For those claiming the Jinx Rework is a revert to her Original Design... It's not and here's Why!
Since Jinx was introduced, here's some things done to her which were not in her original design:
NEW EFFECT: Activates when damaging and/or destroying inhibitors.
Get Excited! NEW EFFECT: Increases Jinx's total attack speed by 15%. Duration increased to 6 seconds from 4.
Super Mega Death Rocket! Minimum AD ratio increased to 15% bonus AD from 10% bonus AD. Maximum AD ratio increased to 150% bonus AD from 100% bonus AD
Flame Chompers! Flame Chompers! Cooldown reduced to 24 / 20.5 / 17 / 13.5 / 10 seconds from 24 / 22 / 20 / 18 / 16.
Zap! Zap! Cooldown reduced to 8 / 7 / 6 / 5 / 4 seconds from 10 / 9 / 8 / 7 / 6.
Flame Chompers! Flame Chompers! NEW EFFECT: Rooted enemies are now also Knockdown icon knocked down.
...... And those are just the changes to Jinx which were not countered by some comprehensive rebalancing of her skills (some increases to her passive's attack speed resulted in reductions in attack speed on fishbones, etc)
None of these changes that I just mentioned were counter balances. They were pure buffs.
More Q's, More effective chompers, Higher attack speed from passive, Higher Ult scaling.
Her kit has specifically been buffed on every skill since then.
And now they're giving her DOUBLE the attack speed boost on her Q on top of all these buffs, which she will have full access to by level 8.
I'm going to be perma banning her, because she's already stupidly OP when she contributes to one kill and gets Excited. Now she's going to do the same when she's NOT in Get Excited.



or
to spot any attempts to shut her down with CC, and at that point in the game, not many people have enough Grievous wounds to shut her down, making a lot of her counters irrelevant.
. And once he escapes, he can just heal up and come back.
is deadly, almost 1 hits every person he hits, and snowballs fast as heck. Low cooldowns, and enduring knockup ult to top it off. He also deals near true damage, because he too has % built in armor shred, that when combined with
1 - 0.3) = 90.004% Tenacity.
on my team yesterday while I Leona jungled. It was mostly a Diamond level game. Lux went 22/2/8. But I don't call her disruptive, because that was the result of the other team forgetting she existed and trying to skirmish me and the rest of our team while she just slaughtered them from a distance. If it was a smart team, they would have been taking out Lux in 2 hits before attempting to fight us, that wouldn't have happened. And, Lux doesn't bind up team time; If she kills you, it's instant, ress timers. If you're trying to kill her, it takes 20-30 sec to set up the pick.