I think the largest gameplay issue at the moment is folks who just give up then check out.

Kai Guy··2 votes·2,032 views

Its not a battle royal, don't just move on to next mentally. I'm tired of wins where 1 enemy clearly gives up over nothing. Im tired of losses where some give up.

Oh no! a team has a 4 kill lead. Ge golly gosh 1 of your lanes lost, what a shame that not every player on your team was superior to their peers. It's a really pathetic excuse for folks to give up because a role did poorly, you expect all 4 teammates to pull more weight then the enemy or its GG... Some how you don't see the consistent link in every game is yourself and your banking on 4 RNG allies to pull your weight?

Team game, act like it, stop soft inting. Everybody is clear that you taking wolfs and scuttle is not worth losing towers. If your kit is needed for the teamcomp and your off fucking around and don't react to the 5 v 4 slow push ultimately resulting in losing 2 towers and a inhibitor then your the weakest link in the game, regardless of KDA.

If 1 lane behind results in 1-2 people who just rollover for me that's being down 2-3 players, Just go afk cuz your useless. Get banned then go play a different game.

Losing because some one gives up is boring. Winning because enemies give up, also boring. PvP gameplay is build by the players This games better with the removal of folks who soft AFK to try and force a /FF.

Triggered/called out by my post? Shame on you for resembling it. If you don't then its not directed to you, nothing to be upset by.

6 Comments

preternatural3 votes

if team can't take a single turret and our late game potential is too far away to be realised then take me to the next game or things will get toxic.

Lauchmelder2 votes

I'm fairly sure the OP means the coinflip players who either win the lane off a super risky early play or just give up entirely because "if I can't win my lane and carry the game then nobody can".

Get22 votes

This game has very low flip potential at this point. So, yeah, when the enemy team is at the nexus in 18 minutes and you just have one turret down or less. . . gg. Change my mind.

Kai Guy1 votes

Yet the listed examples I give are folks who roll over after a minor lead far to early in the game. Not hard to understand a difference in recoverability 3 kill gap is a bit different from losing 3 towers + hibi Pre 20 min. Its the folks who check out and give up that often result in the 18 min loss because they are effectively AFK if they don't make any effort to play.

The steps that lead to a point where there is no flip potential has a good deal to do with players.

Get21 votes

I should clarify my logic. I scope the match, look at what's going on, and figure out where there will be problems. And when the problems do come, I get my confirmation for my bias. Sometimes it's my lane. Most times it isn't.

ZT Xperimentor2 votes

Riot's forced so much snowballing potential into the game that reversals are only possible by the enemy being stupid or disconnecting, towers are free gold beyond the first few minutes of the game because they don't remotely scale in durability or threat; and riot has continued to close the gap of differences between early game and late game champions, so early game picks never fall off and late game ones become unstoppable if they can get any lead. It's no wonder community morale has dive-bombed in recent years.

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