Can i pitch an ekko rework, please?

Paroe··2 votes·827 views

Passive: Ekko's abilities and basic attacks apply Z-Drive Resonance to affected enemies upon damaging them, lasting up to 4 seconds and stacking up to 3 times. At 3 stacks, Ekkos next basic attack consumes Z-drive resonance to deal 30/60/90/120 (increasing at levels 6,11, and 16) (+ 1.0 AP) magic damage to the target, applying spell effects.

Q: ACTIVE: Ekko throws a device in the target direction, dealing magic damage to enemies along its path, slowing enemies by 30/40/50/60/70% and dealing 60 / 75 / 90 / 105 / 120 (+ 20% AP) magic damage before returning to ekko, dealing an additional 40 / 65 / 90 / 115 / 140 (+ 60% AP). If the outward throw hits an enemy champion, it returns immediately and applies two stacks of Z-drive resonance.

W: Unchanged

E: phase dive/phase roll Ekko's next basic attack blinks him up to 300 units, dealing an additional 40 / 65 / 90 / 115 / 140 (+ 40% AP) as magic damage and applies Z-drive resonance. If ekko consumes z-drive resonance with phase dive, phase roll becomes castable for 4 seconds.

E2: Phase roll Ekko can dash in any direction for 325 units. if ekko consumes Z-drive resonance while phase roll is on cooldown, phase dives cooldown is reset.

R: unchanged


Maintains existing intended playstyle, nerfs the tank playstyle, and makes his mobility conditional while requiring him to actually risk anything to kill you and reward skillful play.

TL:DR; Passive now needs to be procced with a basic attack and has less base higher scaling. movespeed interactions are removed. Q slow increased, instant return if it hits an enemy champion and guaranteed 3 stacks. E is split into two abilities. the first is an auto attack modifier that blinks to a target enemy. the second is an omni-directional dash that can only be used if phase dive is used to proc the passive. Phase roll has a reset for phase dive, allowing conditional high mobility.

8 Comments

Paroe1 votes

bump because no one apparantly has any words to say, just blind hate because ekko is their freelo.

Paroe1 votes

;-;

Paroe1 votes

i sitll think the idea here is pertinent :c

Paroe1 votes

bump because ekko nerfs!

Paroe1 votes

I can only assume the proposal is sensible because no one is commenting lol

Paroe1 votes

;-;

Paroe1 votes

bump because i still beleive this ekko rework concept retains the intended playstyle while removing uneeded power.

Paroe1 votes

;-;

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