Taking the RNG out of Tryndamere
So I was thinking about how Tryndamere is basically the poster guy for RNG due to his early game cheese. Well, him and possibly Gangplank depending on runes, but moreso Trynd.
I thought, instead of randomly dealing a ton of damage because he got a crit, why not give him 'consistent crits' like Ashe? This would scale off of how much Fury he currently has.
Here's a formula I (tried to) write for this. It probably needs adjusting, but I just wanted to get the idea out there.
Tryndamere's basic attacks will critically strike as long as he has Fury generated, dealing modified Critical Strike Damage based on his current Fury, but he cannot otherwise critically strike.
Modified Critical: 100 + {[0.2 + (% Crit Chance x 0.005) x Fury] x (1 + Bonus Crit Damage)} %AD
- Damages at Max Fury w/ No Crit Items: 120% AD w/ Statikk Shiv: 130% AD w/ Infinity Edge: 145% AD w/ SS and IE: 160% AD
Note: "Bonus Crit Damage" is the modifier added to critical strikes by sources such as Infinity Edge. In IE's case, it adds 50%, or 0.5 .
Ideally, his passive would lose the free crit chance based on Fury if something like this were to be implemented. He'd probably need a bit of tweaking besides that to accommodate for this, but I'll let more savvy people mull that over.
In short, the idea is for the angry barbarian to always hit rather hard when he's angry, rather than sometimes hitting REALLY hard.
Edit: Just as a comparison, Fiora has 60 base AD at level 1, and the first point in Riposte gives her 15 bonus AD. So, that one point increases her AD by roughly 20 to 25%.