe that's because there are almost no other defence option available in the Rune (and some of the already few ones there aren't even easy to pick up) so people basically only have 1 choice whenever they want some tankiness, and not really because the Rune is supremely OP.

Sure, Bone Plating is super strong, but the major reason why everyone goes for it is ultimately because there are just no other defence option.

They could've just nerfed it and actually give us more defence options to pick from, instead of just removing it entirely in favour of more damage and deepen into the already deep hole of damage meta. But ehhhhhhh

HÔPÊ16 votes

It doesn't matter if it is OP as fuck. The reality is that a defensive tree should have defensive runes xd

But ... hahahahahaha ... they fkn removed a defensive rune in a defensive tree ... huhahaha ... to add an offensive rune .... huhaha ... in a defensive tree xd

Might Logic be with you Rito.

Pika Fox3 votes

Its actually a really good decision, given everyone took bone plating, regardless of if theyre tanks or not, and the new rune actually gives many tanks like nautilus an answer to what they need more of in lane; damage to trade.

Logic is sound.

HÔPÊ6 votes

They could just remove bone plating, add some other defensive/support rune and get this new shield bashing to another tree. Defensive tree should be with defensive runes. Mixing it makes it unbalanced.

Pika Fox4 votes

Many of the offensive trees have defensive runes; healing on kill, healing on ability use, healing on autos, magic damage shield

Putting a rune that turns your defensive stats into damage in the defensive tree is fine.

HÔPÊ3 votes

For now what I can see is that defensive runes in offensive trees are picked more often, because they give way too much advantage in laning phase.

4th3t0s1 votes

The problem here is Rito's typical oversight for otherwise good intentions. Yes, this will potentially help Nautilus/Shen/Poppy or Taric with early trading, but then imagine the kind of bullshit cheese Riven/Camille/Urgot or TahmKench can pull with it. Nevermind how this may interact with overheal and item 3072.

Pika Fox1 votes

Riven and cam likely wont take it, other options are too good, especially with stat decoupling. Urgot might if he runs aftershock. I dont see an issue with tahm running it, his shield is a long CD and max use case wouldnt come up often.

PopcornBunni6 votes

Don't forget the resolve tree's bonus of 30-270 health is being removed in favor of a whopping 15-90 health stat shard

While carry champs still get their full 12/20 on top of whatever defensive choice most shits on their tank opponent, and especially for Assasins, getting MR which is disproportionately more powerful than armor against mages because we need more LC$ plays from Zed and Talon.

Game's just becoming more and more of a clown fiesta with each season.

EtK20005 votes

The best defense is a good offense [zombie-brand-facepalm]

RivetAce9 votes

The best CC is death.

Khâmul1 votes

the Best CC is Morde's Ult :p

kargish3 votes

Riven Camille JarvanIV Rumble Nautilus Ornn Sion Shen TahmKench Udyr Yasuo

Sends their regards

rtbf2256182413 votes

Why is everyone flipping their shit on this?

Oh wait, the majority of players are Silver. Right.

This rune benefits mostly tanks and can't be abused on every single champion like Electrocute or Aery. Can you calm down? This is like plants all over again.

Also we don't know the cooldown on procing it, i doubt you can just spam it. On a non-tank champion it will deal about 100 damage mid-game. Compare that to Electrocute that deals 30 - 180 and scales with 40% BONUS AD and 25% AP, meaning on Kayn (my current main), i can deal ~300 damage with Electrocute assuming i have ~200 AD.

rtbf761092714 votes

{quoted}

Why is everyone flipping their shit on this?

Oh wait, the majority of players are Silver. Right.

This rune benefits mostly tanks and can't be abused on every single champion like Electrocute or Aery. Can you calm the fuck down? This is like plants all over again.

Also we don't know the cooldown on procing it, i doubt you can just spam it. On a non-tank champion it will deal about 100 damage mid-game. Compare that to Electrocute that deals 30 - 180 and scales with 40% BONUS AD and 25% AP.

It can be abused by every single champion because

  1. shield can come from allies
  2. shield can come from items item 3155 item 3156 item 3040 item 3072 item 3190
  3. shield can come from other masteries (aery, nullifying orb, overheal)

Remember.... it can be used WITH electrocute. Or literally any keystone for that matter

Iota Theta3 votes

{quoted}

It can be abused by every single champion because

  1. shield can come from allies
  2. shield can come from items item 3155 item 3156 item 3040 item 3072 item 3190
  3. shield can come from other masteries (aery, nullifying orb, overheal)

Remember.... it can be used WITH electrocute. Or literally any keystone for that matter

Outside of maybe Seraph’s, and Locket depending on who used it, the shields from those items are so small that it wouldn’t make much of a difference. Same with nullifying orb and Aery. It’s an enchanced auto that deals damage based on shield strength and bonus health, and for many champs that fall under your three points, they don’t get that much bonus health, and large shields take a lot of gold. A DMP auto deals more damage until the bonus health and shield are a lot stronger (most I calc’d was 182, and it was a horrible build: Warmogs x6 at level 18).

In fact..if a champ builds 0 bonus health (common among ADCs), they would need to receive a shield worth 717-718 points in order to equal a fully stacked DMP auto, which several of those listed items can’t attain. Ally shields, Locket sheilds..possibly. But that means the target has to opt into 2 runes that they might not get much value from when there are better options.

RekSai CoffeeCo3 votes

Just bring back bone plating and add it as a 4th rune option on that line, wouldn't be first tree to have 4 options besides need it for crit sai build.

Saibbo3 votes

come on dude, like did you ever seen an Ornn,Sion,Mundo,Shen ever solokill someone? give them some extra dmg over the tankyness... edit: ironic flag

PB4UAME4 votes

They. . . aren't supposed to be about kills, ever? Let alone. . . solo kills?

AXayahAccount3 votes

The best defense is a good offense. This is so obvious so the best way to increase defense is to increase offense so you can kill them instantly. Then you defended yourself really well!

DeracadaVenom2 votes

[zombie-brand-facepalm] to rito sometimes lol but for the most part theyre a good game company

Nea1042 votes

Someone still thinks they are competent, or at least decent, in their own job? Seriously, after like 1 year of these depressing awful changes?

apollö2 votes

They all have severe mental incompetence . pretty obvious by now.

c001catdad2 votes

i cant imagine playing squishy supports if this goes through, they will be getting "all-in-ed" so hard in lane that they will be joining the nerfed adc's club in the bottom tier.

Eleshakai2 votes

I believe the intent is to make Tanks and Enchanters more relevant overall by improving their ability to contribute in teamfights.

Because which game has more damage in it:

Duelist toplane Duelist Jungle Burst Mage Midlane ADC Botlane Mage Botlane vs Duelist toplane Duelist Jungle Burst Mage Midlane ADC Botlane Mage Botlane

or

Bruiser toplane Tank jungle Control mage midlane ADC Botlane Enchanter Support vs Tank toplane Duelist Jungle Burst Mage Midlane ADC Botlane Tank Botlane

Half the reason there's so much damage is that we're typically seeing all damage vs all damage comps. If they improve tank contributions somewhat, they can bring more tanks back into the game, thus reducing the amount of damage TOTAL even if they increase the amount of damage the tanks themselves bring.

that being said, I am NOT saying this rune is necessarily the best way to do that... but the theory is sound, to a degree.

FéliXXX1 votes

yeh im waiting for them to nerf tanks dmg and bruisers dmg as well :)

Fnatic ComeShot1 votes

What can you expect from exkrements like Rito dev team. There are many issues we informed them months ago and yet they still havent fixed them. Jax

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