What is with hybrid offense/defense items?
Just going to start by saying this isn't a QQ thread. I'm just curious if there is a legitimate reason as to why this is or if its just because 'thats the way it is'. Only going to be covering complete items as well.
AP/MR:
(Athenes now niche at best)
AP/Armor:
(Zekes extremely niche)
AP/Health:
(Obviously support only)
AD/MR:

AD/Armor: None
AD/Health:
(all but BC kinda niche in their own ways)
Is there a reason why an AD/Armor item doesnt exist? Or why is there only one viable AP/Armor item?
The only reason I can think of for the latter is that mages have more viable choices when it comes to AP/Health items as opposed to AD/Health in a traditional ADC build. Of course Cleaver and Tri work on specific ADCs, but ADCs for sure have access to more variety of good AD/MR items.
Could go into interactions with bruisers with these items, but I think we kinda get the jyst of whats good on which AD bruisers.
Anyone want to chime in their 2 cents? Trying to rationalize this here.
's passive. It was awesome, but even the most die hard of players knew it was stupid broken.
and not built on ADCs like
. There is no reason to buy literally the most expensive item in the game if you can't make the most of it. Hence why its pretty split between champs that do use it and those who don't